Types
#
All types are contained in df module. They are enums, and they act as bidirectional mappings - in other words, you can refer to the number by the name or the other way around, both are valid. So this comparison (same thing in two alternative syntax versions) evaluates to true:
df.biome_type.TUNDRA == 2
df.biome_type["TUNDRA" ] == 2
and this comparison also evaluates to true:
df.biome_type[2 ] == "TUNDRA"
To double check that you are referring to the right index/value in the enum, you can also quickly preview the result in the console, using the :lua syntax that lets you run a piece of code written in Lua without having to create a script:
If you have DFHack Lua Definitions installed in VSCodium, your should have type hints for all types.
To browse the types in GM Editor, you can run gui/gm-editor df command, and then press s to be able to search for a type. Press enter to view details about it. You can for example check the first and last index with _first_item and _last_item.
As you can notice in gm-editor screenshot above, to confirm that something in df is indeed an enum, you can check it via ._kind and see if it returns enum-type.
Code snippets
#
Iterate over a type and print out the indexes and their corresponding values:
Full df types reference
#
Below is the full reference for types in df (that have their name ending with _type), exported automatically with a script from Dwarf Fortress version 51.07. Empty values (nil) have been skipped.
Abstract building order
#
df.abstract_building_order_type
Index
Value
-1
NONE
0
COPY_ITEM
Abstract building reputation
#
df.abstract_building_reputation_type
Index
Value
0
DRINK_AVAILABILITY
1
ARCHITECTURE_QUALITY
2
KNOWLEDGE_QUALITY
3
DANGER
4
DELAY
5
ABILITY_TO_PRAY
6
ABILITY_TO_RESEARCH
7
ABILITY_TO_RELAX
Abstract building
#
df.abstract_building_type
Index
Value
-1
NONE
0
MEAD_HALL
1
KEEP
2
TEMPLE
3
DARK_TOWER
4
MARKET
5
TOMB
6
DUNGEON
7
UNDERWORLD_SPIRE
8
INN_TAVERN
9
LIBRARY
10
COUNTING_HOUSE
11
GUILDHALL
12
TOWER
13
HOSPITAL
Action
#
df.action_type
Index
Value
-1
NONE
0
RESOLVE_CONFLICT
1
FLEE_CONFLICT
2
FLEE_CONFLICT_IN_TERROR
3
FOLLOW_ORDER_IN_ACTIVITY_EVENT
4
YIELD
5
YIELD_IN_TERROR
6
COMMUNICATE
7
WALK_THROUGH_SITE
8
FLEE_TERRAIN_LEAVE_WALL
9
FLEE_TERRAIN_REMAIN_WITH_GOAL_IF_PRESENT
10
FLEE_TERRAIN_MILL_AROUND
11
FLEE_TERRAIN
12
PERFORM_JOB
13
INCAPACITATED_DO_NOTHING
14
HIGH_PRIORITY_SAFECAGE_UNIT
15
HIGH_PRIORITY_REPORT_CRIME
16
HIGH_PRIORITY_SLEEP_GROUND
17
HIGH_PRIORITY_SLEEP_BARRACKS
18
HIGH_PRIORITY_SLEEP_BED
19
HIGH_PRIORITY_SEEK_INFANT
20
HIGH_PRIORITY_SUCK_BLOOD
21
HIGH_PRIORITY_HUNGER_HUNT_VERMIN
22
HIGH_PRIORITY_HUNGER_EAT_FOOD
23
HIGH_PRIORITY_THIRST_DRINK_DISTANT_AREA
24
HIGH_PRIORITY_THIRST_DRINK_WELL
25
HIGH_PRIORITY_THIRST_DRINK_DISTANT_ITEM
26
HIGH_PRIORITY_THIRST_DRINK_ITEM
27
TANTRUM_THROW_HAULED_ITEM
28
TANTRUM_GRAB_GROUND_ITEM
29
TANTRUM_GRAB_VERMIN
30
TANTRUM_START_FISTFIGHT
31
SQUAD_ORDER_MOVE
32
SQUAD_ORDER_KILL_LIST
33
SQUAD_ORDER_DEFEND_BURROW
34
SQUAD_ORDER_PATROL
35
STORE_OWNED_ITEM
36
PICK_UP_EQUIPMENT
37
CAPTURE_SMALL_PET
38
GIVE_WATER_TO_PET
39
GIVE_FOOD_TO_PET
40
UNCHAIN_PET
41
UNCAGE_PET
42
MANAGE_WORK_ORDERS
43
UPDATE_STOCKPILE_RECORDS
44
CONDUCT_MEETING
45
HEAD_TO_MEETING
46
LEAVE_THROUGH_BORDER_WITH_HITUP
47
SEEK_STATION
48
MERCHANT_PACK_UP_GOODS
49
MERCHANT_DROP_OFF_GOODS
50
MERCHANT_SEEK_DEPOT
51
GHOST
52
UNDEAD_HUNT
53
LAY_EGGS
54
GO_TO_OWNER
55
GO_TO_COMMANDER
56
CONSOLIDATE_OBJECT
57
EXPLORE_MAP
58
LEAVE_THROUGH_BORDER
59
WILDERNESS_STEAL_ITEM
60
SET_AND_SEEK_STATION
61
INVADER_SIEGER
62
INVADER_AMBUSHER
63
GREMLIN
64
INITIATE_KIDNAP
65
INVADER_STEAL_ITEM
66
LASH_OUT
67
GRAZE
68
SET_IMMEDIATE_GOAL
69
TRAIN_UNIT
70
HUNT
71
FISH
72
CLEAN_FLOOR
73
CLEAN_SELF_AREA
74
CLEAN_SELF_WELL
75
REST_IN_BED
76
REST_ON_HOSPITAL_FLOOR
77
ROOT_AROUND
78
GOBBLE_VERMIN
79
KILL_VERMIN
80
DIVE_ON_VERMIN
81
HUNT_VERMIN
82
STAND_UP
83
LIE_DOWN
84
FINISH_WRESTLING
85
SLEEP_IN_CAMP
86
MARKET_BANTER
87
SEEK_AND_DESTROY_BUILDING
88
LAIR_HUNTER
89
OFF_SITE_ARMY_WALK
90
BREAKDOWN_IN_FEAR
91
BREAKDOWN_IN_SHOCK
92
BREAKDOWN_IN_HORROR
93
BREAKDOWN_IN_GRIEF
94
BREAKDOWN_IN_TERROR
95
REACT_TO_ALARM
96
REORGANIZE_POSSESSIONS
97
FLEE_FROM_ACTIVITY
98
FLEE_FROM_UNIT
99
BREAKDOWN_IN_DEPRESSION
100
CATATONIC
101
BREAKDOWN_IN_SADNESS
102
BREAKDOWN_IN_AGONY
103
BREAKDOWN_IN_ANGUISH
104
BREAKDOWN_IN_DESPAIR
105
BREAKDOWN_IN_DISMAY
106
BREAKDOWN_IN_DISTRESS
107
BREAKDOWN_IN_FRIGHT
108
BREAKDOWN_IN_MISERY
109
BREAKDOWN_IN_MORTIFICATION
110
BREAKDOWN_IN_SHAKEN
111
BREAKDOWN_IN_ANGST
112
SHOUT_PROPHECY
113
LEAVE_MAP_FOR_SQUAD_ORDER
114
DELIVER_PARLEY_ARTIFACT
115
FOLLOW_COMMAND
116
GO_TO_MOUNT
117
MOUNT
118
DISMOUNT
119
HIGH_PRIORITY_HEIST_ITEM
Activity entry
#
df.activity_entry_type
Index
Value
-1
NONE
0
TrainingSession
1
IndividualSkillDrill
2
Conflict
3
Harassment
4
Guard
5
Conversation
6
Reunion
7
Prayer
8
Socialize
9
Research
10
FillServiceOrder
11
Read
12
Play
13
Encounter
14
StoreObject
Activity event building role
#
df.activity_event_building_role_type
Index
Value
-1
NONE
0
SIT_AND_READ
1
SIT_AND_WRITE
2
PLACED_WRITING_MATERIALS
3
PERFORMANCE_INSTRUMENT
Activity event item role
#
df.activity_event_item_role_type
Index
Value
-1
NONE
0
TARGET_TO_POUR
1
TARGET_TO_FILL
2
TARGET_TO_READ
3
TARGET_TO_WRITE_ON
4
TARGET_TO_COPY
5
PERFORMANCE_INSTRUMENT
6
TOY
Activity event
#
df.activity_event_type
Index
Value
-1
NONE
0
TrainingSession
1
CombatTraining
2
SkillDemonstration
3
IndividualSkillDrill
4
Sparring
5
RangedPractice
6
Harassment
7
Conversation
8
Conflict
9
Guard
10
Reunion
11
Prayer
12
Socialize
13
Worship
14
Performance
15
Research
16
PonderTopic
17
DiscussTopic
18
Read
19
FillServiceOrder
20
Write
21
CopyWrittenContent
22
TeachTopic
23
Play
24
MakeBelieve
25
PlayWithToy
26
Encounter
27
StoreObject
Adopt region stage
#
df.adopt_region_stage_type
Index
Value
0
OpeningFile
1
ProcessingRawData
2
AllocatingSpace
3
LoadingItems
4
LoadingBuildings
5
LoadingEntities
6
LoadingCoinInformation
7
LoadingMapData
8
LoadingCivilizedPopulations
9
LoadingHistory
10
LoadingParameters
11
LoadingArtifacts
12
LoadingActiveHistoricalFigures
13
LoadingSquads
14
LoadingFormations
15
LoadingActivities
16
LoadingInteractions
17
LoadingWrittenContent
18
LoadingIdentities
19
LoadingIncidents
20
LoadingCrimes
21
LoadingVehicles
22
LoadingArmies
23
LoadingArmyControllers
24
LoadingTrackingInformation
25
LoadingCulturalIdentities
26
LoadingAgreements
27
LoadingArtForms
28
LoadingOccupations
29
LoadingBeliefSystems
30
LoadingImageSets
31
LoadingDivinationSets
32
ClosingFile
33
RebuildingTemporaryInformation
34
PreparingGame
35
Failed
Adv background option
#
df.adv_background_option_type
Index
Value
-1
NONE
0
SQUAD_EPPID
1
REGULAR_UNIT
Adventure construction mode
#
df.adventure_construction_mode_type
Index
Value
-1
NONE
0
CONSTRUCTION
1
MATERIAL
2
BUILDING
3
ZONE_LIST
4
ZONE_NEW_EDIT
5
ZONE_ASSIGN
6
ZONE_LOCATION
Adventure desire state
#
df.adventure_desire_state_type
Index
Value
-1
NONE
0
DRUNK
1
EXCITED
2
ADVENTUROUS
3
EXCITED_ADVENTUROUS
4
WILLING_SOLDIER
5
DUTY
6
LEVEL_2
7
LEVEL_1
8
FOLLOWERS
9
PRISONER_YES
10
SLAVE_YES
11
SLAVE_NO
12
NOT_INTERESTED_IN_GOAL
13
YES_URGENT
14
YES_WORTHY_OF_STRUGGLE
15
ART_LEVEL_2
16
ART_LEVEL_1
17
ART_FOLLOWERS
18
PERS_ART_VAL_ART_VAL_MERR
19
VAL_ART_VAL_MERR
20
PERS_ART_VAL_MERR
21
PERS_ART_VAL_ART
22
PERS_ART
23
VAL_ART
24
VAL_MERR
25
YES_ALREADY_IN_TROUPE
26
ART_DEMONSTRATION_MIGHT_HELP
27
ON_JOURNEY
Adventure game loop
#
df.adventure_game_loop_type
Index
Value
-1
NONE
0
TAKING_INPUT
1
ENTER
2
INITIAL_PROCESSING
3
SUBSEQUENT_PROCESSING
4
MOVE_UNIT_PROCESSING
5
FINAL_PROCESSING
6
TAKING_TOO_LONG_INPUT
Adventure interface attack mode
#
df.adventure_interface_attack_mode_type
Index
Value
-1
NONE
0
UNIT_CHOICE
1
CONFIRM
2
MOVE_CHOICE
3
AIM_TARGET
4
AIM_ATTACK
5
PARRY_CHOICE
6
BLOCK_CHOICE
7
DODGE_CHOICE
8
WRESTLE_GRASP
9
WRESTLE_MOVE
Adventure interface create mode
#
df.adventure_interface_create_mode_type
Index
Value
-1
NONE
0
MAIN_LIST
1
CHOOSE_BUTCHER_TARGET
2
CHOOSE_BUTCHER_CUTTER
3
CHOOSE_REACTION_REAGENT
4
SPECIFY_REACTION_IMAGES
5
FINISHED_REACTION_IMAGES
Adventure interface inventory context
#
df.adventure_interface_inventory_context_type
Index
Value
-1
NONE
0
MAIN
1
DROP
2
WEAR
3
REMOVE
4
PUT_IN
5
EAT_DRINK
6
INTERACT
7
PUT_IN_DESTINATION
8
INTERACT_LIST
9
ONE_ITEM_FULL_LIST
10
THROW
Adventure interface option list context
#
df.adventure_interface_option_list_context_type
Index
Value
-1
NONE
0
GROUND
1
HOLD
2
MOVE
3
DIRECT_CLICK
4
AIM_PROJECTILE
5
BUILDING_INTERACT
6
DIRECT_CLICK_MOVE_ONLY
7
LOOK
Adventure inventory option list
#
df.adventure_inventory_option_list_type
Index
Value
-1
NONE
0
MAIN
1
DETAILS
2
DROP
3
WEAR
4
REMOVE
5
PUT_IN
6
EAT_DRINK
7
INTERACT
8
THROW
Adventure log event
#
df.adventure_log_event_type
Index
Value
-1
NONE
0
INCIDENT
1
RUMOR
Adventure option
#
df.adventure_option_type
Index
Value
-1
NONE
0
EAT_UNIT_CONTAMINANT
1
EAT_ITEM_CONTAMINANT
2
VIEW_CONTAMINANT
3
ENVIRONMENT_UNIT_SUCK_BLOOD
4
ENVIRONMENT_INGEST_FROM_CONTAINER
5
ENVIRONMENT_PLACE_ON_PACK_ANIMAL
6
ENVIRONMENT_PLACE_IN_BLD_CONTAINER
7
ENVIRONMENT_PLACE_IN_IT_CONTAINER
8
ENVIRONMENT_TAKE_FROM_PACK_ANIMAL
9
ENVIRONMENT_PICK_UP_GROUND_ITEM
10
ENVIRONMENT_PICK_UP_BUILDING_ITEM
11
ENVIRONMENT_PICK_UP_BUILDING_ITEM_CONTENTS
12
ENVIRONMENT_TAKE_ITEM_FROM_CONTAINER
13
ENVIRONMENT_PICK_VEGETATION
14
ENVIRONMENT_PICK_UP_ENVIRONMENT
15
INVENTORY_ITEM
16
VIEW_ITEM
17
DROP_ITEM
18
WEAR_ITEM
19
REMOVE_ITEM
20
PUT_ITEM
21
EAT_DRINK_ITEM
22
INTERACT_WITH_ITEM
23
SHOOT_CREATURE
24
SHOOT_TILE
25
THROW_ITEM_AT_CREATURE
26
THROW_ITEM_AT_TILE
27
THROW_ITEM
28
JUMP
29
VIEW_EVENT_DETAIL
Adventure travel exception
#
df.adventure_travel_exception_type
Index
Value
0
GENERIC
1
UNDERGROUND_NO_TUNNEL
2
NO_LEGAL_SITE_REALIZATION_DIRECTION
3
NEAR_RIVER
4
BOGEYMEN
5
ENCOUNTER
6
STOLEN_GOODS
7
BLEEDING
8
CANT_BREATHE
9
THIRST
10
HUNGER
11
DROWNING
12
SWIMMING
13
IN_AIR
14
WATER_BIOME
15
MOUNTAIN_BIOME
16
ON_VEHICLE
17
ON_PROJECTILE
18
MUST_LEAVE_SITE
19
NUM
20
NONE
Adventure work
#
df.adventure_work_type
Index
Value
-1
NONE
0
CHOP_TREE
1
BUILD_SITE
Agreement details
#
df.agreement_details_type
Index
Value
0
JoinParty
1
DemonicBinding
2
Residency
3
Citizenship
4
Parley
5
PositionCorruption
6
PlotStealArtifact
7
PromisePosition
8
PlotAssassination
9
PlotAbduct
10
PlotSabotage
11
PlotConviction
12
Location
13
PlotInfiltrationCoup
14
PlotFrameTreason
15
PlotInduceWar
16
OfferService
17
RetrieveArtifact
Announcement alert
#
df.announcement_alert_type
Index
Value
-1
NONE
0
GENERAL
1
ERA_CHANGE
2
UNDERGROUND
3
MIGRANT
4
MONSTER
5
AMBUSH
6
TRADE
7
NOBLE
8
ANIMAL
9
BIRTH
10
MOOD
11
LABOR_CHANGE
12
MILITARY
13
MARRIAGE
14
BERSERK
15
MARTIAL_TRANCE
16
LOSE_EMOTION
17
STRESS
18
ART_DEFACEMENT
19
MASTERPIECE
20
JOB_FAILED
21
DEATH
22
GHOST
23
UNDEAD_ATTACK
24
WEATHER
25
VERMIN
26
CURIOUS_GUZZLER
27
RESEARCH_BREAKTHROUGH
28
GUEST_ARRIVAL
29
HOLDINGS
30
RUMOR
31
AGREEMENT
32
CRIME
33
DEITY_CURSE
34
COMBAT
35
SPARRING
36
HUNTING
Announcement
#
df.announcement_type
Index
Value
-1
NONE
0
REACHED_PEAK
1
ERA_CHANGE
2
FEATURE_DISCOVERY
3
STRUCK_DEEP_METAL
4
STRUCK_MINERAL
5
STRUCK_ECONOMIC_MINERAL
6
COMBAT_TWIST_WEAPON
7
COMBAT_LET_ITEM_DROP
8
COMBAT_START_CHARGE
9
COMBAT_SURPRISE_CHARGE
10
COMBAT_JUMP_DODGE_PROJ
11
COMBAT_JUMP_DODGE_STRIKE
12
COMBAT_DODGE
13
COMBAT_COUNTERSTRIKE
14
COMBAT_BLOCK
15
COMBAT_PARRY
16
COMBAT_CHARGE_COLLISION
17
COMBAT_CHARGE_DEFENDER_TUMBLES
18
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
19
COMBAT_CHARGE_ATTACKER_TUMBLES
20
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
21
COMBAT_CHARGE_TANGLE_TOGETHER
22
COMBAT_CHARGE_TANGLE_TUMBLE
23
COMBAT_CHARGE_RUSH_BY
24
COMBAT_CHARGE_MANAGE_STOP
25
COMBAT_CHARGE_OBSTACLE_SLAM
26
COMBAT_WRESTLE_LOCK
27
COMBAT_WRESTLE_CHOKEHOLD
28
COMBAT_WRESTLE_TAKEDOWN
29
COMBAT_WRESTLE_THROW
30
COMBAT_WRESTLE_RELEASE_LOCK
31
COMBAT_WRESTLE_RELEASE_CHOKE
32
COMBAT_WRESTLE_RELEASE_GRIP
33
COMBAT_WRESTLE_STRUGGLE
34
COMBAT_WRESTLE_RELEASE_LATCH
35
COMBAT_WRESTLE_STRANGLE_KO
36
COMBAT_WRESTLE_ADJUST_GRIP
37
COMBAT_GRAB_TEAR
38
COMBAT_STRIKE_DETAILS
39
COMBAT_STRIKE_DETAILS_2
40
COMBAT_EVENT_ENRAGED
41
COMBAT_EVENT_STUCKIN
42
COMBAT_EVENT_LATCH_BP
43
COMBAT_EVENT_LATCH_GENERAL
44
COMBAT_EVENT_PROPELLED_AWAY
45
COMBAT_EVENT_KNOCKED_OUT
46
COMBAT_EVENT_STUNNED
47
COMBAT_EVENT_WINDED
48
COMBAT_EVENT_NAUSEATED
49
MIGRANT_ARRIVAL_NAMED
50
MIGRANT_ARRIVAL
51
DIG_CANCEL_WARM
52
DIG_CANCEL_DAMP
53
AMBUSH_DEFENDER
54
AMBUSH_RESIDENT
55
AMBUSH_THIEF
56
AMBUSH_THIEF_SUPPORT_SKULKING
57
AMBUSH_THIEF_SUPPORT_NATURE
58
AMBUSH_THIEF_SUPPORT
59
AMBUSH_MISCHIEVOUS
60
AMBUSH_SNATCHER
61
AMBUSH_SNATCHER_SUPPORT
62
AMBUSH_AMBUSHER_NATURE
63
AMBUSH_AMBUSHER
64
AMBUSH_INJURED
65
AMBUSH_OTHER
66
AMBUSH_INCAPACITATED
67
CARAVAN_ARRIVAL
68
NOBLE_ARRIVAL
69
D_MIGRANTS_ARRIVAL
70
D_MIGRANT_ARRIVAL
71
D_MIGRANT_ARRIVAL_DISCOURAGED
72
D_NO_MIGRANT_ARRIVAL
73
ANIMAL_TRAP_CATCH
74
ANIMAL_TRAP_ROBBED
75
MISCHIEF_LEVER
76
MISCHIEF_PLATE
77
MISCHIEF_CAGE
78
MISCHIEF_CHAIN
79
DIPLOMAT_ARRIVAL
80
LIAISON_ARRIVAL
81
TRADE_DIPLOMAT_ARRIVAL
82
CAVE_COLLAPSE
83
BIRTH_CITIZEN
84
BIRTH_ANIMAL
85
STRANGE_MOOD
86
MADE_ARTIFACT
87
NAMED_ARTIFACT
88
ITEM_ATTACHMENT
89
VERMIN_CAGE_ESCAPE
90
TRIGGER_WEB
91
MOOD_BUILDING_CLAIMED
92
ARTIFACT_BEGUN
93
MEGABEAST_ARRIVAL
94
WEREBEAST_ARRIVAL
95
BEAST_AMBUSH
96
BERSERK_CITIZEN
97
MAGMA_DEFACES_ENGRAVING
98
ENGRAVING_MELTS
99
MASTERPIECE_CONSTRUCTION
100
MASTER_ARCHITECTURE_LOST
101
MASTER_CONSTRUCTION_LOST
102
ADV_AWAKEN
103
ADV_SLEEP_INTERRUPTED
104
CANCEL_JOB
105
ADV_CREATURE_DEATH
106
CITIZEN_DEATH
107
PET_DEATH
108
ENDGAME_EVENT_1
109
ENDGAME_EVENT_1B
110
ENDGAME_EVENT_2
111
FALL_OVER
112
CAUGHT_IN_FLAMES
113
CAUGHT_IN_WEB
114
UNIT_PROJECTILE_SLAM_BLOW_APART
115
UNIT_PROJECTILE_SLAM
116
UNIT_PROJECTILE_SLAM_INTO_UNIT
117
VOMIT
118
LOSE_HOLD_OF_ITEM
119
REGAIN_CONSCIOUSNESS
120
FREE_FROM_WEB
121
PARALYZED
122
OVERCOME_PARALYSIS
123
NOT_STUNNED
124
EXHAUSTION
125
PAIN_KO
126
BREAK_GRIP
127
NO_BREAK_GRIP
128
BLOCK_FIRE
129
BREATHE_FIRE
130
SHOOT_WEB
131
PULL_OUT_DROP
132
STAND_UP
133
MARTIAL_TRANCE
134
MAT_BREATH
135
ADV_REACTION_PRODUCTS
136
NIGHT_ATTACK_STARTS
137
NIGHT_ATTACK_ENDS
138
NIGHT_ATTACK_TRAVEL
139
GHOST_ATTACK
140
FLAME_HIT
141
TRAVEL_SITE_DISCOVERY
142
TRAVEL_SITE_BUMP
143
ADVENTURE_INTRO
144
CREATURE_SOUND
145
CREATURE_STEALS_OBJECT
146
FOUND_TRAP
147
BODY_TRANSFORMATION
148
INTERACTION_ACTOR
149
INTERACTION_TARGET
150
UNDEAD_ATTACK
151
CITIZEN_MISSING
152
PET_MISSING
153
EMBRACE
154
STRANGE_RAIN_SNOW
155
STRANGE_CLOUD
156
SIMPLE_ANIMAL_ACTION
157
FLOUNDER_IN_LIQUID
158
TRAINING_DOWN_TO_SEMI_WILD
159
TRAINING_FULL_REVERSION
160
ANIMAL_TRAINING_KNOWLEDGE
161
SKIP_ON_LIQUID
162
DODGE_FLYING_OBJECT
163
REGULAR_CONVERSATION
164
BANDIT_EMPTY_CONTAINER
165
BANDIT_GRAB_ITEM
166
COMBAT_EVENT_ATTACK_INTERRUPTED
167
COMBAT_WRESTLE_CATCH_ATTACK
168
FAIL_TO_GRAB_SURFACE
169
LOSE_HOLD_OF_SURFACE
170
TRAVEL_COMPLAINT
171
LOSE_EMOTION
172
REORGANIZE_POSSESSIONS
173
PUSH_ITEM
174
DRAW_ITEM
175
STRAP_ITEM
176
GAIN_SITE_CONTROL
177
CONFLICT_CONVERSATION
178
FORT_POSITION_SUCCESSION
179
MECHANISM_SOUND
180
BIRTH_WILD_ANIMAL
181
STRESSED_CITIZEN
182
CITIZEN_LOST_TO_STRESS
183
CITIZEN_TANTRUM
184
MOVED_OUT_OF_RANGE
185
CANNOT_JUMP
186
NO_TRACKS
187
ALREADY_SEARCHED_AREA
188
SEARCH_FOUND_SOMETHING
189
SEARCH_FOUND_NOTHING
190
NOTHING_TO_INTERACT
191
NOTHING_TO_EXAMINE
192
YOU_YIELDED
193
YOU_UNYIELDED
194
YOU_STRAP_ITEM
195
YOU_DRAW_ITEM
196
NO_GRASP_TO_DRAW_ITEM
197
NO_ITEM_TO_STRAP
198
NO_INV_TO_REMOVE
199
NO_INV_TO_WEAR
200
NO_INV_TO_EAT
201
NO_INV_TO_CONTAIN
202
NO_INV_TO_DROP
203
NOTHING_TO_PICK_UP
204
NO_INV_TO_THROW
205
NO_INV_TO_FIRE
206
CURRENT_SMELL
207
CURRENT_WEATHER
208
CURRENT_TEMPERATURE
209
CURRENT_DATE
210
NO_GRASP_FOR_PICKUP
211
CANNOT_CHOP_TREE
212
CANNOT_CLIMB
213
CANNOT_STAND
214
MUST_UNRETRACT_FIRST
215
CANNOT_REST
216
CANNOT_MAKE_CAMPFIRE
217
MADE_CAMPFIRE
218
CANNOT_SET_FIRE
219
SET_FIRE
220
DAWN_BREAKS
221
NOON
222
NIGHTFALL
223
UNUSED_0001
224
EMPTY_CONTAINER
225
TAKE_OUT_OF_CONTAINER
226
UNUSED_0002
227
PUT_INTO_CONTAINER
228
EAT_ITEM
229
DRINK_ITEM
230
CONSUME_FAILURE
231
DROP_ITEM
232
PICK_UP_ITEM
233
YOU_BUILDING_INTERACTION
234
YOU_ITEM_INTERACTION
235
YOU_TEMPERATURE_EFFECTS
236
PROFESSION_CHANGES
237
RECRUIT_PROMOTED
238
SOLDIER_BECOMES_MASTER
239
RESOLVE_SHARED_ITEMS
240
COUGH_BLOOD
241
VOMIT_BLOOD
242
MERCHANTS_UNLOADING
243
MERCHANTS_NEED_DEPOT
244
MERCHANT_WAGONS_BYPASSED
245
MERCHANTS_LEAVING_SOON
246
MERCHANTS_EMBARKED
247
PET_LOSES_DEAD_OWNER
248
PET_ADOPTS_OWNER
249
VERMIN_BITE
250
UNABLE_TO_COMPLETE_BUILDING
251
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
252
CITIZEN_SNATCHED
253
VERMIN_DISTURBED
254
LAND_GAINS_STATUS
255
LAND_ELEVATED_STATUS
256
MASTERPIECE_CRAFTED
257
ARTWORK_DEFACED
258
POWER_LEARNED
259
YOU_FEED_ON_SUCKEE
260
ANIMAL_TRAINED
261
DYED_MASTERPIECE
262
COOKED_MASTERPIECE
263
MANDATE_ENDS
264
SLOWDOWN_ENDS
265
FAREWELL_HELPER
266
ELECTION_RESULTS
267
SITE_PRESENT
268
CONSTRUCTION_SUSPENDED
269
LINKAGE_SUSPENDED
270
QUOTA_FILLED
271
JOB_OVERWRITTEN
272
NOTHING_TO_CATCH_IN_WATER
273
DEMAND_FORGOTTEN
274
NEW_DEMAND
275
NEW_MANDATE
276
PRICES_ALTERED
277
NAMED_RESIDENT_CREATURE
278
SOMEBODY_GROWS_UP
279
GUILD_REQUEST_TAKEN
280
GUILD_WAGES_CHANGED
281
NEW_WORK_MANDATE
282
CITIZEN_BECOMES_SOLDIER
283
CITIZEN_BECOMES_NONSOLDIER
284
PARTY_ORGANIZED
285
POSSESSED_TANTRUM
286
BUILDING_TOPPLED_BY_GHOST
287
MASTERFUL_IMPROVEMENT
288
MASTERPIECE_ENGRAVING
289
MARRIAGE
290
NO_MARRIAGE_CELEBRATION
291
CURIOUS_GUZZLER
292
WEATHER_BECOMES_CLEAR
293
WEATHER_BECOMES_SNOW
294
WEATHER_BECOMES_RAIN
295
SEASON_WET
296
SEASON_DRY
297
SEASON_SPRING
298
SEASON_SUMMER
299
SEASON_AUTUMN
300
SEASON_WINTER
301
GUEST_ARRIVAL
302
CANNOT_SPEAK
303
RESEARCH_BREAKTHROUGH
304
SERVICE_ORDER_DELIVERY
305
PERFORMANCE_START_FAILURE
306
BEGIN_ACTIVITY
307
MIDDLE_OF_ACTIVITY
308
ACTIVITY_SECTION_CHANGE
309
CONCLUDE_ACTIVITY
310
LEARNED_WRITTEN_CONTENT
311
LEARNED_ART_FORM
312
PERFORMER_UPDATE
313
BUILDING_DESTROYED_OR_TOPPLED
314
DEITY_CURSE
315
COMPOSITION_COMPLETE
316
COMPOSITION_FAILED
317
NEW_APPRENTICESHIP
318
PETITION_IGNORED
319
CHOP_TREE
320
CANNOT_CONSTRUCT
321
RUMOR_SPREAD
322
AMBUSH_HERO
323
SERVICE_ORDER_RUMOR_RECEIVED
324
RETURNING_RUMOR_RECEIVED
325
NEW_HOLDING
326
NEW_MARKET_LINK
327
EMERGENCY_TACTICAL_CONTROL
328
AGREEMENT_SATISFIED
329
AGREEMENT_WARNING
330
AGREEMENT_ABANDONED
331
NEW_GUILD
332
CRIME_WITNESS_HANDOFF
333
CRIME_WITNESS_STOLEN
334
CRIME_WITNESS_ITEM_MOVED
335
CRIME_WITNESS_ITEM_MISSING
336
MOUNT
337
CANNOT_MOUNT
338
FAILED_MOUNT
339
DISMOUNT
340
FAILED_DISMOUNT
341
DIPLOMAT_LEFT_UNHAPPY
342
EMBARK_MESSAGE
343
FIRST_CARAVAN_ARRIVAL
344
MONARCH_ARRIVAL
345
HASTY_MONARCH
346
SATISFIED_MONARCH
347
MOUNTAINHOME
348
FOOD_WARNING
349
PUT_ON_ITEM
350
TAKE_OFF_ITEM
351
DEITY_PRONOUNCEMENT
352
UNUSED_47
353
UNUSED_48
354
UNUSED_49
355
UNUSED_50
Appearance modifier
#
df.appearance_modifier_type
Index
Value
-1
NONE
0
HEIGHT
1
BROADNESS
2
LENGTH
3
CLOSE_SET
4
DEEP_SET
5
HIGH_POSITION
6
LARGE_IRIS
7
WRINKLY
8
CURLY
9
CONVEX
10
DENSE
11
THICKNESS
12
UPTURNED
13
SPLAYED_OUT
14
HANGING_LOBES
15
GAPS
16
HIGH_CHEEKBONES
17
BROAD_CHIN
18
JUTTING_CHIN
19
SQUARE_CHIN
20
ROUND_VS_NARROW
21
GREASY
22
DEEP_VOICE
23
RASPY_VOICE
Arena context
#
df.arena_context_type
Index
Value
-1
NONE
0
CREATURE
1
SKILLS
2
EQUIPMENT
3
CONDITION
Army controller goal
#
df.army_controller_goal_type
Index
Value
-1
NONE
0
HOLD_TERRITORY
1
HARASS
2
SITE_INVASION
3
RAMPAGE
4
CAMP
5
GUARD
6
HUNTING
7
PATROL
8
PACIFY_SITE
9
PACIFY_CONNECTED_HAMLET
10
WAIT
11
ESCAPE
12
MOVE_TO_SITE
13
RECLAIM_SITE
14
CREATE_NEW_SITE
15
POSSE
16
SITE_WORK
17
RECOVER_ARTIFACT
18
RESCUE_HF
19
MAKE_REQUEST
20
PERFORM_TASK
21
ASSASSINATE_HF
22
ABDUCT_HF
23
SABOTAGE_ENTITY
24
INFILTRATE_SOCIETY
Art facet
#
df.art_facet_type
Index
Value
-1
NONE
0
OWN_RACE
1
FANCIFUL
2
GOOD
3
EVIL
Art image element
#
df.art_image_element_type
Index
Value
-1
NONE
0
CREATURE
1
PLANT
2
TREE
3
SHAPE
4
ITEM
Art image property
#
df.art_image_property_type
Index
Value
-1
NONE
0
transitive_verb
1
intransitive_verb
Article
#
df.article_type
Index
Value
-1
NONE
0
INDEFINITE
1
DEFINITE
Artifact claim
#
df.artifact_claim_type
Index
Value
0
Symbol
1
Heirloom
2
Treasure
3
HolyRelic
Artifacts mode
#
df.artifacts_mode_type
Index
Value
-1
NONE
0
ARTIFACTS
1
SYMBOLS
2
NAMED_OBJECTS
3
WRITTEN_CONTENT
Assign uniform context
#
df.assign_uniform_context_type
Index
Value
-1
NONE
0
CREATE_SQUAD_FROM_SQUAD_MENU
1
FROM_SQUAD_EQUIPMENT_MENU
Assign vehicle context
#
df.assign_vehicle_context_type
Index
Value
-1
NONE
0
HAULING_MENU
Attack move choice
#
df.attack_move_choice_type
Index
Value
-1
NONE
0
STRIKE
1
WRESTLE
2
PARRY
3
BLOCK
4
DODGE_AWAY
Battle outcome
#
df.battle_outcome_type
Index
Value
-1
NONE
0
ATTACKER_WON
1
DEFENDER_WON
Biome
#
df.biome_type
Index
Value
0
MOUNTAIN
1
GLACIER
2
TUNDRA
3
SWAMP_TEMPERATE_FRESHWATER
4
SWAMP_TEMPERATE_SALTWATER
5
MARSH_TEMPERATE_FRESHWATER
6
MARSH_TEMPERATE_SALTWATER
7
SWAMP_TROPICAL_FRESHWATER
8
SWAMP_TROPICAL_SALTWATER
9
SWAMP_MANGROVE
10
MARSH_TROPICAL_FRESHWATER
11
MARSH_TROPICAL_SALTWATER
12
FOREST_TAIGA
13
FOREST_TEMPERATE_CONIFER
14
FOREST_TEMPERATE_BROADLEAF
15
FOREST_TROPICAL_CONIFER
16
FOREST_TROPICAL_DRY_BROADLEAF
17
FOREST_TROPICAL_MOIST_BROADLEAF
18
GRASSLAND_TEMPERATE
19
SAVANNA_TEMPERATE
20
SHRUBLAND_TEMPERATE
21
GRASSLAND_TROPICAL
22
SAVANNA_TROPICAL
23
SHRUBLAND_TROPICAL
24
DESERT_BADLAND
25
DESERT_ROCK
26
DESERT_SAND
27
OCEAN_TROPICAL
28
OCEAN_TEMPERATE
29
OCEAN_ARCTIC
30
POOL_TEMPERATE_FRESHWATER
31
POOL_TEMPERATE_BRACKISHWATER
32
POOL_TEMPERATE_SALTWATER
33
POOL_TROPICAL_FRESHWATER
34
POOL_TROPICAL_BRACKISHWATER
35
POOL_TROPICAL_SALTWATER
36
LAKE_TEMPERATE_FRESHWATER
37
LAKE_TEMPERATE_BRACKISHWATER
38
LAKE_TEMPERATE_SALTWATER
39
LAKE_TROPICAL_FRESHWATER
40
LAKE_TROPICAL_BRACKISHWATER
41
LAKE_TROPICAL_SALTWATER
42
RIVER_TEMPERATE_FRESHWATER
43
RIVER_TEMPERATE_BRACKISHWATER
44
RIVER_TEMPERATE_SALTWATER
45
RIVER_TROPICAL_FRESHWATER
46
RIVER_TROPICAL_BRACKISHWATER
47
RIVER_TROPICAL_SALTWATER
48
SUBTERRANEAN_WATER
49
SUBTERRANEAN_CHASM
50
SUBTERRANEAN_LAVA
Block square event
#
df.block_square_event_type
Index
Value
0
mineral
1
frozen_liquid
2
world_construction
3
material_spatter
4
grass
5
spoor
6
item_spatter
7
designation_priority
Body abuse method
#
df.body_abuse_method_type
Index
Value
-1
NONE
0
Impaled
1
Piled
2
Flayed
3
Hung
4
Mutilated
5
Animated
Body abuse sculpture
#
df.body_abuse_sculpture_type
Index
Value
-1
NONE
0
GrislyMound
1
GrotesquePillar
2
GruesomeSculpture
Body action
#
df.body_action_type
Index
Value
-1
NONE
0
RETRACT_INTO_BP
1
CAN_DO_INTERACTION
2
ROOT_AROUND
Body part position
#
df.body_part_position_type
Index
Value
-1
NONE
0
FRONT
1
BACK
2
SIDES
3
RIGHT
4
LEFT
5
TOP
6
BOTTOM
Body part relation
#
df.body_part_relation_type
Index
Value
-1
NONE
0
AROUND
1
SURROUNDED_BY
2
ABOVE
3
BELOW
4
IN_FRONT
5
BEHIND
6
CLEANS
7
CLEANED_BY
Breath attack
#
df.breath_attack_type
Index
Value
-1
NONE
0
TRAILING_DUST_FLOW
1
TRAILING_VAPOR_FLOW
2
TRAILING_GAS_FLOW
3
SOLID_GLOB
4
LIQUID_GLOB
5
UNDIRECTED_GAS
6
UNDIRECTED_VAPOR
7
UNDIRECTED_DUST
8
WEB_SPRAY
9
DRAGONFIRE
10
FIREJET
11
FIREBALL
12
WEATHER_CREEPING_GAS
13
WEATHER_CREEPING_VAPOR
14
WEATHER_CREEPING_DUST
15
WEATHER_FALLING_MATERIAL
16
SPATTER_POWDER
17
SPATTER_LIQUID
18
UNDIRECTED_ITEM_CLOUD
19
TRAILING_ITEM_FLOW
20
SHARP_ROCK
21
MAXNUM
Build req choice
#
df.build_req_choice_type
Index
Value
-1
NONE
0
General
1
Specific
Build square
#
df.build_square_type
Index
Value
0
FINE
1
FINE_BLOCKED
2
FINE_WATER
3
FINE_MAGMA
4
SKIP
5
BAD_ANCHOR
6
BLOCKED
7
HIDDEN
8
NEED_WALL
9
OFF_MAP
10
WATER
11
MAGMA
12
BUILDING_PRESENT
13
CLOSE_TO_EDGE
14
INSIDE
15
NEED_OPEN_AIR
16
SURROUNDED_BY_AIR
17
TOO_HIGH
18
CONSTRUCTION_PRESENT
19
NEEDS_SOIL_OR_MUD
20
NEED_SOIL
Building bars vertical graphics flag
#
df.building_bars_vertical_graphics_flag_type
Index
Value
0
N_SIGNPOST
1
SWE
2
NWE
3
NSE
4
NSW
5
NW
6
NE
7
SW
8
SE
9
NS
10
WE
11
FLOOR
Building extents
#
df.building_extents_type
Index
Value
0
None
1
Stockpile
2
Wall
3
Interior
4
DistanceBoundary
Building item role
#
df.building_item_role_type
Index
Value
0
TEMP
1
TEMP_PRINTHIDDEN
2
PERM
Building trap graphics flag
#
df.building_trap_graphics_flag_type
Index
Value
0
CAGE_DELAYED
1
STONE_DELAYED
2
PLATE_DELAYED_MAGMA
3
PLATE_DELAYED_WATER
4
PLATE_DELAYED_MINECART
5
PLATE_DELAYED
6
CAGE
7
STONE
8
PLATE_MAGMA
9
PLATE_WATER
10
PLATE_MINECART
11
PLATE
12
CAGE_TOP
13
STONE_TOP
14
LEVER_1
15
LEVER_2
Building
#
df.building_type
Index
Value
-1
NONE
0
Chair
1
Bed
2
Table
3
Coffin
4
FarmPlot
5
Furnace
6
TradeDepot
7
Shop
8
Door
9
Floodgate
10
Box
11
Weaponrack
12
Armorstand
13
Workshop
14
Cabinet
15
Statue
16
WindowGlass
17
WindowGem
18
Well
19
Bridge
20
RoadDirt
21
RoadPaved
22
SiegeEngine
23
Trap
24
AnimalTrap
25
Support
26
ArcheryTarget
27
Chain
28
Cage
29
Stockpile
30
Civzone
31
Weapon
32
Wagon
33
ScrewPump
34
Construction
35
Hatch
36
GrateWall
37
GrateFloor
38
BarsVertical
39
BarsFloor
40
GearAssembly
41
AxleHorizontal
42
AxleVertical
43
WaterWheel
44
Windmill
45
TractionBench
46
Slab
47
Nest
48
NestBox
49
Hive
50
Rollers
51
Instrument
52
Bookcase
53
DisplayFurniture
54
OfferingPlace
Building use
#
df.building_use_type
Index
Value
-1
NONE
0
SitForEat
1
PlaceFoodForEat
2
Sleep
3
Rest
4
BedCarry
5
Surgery
6
RestInTraction
7
SitForRead
8
SitForWrite
9
PlaceWritingMaterials
Buildings mode
#
df.buildings_mode_type
Index
Value
-1
NONE
0
ZONES
1
LOCATIONS
2
STOCKPILES
3
WORKSHOPS
4
FARMPLOTS
Burrow selector context
#
df.burrow_selector_context_type
Index
Value
-1
NONE
0
GIVING_SQUAD_ORDER
Burrow unit selector filter
#
df.burrow_unit_selector_filter_type
Index
Value
0
ALL
1
MILITARY
2
CIVILIAN
Cannot expel reason
#
df.cannot_expel_reason_type
Index
Value
-1
NONE
0
HEREDITARY
1
ELECTED
2
MEET_WORKERS
3
SPOUSE_NOT_PRESENT
4
SPOUSE_HEREDITARY
5
SPOUSE_ELECTED
6
SPOUSE_MEET_WORKERS
7
CHILD_NOT_PRESENT
8
CHILD_HEREDITARY
9
CHILD_ELECTED
10
CHILD_MEET_WORKERS
Charge restrict
#
df.charge_restrict_type
Index
Value
-1
None
0
NoTarget
1
SelfProne
2
SelfMounted
3
SelfChained
4
SelfUncontrolledFlight
5
SelfVehicle
6
SelfProjectile
7
SelfClimbing
8
TargetProne
9
TargetMounted
10
TargetChained
11
TargetUncontrolledFlight
12
TargetVehicle
13
TargetProjectile
14
TargetClimbing
15
TargetSharesLocation
16
TargetLocationInaccessible
Civzone
#
df.civzone_type
Index
Value
0
Home
1
Depot
2
Stockpile
3
NobleQuarters
4
Shop
7
MeadHall
8
ThroneRoom
10
Temple
11
Kitchen
12
CaptiveRoom
13
TowerTop
14
Courtyard
15
Treasury
16
GuardPost
17
Entrance
18
SecretLibrary
19
Library
20
Plot
21
MarketStall
22
RoadCenter
23
Campground
24
CommandTent
25
Tent
26
CommandTentBld
27
TentBld
28
MechanismRoom
29
DungeonCell
30
AnimalPit
31
ClothPit
32
TanningPit
33
ClothClothingPit
34
LeatherClothingPit
35
BoneCarvingPit
36
GemCuttingPit
37
WeaponsmithingPit
38
BowmakingPit
39
BlacksmithingPit
40
ArmorsmithingPit
41
MetalCraftingPit
42
LeatherworkingPit
43
CarpentryPit
44
StoneworkingPit
45
ForgingPit
46
FightingPit
47
Well
48
RoadExitNorth
49
RoadExitSouth
50
RoadExitEast
51
RoadExitWest
52
TunnelCenter
53
AnimalWorkshop
54
ClothWorkshop
55
TanningWorkshop
56
ClothClothingWorkshop
57
LeatherClothingWorkshop
58
BoneCarvingWorkshop
59
GemCuttingWorkshop
60
WeaponsmithingWorkshop
61
BowmakingWorkshop
62
BlacksmithingWorkshop
63
ArmorsmithingWorkshop
64
MetalCraftingWorkshop
65
LeatherworkingShop
66
CarpentryWorkshop
67
StoneworkingWorkshop
68
ForgingWorkshop
69
CountingHouseOffices
70
CountingHouseStorage
71
GuildhallOffices
72
GuildhallStorage
73
TowerEntrance
74
TowerFeasthall
75
TowerBedroom
76
TowerTreasury
77
TowerDungeon
78
TowerAttic
79
Dormitory
80
DiningHall
81
Shrine
82
WaterSource
83
Dump
84
SandCollection
85
FishingArea
86
Pond
87
MeetingHall
88
Pen
89
ClayCollection
90
AnimalTraining
91
PlantGathering
92
Bedroom
93
Office
94
ArcheryRange
95
Barracks
96
Dungeon
97
Tomb
Clothing layer
#
df.clothing_layer_type
Index
Value
0
UNDER
1
OVER
2
ARMOR
3
COVER
Combat animation swish direction
#
df.combat_animation_swish_direction_type
Index
Value
-1
NONE
0
N
1
S
2
W
3
E
4
NW
5
NE
6
SW
7
SE
Combat animation swish
#
df.combat_animation_swish_type
Index
Value
-1
NONE
0
HIT
1
MISS
2
BLOCK
3
PARRY
Combat report event
#
df.combat_report_event_type
Index
Value
-1
NONE
0
StruckItem
1
Deflected
2
ThroughTissue
3
CompoundFracture
4
BrokenAway
5
BasicWound
6
Unconscious
7
Stunned
8
MoreStunned
9
Winded
10
MoreWinded
11
Nausea
12
MoreNausea
13
SeveredPart
14
PopOut
15
ExtractInjected
16
ExtractSprayed
17
BloodSucked
18
StrikeInto
19
GrabGlances
20
KnockedBack
21
StuckIn
22
LatchOnPart
23
LatchOn
24
Enraged
25
PassThrough
26
GlancesAway
27
TendonDamaged
28
LigamentDamaged
29
MajorArtery
30
Artery
31
MotorNerve
32
SensoryNerve
33
NoForce
34
Interrupted
35
Pulped
36
Gelded
37
ItemBroke
Command
#
df.command_type
Index
Value
-1
NONE
0
MOVE_TO_TILE
Confrontation reason
#
df.confrontation_reason_type
Index
Value
-1
NONE
0
AGELESS
1
MURDER
Confrontation situation
#
df.confrontation_situation_type
Index
Value
-1
NONE
0
GENERAL_SUSPICION
Construction category
#
df.construction_category_type
Index
Value
-1
NONE
0
MAIN
1
WORKSHOPS
2
WORKSHOPS_FURNACES
3
WORKSHOPS_CLOTHING
4
WORKSHOPS_FARMING
5
FURNITURE
6
DOORS_HATCHES
7
WALLS_FLOORS
8
MACHINES_FLUIDS
9
CAGES_RESTRAINTS
10
TRAPS
11
MILITARY
Construction interface page status
#
df.construction_interface_page_status_type
Index
Value
-1
NONE
0
FULL
1
ICONS_ONLY
2
OFF
Construction
#
df.construction_type
Index
Value
-1
NONE
0
Fortification
1
Wall
2
Floor
3
UpStair
4
DownStair
5
UpDownStair
6
Ramp
7
TrackN
8
TrackS
9
TrackE
10
TrackW
11
TrackNS
12
TrackNE
13
TrackNW
14
TrackSE
15
TrackSW
16
TrackEW
17
TrackNSE
18
TrackNSW
19
TrackNEW
20
TrackSEW
21
TrackNSEW
22
TrackRampN
23
TrackRampS
24
TrackRampE
25
TrackRampW
26
TrackRampNS
27
TrackRampNE
28
TrackRampNW
29
TrackRampSE
30
TrackRampSW
31
TrackRampEW
32
TrackRampNSE
33
TrackRampNSW
34
TrackRampNEW
35
TrackRampSEW
36
TrackRampNSEW
Conversation state
#
df.conversation_state_type
Index
Value
-1
None
0
RespondGreeting
1
MainMenu
2
CurrentProblems
3
BringUpIncident
4
GeneralTroublesSummary
5
Incident
6
Rumor
7
RespondGoodbye
8
Bail
9
SleepPermissionRequested
10
AskJoin
11
RespondJoin
12
DiscussRescue
13
DiscussAgreement
14
DiscussTrade
15
DiscussSurroundingArea
16
RespondAccusation
17
DiscussProfession
18
DiscussFamily
19
RespondArmistice
20
RespondDemandYield
21
TroublesSummary
22
SpecificTrouble
23
AskDirections
24
AskedSiteDirections
25
AskedHistfigDirections
26
AskedForSiteGuide
27
AskedForHistfigGuide
28
JoinGuideDestination
29
AskAboutBuilding
30
Demand
31
PlacedOrder
32
BouncedOrder
33
RequestedFollow
34
Barter
35
DiscussHearthpersonDuties
36
AskedJoinSquad
37
DiscussJourney
38
DiscussGroup
39
DiscussConflict
40
DiscussSite
41
RespondDemand
42
RespondItemLocation
43
RespondTributeDemand
44
RespondTributeOffer
45
DiscussTradeCancellation
46
RespondPeaceOffer
47
DiscussAgreementConclusion
48
RespondAdoptionRequest
49
InvitedJoinSquad
50
KickedOutOfSquad
51
RespondPositionOffer
52
RespondInvocation
53
GaveSquadTaskReport
54
AskAboutPerson
55
AskedAboutHistfig
56
DiscussFeelings
57
RequestServiceStateAB
58
ListServiceStateAB
59
RequestSpecficStateService
60
RespondJoinEntertain
61
AskJoinTroupe
62
InvitedJoinTroupe
63
KickedOutOfTroupe
64
LeftTroupe
65
StateGeneralThoughts
66
DiscussValues
67
RespondValues
68
RespondPassiveReply
69
RespondFlattery
70
RespondDismissal
71
AskPersonalOccupation
72
AskEntireEntityOccupation
73
MissingArtifact
74
RequestIdentityForSiteClearance
75
Interrogate
76
FishForMaster
77
FishForPlots
78
Flatter
79
Pacify
80
UnneededPacify
81
ToldJoke
82
GiftPet
83
GavePet
84
OfferedService
Conversation tact
#
df.conversation_tact_type
Index
Value
-1
None
0
Persuade
1
Intimidate
Conversation trouble
#
df.conversation_trouble_type
Index
Value
-1
None
0
Death
1
Crime
2
Conflict
3
ArmyMarching
4
Abduction
5
Occupation
6
BeastPresent
7
Criminals
8
Bandits
9
Skulking
10
EvilSite
11
ArmyHarassing
12
War
13
BrewingTroubleWithNeighbors
14
MissingArtifact
Corpse material
#
df.corpse_material_type
Index
Value
-1
NONE
0
Plant
1
Silk
2
Leather
3
Bone
4
Shell
5
Wood
6
Soap
7
Tooth
8
Horn
9
Pearl
10
HairWool
11
Yarn
Counterintelligence mode
#
df.counterintelligence_mode_type
Index
Value
-1
NONE
0
INTERROGATIONS
1
ACTORS
2
ORGANIZATIONS
3
PLOTS
Creation zone pwg alteration
#
df.creation_zone_pwg_alteration_type
Index
Value
-1
NONE
0
location_death
1
camp
2
srb_ruined
3
srp_ruined
Creature graphics tissue layer swap condition
#
df.creature_graphics_tissue_layer_swap_condition_type
Index
Value
-1
NONE
0
IF_MIN_CURLY
Creature interaction effect
#
df.creature_interaction_effect_type
Index
Value
-1
NONE
0
PAIN
1
SWELLING
2
OOZING
3
BRUISING
4
BLISTERS
5
NUMBNESS
6
PARALYSIS
7
FEVER
8
BLEEDING
9
COUGH_BLOOD
10
VOMIT_BLOOD
11
NAUSEA
12
UNCONSCIOUSNESS
13
NECROSIS
14
IMPAIR_FUNCTION
15
DROWSINESS
16
DIZZINESS
17
ADD_TAG
18
REMOVE_TAG
19
DISPLAY_TILE
20
FLASH_TILE
21
SPEED_CHANGE
22
CAN_DO_INTERACTION
23
SKILL_ROLL_ADJUST
24
BODY_TRANSFORMATION
25
PHYS_ATT_CHANGE
26
MENT_ATT_CHANGE
27
MATERIAL_FORCE_MULTIPLIER
28
BODY_MAT_INTERACTION
29
BODY_APPEARANCE_MODIFIER
30
BP_APPEARANCE_MODIFIER
31
DISPLAY_NAME
32
SENSE_CREATURE_CLASS
33
FEEL_EMOTION
34
CHANGE_PERSONALITY
35
ERRATIC_BEHAVIOR
36
SPECIAL_ATTACK_INTERACTION
37
REGROW_PARTS
38
CLOSE_OPEN_WOUNDS
39
HEAL_TISSUES
40
HEAL_NERVES
41
STOP_BLEEDING
42
REDUCE_PAIN
43
REDUCE_DIZZINESS
44
REDUCE_NAUSEA
45
REDUCE_SWELLING
46
CURE_INFECTION
47
REDUCE_PARALYSIS
48
REDUCE_FEVER
Creature small texture
#
df.creature_small_texture_type
Index
Value
-1
NONE
0
VERMIN
1
VERMIN_ALT
2
SWARM_LARGE
3
SWARM_MEDIUM
4
SWARM_SMALL
5
LIGHT_VERMIN
6
LIGHT_VERMIN_ALT
7
LIGHT_SWARM_LARGE
8
LIGHT_SWARM_MEDIUM
9
LIGHT_SWARM_SMALL
10
REMAINS
11
HIVE
Creature sound method
#
df.creature_sound_method_type
Index
Value
-1
NONE
0
VOCALIZATION
Creature sound
#
df.creature_sound_type
Index
Value
-1
NONE
0
ALERT
1
PEACEFUL_INTERMITTENT
Crime
#
df.crime_type
Index
Value
-1
NONE
0
ProductionOrderViolation
1
ExportViolation
2
JobOrderViolation
3
ConspiracyToSlowLabor
4
Murder
5
DisorderlyBehavior
6
BuildingDestruction
7
Vandalism
8
Theft
9
Robbery
10
BloodDrinking
11
Embezzlement
12
AttemptedMurder
13
Kidnapping
14
AttemptedKidnapping
15
AttemptedTheft
16
Treason
17
Espionage
18
Bribery
Cultural interaction
#
df.cultural_interaction_type
Index
Value
-1
NONE
0
ENTITY_1_PERSECUTES_ENTITY_2
1
ENTITY_1_RIOTS_AGAINST_ENTITY_2
2
ENTITY_1_INVEIGHS_AGAINST_ENTITY_2
3
ENTITY_1_ENCOURAGES_TOLERANCE_OF_ENTITY_2
Cumulus
#
df.cumulus_type
Index
Value
0
cumulus_none
1
cumulus_medium
2
cumulus_multi
3
cumulus_nimbus
Custom symbol context
#
df.custom_symbol_context_type
Index
Value
-1
NONE
0
BURROW
1
BURROW_PAINT
2
WORK_DETAIL
3
SQUAD_MENU
df.dance_form_move_type
Index
Value
0
SquareStep
1
CircularStep
2
TriangleStep
3
FigureEightStep
4
IntricateStep
5
Dance
6
Turn
7
FacialExpression
8
HandGesture
9
StraightWalk
10
CurvedWalk
11
Run
12
Leap
13
Kick
14
LeftKick
15
RightKick
16
LegLift
17
LeftLegLift
18
RightLegLift
19
BodyLevel
20
BodyLevelChange
21
ArmCarriage
22
RaisedLeftArm
23
RaisedRightArm
24
RaisedArms
25
Spin
26
IndependentBodyMovement
27
Sway
28
ForwardBend
29
BackwardBend
30
LeftwardBend
31
RightwardBend
32
Footwork
33
MovementAlongLineOfDance
df.dance_form_partner_change_type
Index
Value
-1
NONE
0
LeadAdvanceAlongMainLineOfMotion
1
LeadAdvanceAgainstMainLineOfMotion
2
LeadTurningOutClockwise
3
LeadTurningOutCounterClockwise
Death
#
df.death_type
Index
Value
-1
NONE
0
OLD_AGE
1
HUNGER
2
THIRST
3
SHOT
4
BLEED
5
DROWN
6
SUFFOCATE
7
STRUCK_DOWN
8
SCUTTLE
9
COLLISION
10
MAGMA
11
MAGMA_MIST
12
DRAGONFIRE
13
FIRE
14
SCALD
15
CAVEIN
16
DRAWBRIDGE
17
FALLING_ROCKS
18
CHASM
19
CAGE
20
MURDER
21
TRAP
22
VANISH
23
QUIT
24
ABANDON
25
HEAT
26
COLD
27
SPIKE
28
ENCASE_LAVA
29
ENCASE_MAGMA
30
ENCASE_ICE
31
BEHEAD
32
CRUCIFY
33
BURY_ALIVE
34
DROWN_BY
35
BURN_ALIVE
36
FEED_TO_BEASTS
37
HACK_TO_PIECES
38
LEAVE_OUT_IN_AIR
39
BOIL
40
MELT
41
CONDENSE
42
SOLIDIFY
43
INFECTION
44
MEMORIALIZE
45
SCARE
46
DARKNESS
47
COLLAPSE
48
DRAIN_BLOOD
49
SLAUGHTER
50
VEHICLE
51
FALLING_OBJECT
52
LEAPT_FROM_HEIGHT
53
DROWN_SELF
54
EXECUTION_GENERIC
Demand
#
df.demand_type
Diplomacy state
#
df.diplomacy_state_type
Index
Value
-1
NONE
0
Peace
1
TotalWar
2
NoContact
3
AcceptingTribute
4
OfferingTribute
5
Skirmishing
Diplomatic factor
#
df.diplomatic_factor_type
Index
Value
0
GODLESS
1
RELIGION_OPPOSED_TO_RELIGION_SPHERE
2
RELIGION_OPPOSED_TO_LEADER_MPP_SPHERE
3
MPP_OPPOSED_TO_RELIGION_SPHERE
4
MPP_OPPOSED_TO_LEADER_MPP_SPHERE
5
HISTORICAL_EVENT
6
HISTORICAL_COLLECTION
7
ETHIC
8
CANNOT_COMMUNICATE
9
RELATIVES
10
POSSESS_CLAIMED_ARTIFACT
11
KILL_EVERYBODY
12
DISTURBING_ONCE_ETERNAL_REST
Divination outcome
#
df.divination_outcome_type
Index
Value
0
MediumBlessing
1
MinorBlessing
2
MediumCurse
3
MinorCurse
4
Fortune
Dungeon
#
df.dungeon_type
Index
Value
0
DUNGEON
1
SEWERS
2
CATACOMBS
Dungeon wrestle
#
df.dungeon_wrestle_type
Index
Value
0
Wrestle
1
Grab
2
WrestleGeneric
3
GrabGeneric
4
StruggleForItem
Effect
#
df.effect_type
Index
Value
0
Sparkles
1
Color
2
ShrinkingDot
Embark neighbor state
#
df.embark_neighbor_state_type
Index
Value
-1
NONE
0
WAR
1
HOSTILE
2
NO_COMM
3
NO_TRADE
4
NORMAL
Embark skill tab
#
df.embark_skill_tab_type
Index
Value
-1
NONE
0
CRUCIAL
1
LABOR
2
COMBAT
3
OTHER
Emotion
#
df.emotion_type
Index
Value
-1
ANYTHING
0
ACCEPTANCE
1
ADORATION
2
AFFECTION
3
AGITATION
4
AGGRAVATION
5
AGONY
6
ALARM
7
ALIENATION
8
AMAZEMENT
9
AMBIVALENCE
10
AMUSEMENT
11
ANGER
12
ANGST
13
ANGUISH
14
ANNOYANCE
15
ANTICIPATION
16
ANXIETY
17
APATHY
18
APPREHENSION
19
AROUSAL
20
ASTONISHMENT
21
ATTRACTION
22
AVERSION
23
AWE
24
BITTERNESS
25
BLISS
26
BOREDOM
27
CARING
28
CHEERFULNESS
29
CONFUSION
30
CONTEMPT
31
CONTENTMENT
32
COURAGE
33
CURIOSITY
34
DEFEAT
35
DEJECTION
36
DELIGHT
37
DEPRESSION
38
DESIRE
39
DESPAIR
40
DISAPPOINTMENT
41
DISGUST
42
DISILLUSIONMENT
43
DISLIKE
44
DISMAY
45
DISPLEASURE
46
DISTRESS
47
DOUBT
48
DREAD
49
EAGERNESS
50
ECSTASY
51
ELATION
52
EMBARRASSMENT
53
EMPATHY
54
EMPTINESS
55
ENJOYMENT
56
ENTHRALLMENT
57
ENTHUSIASM
58
ENVY
59
EUPHORIA
60
EXASPERATION
61
EXCITEMENT
62
EXHILARATION
63
EXPECTANCY
64
FEAR
65
FEROCITY
66
FONDNESS
67
FREEDOM
68
FRIGHT
69
FRUSTRATION
70
FURY
71
GAIETY
72
GLADNESS
73
GLEE
74
GLOOM
75
GLUMNESS
76
GRATITUDE
77
GRATIFICATION
78
GRIEF
79
GRIM_SATISFACTION
80
GROUCHINESS
81
GRUMPINESS
82
GUILT
83
HAPPINESS
84
HATRED
85
HOMESICKNESS
86
HOPE
87
HOPELESSNESS
88
HORROR
89
HOSTILITY
90
HUMILIATION
91
HURT
92
HYSTERIA
93
INFATUATED
94
INSECURITY
95
INSULT
96
INTEREST
97
IRRITATION
98
ISOLATION
99
JEALOUSY
100
JOLLINESS
101
JOVIALITY
102
JOY
103
JUBILATION
104
LOATHING
105
LONELINESS
106
LONGING
107
LOVE
108
LOVESICKNESS
109
LUST
110
MELANCHOLY
111
MISERY
112
MORTIFICATION
113
NEGLECT
114
NERVOUSNESS
115
NOSTALGIA
116
OPTIMISM
117
OUTRAGE
118
PANIC
119
PATIENCE
120
PASSION
121
PESSIMISM
122
PITY
123
PLEASURE
124
PRIDE
125
RAGE
126
RAPTURE
127
REJECTION
128
RELIEF
129
REGRET
130
REMORSE
131
REPENTANCE
132
RESENTMENT
133
REVULSION
134
RIGHTEOUS_INDIGNATION
135
SADNESS
136
SATISFACTION
137
SCORN
138
SELF_PITY
139
SENTIMENTAL
140
SERVILE
141
SHAKEN
142
SHAME
143
SHOCK
144
SORROW
145
SPITE
146
SUFFERING
147
SURPRISE
148
SUSPICION
149
SYMPATHY
150
TENDERNESS
151
TENSENESS
152
TERROR
153
THRILL
154
TORMENT
155
TRIUMPH
156
UNEASINESS
157
UNHAPPINESS
158
VENGEFULNESS
159
WOE
160
WONDER
161
WORRY
162
WRATH
163
ZEAL
164
ZEST
165
INSTINCTUAL_HUNT
166
BOGEYMAN_TAUNT
167
RESTLESS
168
ADMIRATION
Encounter unit stage
#
df.encounter_unit_stage_type
Index
Value
-1
None
0
PraseForReturningItem
1
DirectReturnOfItem
2
RequestItem
3
SeizeItem
4
ObtainClearance
End cause
#
df.end_cause_type
Index
Value
-1
NONE
0
DIED
1
INVASION
2
RETIRE
3
ABANDON
Entity action
#
df.entity_action_type
Index
Value
-1
NONE
0
entity_primary_criminals
1
entity_relocate
Entity burial request status
#
df.entity_burial_request_status_type
Index
Value
-1
NONE
0
NEW
1
ENTOMBED
2
ALREADY_ENTOMBED_ELSEWHERE
3
CULLED
4
RAISED
5
SKIPPED
6
UNREACHABLE
Entity entity link
#
df.entity_entity_link_type
Index
Value
-1
NONE
0
PARENT
1
CHILD
2
RELIGIOUS
Entity event
#
df.entity_event_type
Index
Value
0
invasion
1
abduction
2
incident
3
occupation
4
beast
5
group
6
harass
7
flee
8
abandon
9
reclaimed
10
founded
11
reclaiming
12
founding
13
leave
14
insurrection
15
insurrection_end
16
succession
17
claim
18
accept_tribute_offer
19
refuse_tribute_offer
20
accept_tribute_demand
21
refuse_tribute_demand
22
accept_peace_offer
23
refuse_peace_offer
24
cease_tribute_offer
25
artifact_in_site
26
artifact_in_subregion
27
artifact_in_feature_layer
28
artifact_in_inventory
29
artifact_not_in_site
30
artifact_not_in_subregion
31
artifact_not_in_feature_layer
32
artifact_not_in_inventory
33
artifact_was_destroyed
Entity focus
#
df.entity_focus_type
Index
Value
-1
NONE
0
PROMOTE_PROFESSION_UNIT
Entity name
#
df.entity_name_type
Index
Value
-1
NONE
0
OTHER
1
CIV
2
SITE
3
VESSEL
4
MILITARY_UNIT
5
RELIGION
6
TEMPLE
7
WAR
8
BATTLE
9
SIEGE
10
ROAD
11
BRIDGE
12
TUNNEL
13
WALL
14
LIBRARY
15
FESTIVAL
16
MERCHANT_COMPANY
17
CRAFT_GUILD
18
HOSPITAL
Entity occasion purpose
#
df.entity_occasion_purpose_type
Index
Value
0
COMMEMORATE_EVENT
1
FAIR
2
GENERAL_HOLY_PERIOD_FOR_FIGURE
Entity site link
#
df.entity_site_link_type
Index
Value
-1
None
0
All
1
Inside_Wall
2
Outside_Wall
3
Outskirts
4
Local_Activity
df.entity_uniform_type
Index
Value
-1
None
0
Guard
1
HighPriest
2
Priest
3
Soldier
Environment
#
df.environment_type
Index
Value
0
SOIL
1
SOIL_OCEAN
2
SOIL_SAND
3
METAMORPHIC
4
SEDIMENTARY
5
IGNEOUS_INTRUSIVE
6
IGNEOUS_EXTRUSIVE
7
ALLUVIAL
Era
#
df.era_type
Index
Value
0
ThreePowers
1
TwoPowers
2
OnePower
3
Myth
4
Legends
5
Twilight
6
FairyTales
7
Race
8
Heroes
9
Golden
10
Death
11
Civilization
12
Emptiness
Ethic
#
df.ethic_type
Index
Value
-1
NONE
0
KILL_ENTITY_MEMBER
1
KILL_NEUTRAL
2
KILL_ENEMY
3
KILL_ANIMAL
4
KILL_PLANT
5
TORTURE_AS_EXAMPLE
6
TORTURE_FOR_INFORMATION
7
TORTURE_FOR_FUN
8
TORTURE_ANIMALS
9
TREASON
10
OATH_BREAKING
11
LYING
12
VANDALISM
13
TRESPASSING
14
THEFT
15
ASSAULT
16
SLAVERY
17
EAT_SAPIENT_OTHER
18
EAT_SAPIENT_KILL
19
MAKE_TROPHY_SAME_RACE
20
MAKE_TROPHY_SAPIENT
21
MAKE_TROPHY_ANIMAL
Evidence
#
df.evidence_type
Index
Value
-1
NONE
0
PLOTTER_BRIBERY_ATTEMPT
1
PLOTTER_SEDITION_ATTEMPT
2
PLOTTER_SKIM_EMBEZZLEMENT_ATTEMPT
3
PLOTTER_ASSASSINATION_ATTEMPT
4
PLOTTER_ABDUCTION_ATTEMPT
5
PLOTTER_SABOTAGE_ATTEMPT
6
PLOTTER_THEFT_ATTEMPT
7
CAUGHT_INFILTRATING
8
SUSPECT_CONFESSED_AGREEMENT
9
CAUGHT_UNDER_SURVEILLANCE
Export region stage
#
df.export_region_stage_type
Index
Value
-1
NONE
0
Initializing
1
PreliminaryCleaning
2
OffloadingUnits
3
OffloadingArtImages
4
OffloadingFile
5
CharacterizingRawData
6
SortingWorldInformation
7
AllocatingSpace
8
SavingItems
9
SavingBuildings
10
SavingEntities
11
SavingCoinInformation
12
SavingMapData
13
SavingCivilizedPopulations
14
SavingHistory
15
SavingParameters
16
SavingArtifacts
17
SavingActiveHistoricalFigures
18
SavingSquads
19
SavingFormations
20
SavingActivities
21
SavingInteractions
22
SavingWrittenContent
23
SavingIdentities
24
SavingIncidents
25
SavingCrimes
26
SavingVehicles
27
SavingArmies
28
SavingArmyControllers
29
SavingTrackingInfo
30
SavingCulturalIdentities
31
SavingAgreements
32
SavingArtForms
33
SavingOccupations
34
SavingBeliefSystems
35
SavingImageSets
36
SavingDivinationSets
37
ClosingFile
38
SynchronizingFolders
Feature alteration
#
df.feature_alteration_type
Index
Value
-1
NONE
0
new_pop_max
1
new_lava_fill_z
Feature layer
#
df.feature_layer_type
Index
Value
-1
NONE
0
SUBTERRANEAN
1
MAGMA_CORE
2
UNDERWORLD
Feature square flag layer
#
df.feature_square_flag_layer_type
Index
Value
0
liquid_u
1
liquid_d
2
liquid_l
3
liquid_r
Feature square flag river
#
df.feature_square_flag_river_type
Index
Value
0
source
1
sink
Feature
#
df.feature_type
Index
Value
-1
NONE
0
outdoor_river
1
cave
2
pit
3
magma_pool
4
volcano
5
deep_special_tube
6
deep_surface_portal
7
subterranean_from_layer
8
magma_core_from_layer
9
underworld_from_layer
Flow guide
#
df.flow_guide_type
Index
Value
0
TrailingFlow
1
ItemCloud
Flow
#
df.flow_type
Index
Value
0
Miasma
1
Steam
2
Mist
3
MaterialDust
4
MagmaMist
5
Smoke
6
Dragonfire
7
Fire
8
Web
9
MaterialGas
10
MaterialVapor
11
OceanWave
12
SeaFoam
13
ItemCloud
Fog
#
df.fog_type
Index
Value
0
fog_none
1
fog_mist
2
fog_normal
3
fog_thick
Food ingredient
#
df.food_ingredient_type
Fortress
#
df.fortress_type
Index
Value
-1
NONE
0
CASTLE
1
TOWER
2
MONASTERY
3
FORT
Front
#
df.front_type
Index
Value
0
front_none
1
front_warm
2
front_cold
3
front_occluded
Furnace
#
df.furnace_type
Index
Value
-1
NONE
0
WoodFurnace
1
Smelter
2
GlassFurnace
3
Kiln
4
MagmaSmelter
5
MagmaGlassFurnace
6
MagmaKiln
7
Custom
Furniture
#
df.furniture_type
Index
Value
-1
NONE
0
FLOODGATE
1
HATCH_COVER
2
GRATE
3
DOOR
4
CATAPULTPARTS
5
BALLISTAPARTS
6
TRAPPARTS
7
BED
8
TRACTION_BENCH
9
WINDOW
10
CHAIR
11
TABLE
12
COFFIN
13
STATUE
14
SLAB
15
QUERN
16
MILLSTONE
17
ARMORSTAND
18
WEAPONRACK
19
CABINET
20
ANVIL
21
BUCKET
22
BIN
23
BOX
24
BAG
25
SIEGEAMMO
26
BARREL
27
BALLISTAARROWHEAD
28
PIPE_SECTION
29
FOOD_STORAGE
30
MINECART
31
WHEELBARROW
32
OTHER_LARGE_TOOLS
33
SAND_BAG
Gait
#
df.gait_type
Index
Value
0
WALK
1
FLY
2
SWIM
3
CRAWL
4
CLIMB
Game clean
#
df.game_clean_type
Index
Value
0
CleaningGameObjects
1
CleaningStrandedObjects
2
CleaningPlayObjects
Game
#
df.game_type
Index
Value
0
DWARF_MAIN
1
ADVENTURE_MAIN
2
VIEW_LEGENDS
3
DWARF_RECLAIM
4
DWARF_ARENA
5
ADVENTURE_ARENA
6
ADVENTURE_DUNGEON
7
DWARF_TUTORIAL
8
DWARF_UNRETIRE
9
ADVENTURE_WORLD_DEBUG
10
num
11
NONE
General ref item
#
df.general_ref_item_type
General ref
#
df.general_ref_type
Index
Value
-1
NONE
0
ARTIFACT
1
IS_ARTIFACT
2
NEMESIS
3
IS_NEMESIS
4
ITEM
5
ITEM_TYPE
6
COINBATCH
7
MAPSQUARE
8
ENTITY_ART_IMAGE
9
CONTAINS_UNIT
10
CONTAINS_ITEM
11
CONTAINED_IN_ITEM
12
PROJECTILE
13
UNIT
14
UNIT_MILKEE
15
UNIT_TRAINEE
16
UNIT_ITEMOWNER
17
UNIT_TRADEBRINGER
18
UNIT_HOLDER
19
UNIT_WORKER
20
UNIT_CAGEE
21
UNIT_BEATEE
22
UNIT_FOODRECEIVER
23
UNIT_KIDNAPEE
24
UNIT_PATIENT
25
UNIT_INFANT
26
UNIT_SLAUGHTEREE
27
UNIT_SHEAREE
28
UNIT_SUCKEE
29
UNIT_REPORTEE
30
BUILDING
31
BUILDING_CIVZONE_ASSIGNED
32
BUILDING_TRIGGER
33
BUILDING_TRIGGERTARGET
34
BUILDING_CHAIN
35
BUILDING_CAGED
36
BUILDING_HOLDER
37
BUILDING_WELL_TAG
38
BUILDING_USE_TARGET_1
39
BUILDING_USE_TARGET_2
40
BUILDING_DESTINATION
41
BUILDING_NEST_BOX
42
ENTITY
43
ENTITY_STOLEN
44
ENTITY_OFFERED
45
ENTITY_ITEMOWNER
46
LOCATION
47
INTERACTION
48
ABSTRACT_BUILDING
49
HISTORICAL_EVENT
50
SPHERE
51
SITE
52
SUBREGION
53
FEATURE_LAYER
54
HISTORICAL_FIGURE
55
ENTITY_POP
56
CREATURE
57
UNIT_RIDER
58
UNIT_CLIMBER
59
UNIT_GELDEE
60
KNOWLEDGE_SCHOLAR_FLAG
61
ACTIVITY_EVENT
62
VALUE_LEVEL
63
LANGUAGE
64
WRITTEN_CONTENT
65
POETIC_FORM
66
MUSICAL_FORM
67
DANCE_FORM
68
BUILDING_DISPLAY_FURNITURE
69
UNIT_INTERROGATEE
Genetic model
#
df.genetic_model_type
Index
Value
-1
NONE
0
MIX
1
DOMINANT_LESS
2
DOMINANT_MORE
Genetic modifier
#
df.genetic_modifier_type
Index
Value
0
BODY_APP
1
BP_APP
2
TISSUE_COLOR
3
TISSUE_STYLE
Geo biome
#
df.geo_biome_type
Index
Value
0
NORMAL_STANDARD
1
NORMAL_VOLCANIC
2
OCEAN_DEEP_STANDARD
3
OCEAN_DEEP_VOLCANIC
4
OCEAN_SHALLOW_STANDARD
5
OCEAN_SHALLOW_VOLCANIC
6
DESERT_SAND_STANDARD
7
DESERT_SAND_VOLCANIC
Geo layer
#
df.geo_layer_type
Index
Value
0
SOIL
1
SEDIMENTARY
2
METAMORPHIC
3
IGNEOUS_EXTRUSIVE
4
IGNEOUS_INTRUSIVE
5
SOIL_OCEAN
6
SOIL_SAND
7
SEDIMENTARY_OCEAN_SHALLOW
8
SEDIMENTARY_OCEAN_DEEP
Ghost
#
df.ghost_type
Index
Value
-1
None
0
MurderousGhost
1
SadisticGhost
2
SecretivePoltergeist
3
EnergeticPoltergeist
4
AngryGhost
5
ViolentGhost
6
MoaningSpirit
7
HowlingSpirit
8
TroublesomePoltergeist
9
RestlessHaunt
10
ForlornHaunt
Glowtile
#
df.glowtile_type
Index
Value
-1
NEED_CHECK
0
NO_GLOW
1
OTHER
2
EYES
Goal
#
df.goal_type
Index
Value
0
STAY_ALIVE
1
MAINTAIN_ENTITY_STATUS
2
START_A_FAMILY
3
RULE_THE_WORLD
4
CREATE_A_GREAT_WORK_OF_ART
5
CRAFT_A_MASTERWORK
6
BRING_PEACE_TO_THE_WORLD
7
BECOME_A_LEGENDARY_WARRIOR
8
MASTER_A_SKILL
9
FALL_IN_LOVE
10
SEE_THE_GREAT_NATURAL_SITES
11
IMMORTALITY
12
MAKE_A_GREAT_DISCOVERY
13
ATTAIN_RANK_IN_SOCIETY
14
BATHE_WORLD_IN_CHAOS
Habit
#
df.habit_type
Index
Value
-1
NONE
0
GRIND_BONE_MEAL
1
COOK_BLOOD
2
GRIND_VERMIN
3
COOK_VERMIN
4
COOK_PEOPLE
5
COLLECT_TROPHIES
6
EAT_BONE_PORRIDGE
7
USE_ANY_MELEE_WEAPON
8
COLLECT_WEALTH
9
GIANT_NEST
Harassment stage
#
df.harassment_stage_type
Index
Value
-1
None
0
Interview
1
Confront
2
Torment
Hauler
#
df.hauler_type
Index
Value
0
Any
1
Stone
2
Wood
3
Item
4
Bin
5
Body
6
Food
7
Refuse
8
Furniture
9
Animal
Hauling stop conditions context
#
df.hauling_stop_conditions_context_type
Index
Value
-1
NONE
0
HAULING_MENU
Help context
#
df.help_context_type
Index
Value
-1
NONE
0
WORLD_GEN_MESSAGE
1
EMBARK_TUTORIAL_CHOICE
2
EMBARK_MESSAGE
3
START_TUTORIAL_CAMERA_CONTROLS
4
START_TUTORIAL_MINING
5
START_TUTORIAL_STOCKPILES
6
START_TUTORIAL_CHOPPING
7
START_TUTORIAL_WORKSHOPS_AND_TASKS
8
START_TUTORIAL_SHEETS
9
START_TUTORIAL_ALERTS
10
START_TUTORIAL_PREPARING_FOR_CARAVAN
11
DONE_WITH_FIRST_STEPS_MESSAGE
12
POPUP_ZONES
13
POPUP_BURROWS
14
POPUP_HAULING
15
POPUP_STOCKS
16
POPUP_WORK_DETAILS
17
POPUP_NOBLES
18
POPUP_JUSTICE
19
POPUP_SQUADS
20
POPUP_WORLD
21
POPUP_WORK_ORDERS
22
REVISIT_CAMERA_CONTROLS
23
REVISIT_MINING
24
REVISIT_STOCKPILES
25
REVISIT_CHOPPING
26
REVISIT_WORKSHOPS_AND_TASKS
27
REVISIT_SHEETS
28
REVISIT_ALERTS
29
REVISIT_PREPARING_FOR_CARAVAN
30
GUIDE_SURVIVAL
31
GUIDE_PLANTING
32
GUIDE_OTHER_FOOD_SOURCES
33
GUIDE_BINS_BAGS_AND_BARRELS
34
GUIDE_TRADE
35
GUIDE_OFFICES
36
GUIDE_ORE_AND_SMELTING
37
GUIDE_TRAPS_AND_LEVERS
38
GUIDE_WELLS
39
GUIDE_HANDLING_LIGHT_AQUIFERS
40
GUIDE_CLOTHING
41
GUIDE_MEETING_AREAS_AND_LOCATIONS
42
GUIDE_MILITARY
43
GUIDE_CHANNELS_AND_RAMPS
44
GUIDE_REFUSE
45
GUIDE_DEEPER
46
GUIDE_HAPPINESS
47
GUIDE_GOALS
48
ADVENTURE_START_MESSAGE
49
ADVENTURE_START_TUTORIAL_CAMERA_CONTROLS
50
ADVENTURE_START_TUTORIAL_MOVEMENT
51
ADVENTURE_START_TUTORIAL_MENU_OVERVIEW
52
ADVENTURE_DONE_WITH_FIRST_STEPS_MESSAGE
53
ADVENTURE_REVISIT_CAMERA_CONTROLS
54
ADVENTURE_REVISIT_MOVEMENT
55
ADVENTURE_REVISIT_MENU_OVERVIEW
56
ADVENTURE_POPUP_COMPANIONS
57
ADVENTURE_POPUP_LOG
58
ADVENTURE_POPUP_INVENTORY
59
ADVENTURE_POPUP_MOVEMENT_OPTIONS
60
ADVENTURE_POPUP_HOLD_CLIMB
61
ADVENTURE_POPUP_TALK
62
ADVENTURE_POPUP_PERFORM
63
ADVENTURE_POPUP_CRAFT
64
ADVENTURE_POPUP_ABILITY
65
ADVENTURE_POPUP_ATTACK
66
ADVENTURE_POPUP_WRESTLE
67
ADVENTURE_POPUP_SHOOT
68
ADVENTURE_POPUP_TRAVEL
69
ADVENTURE_POPUP_SLEEP_REST
70
ADVENTURE_GUIDE_SURVIVAL
71
ADVENTURE_GUIDE_COMBAT
72
ADVENTURE_GUIDE_THE_PARTY_AND_FOLLOWERS
73
ADVENTURE_GUIDE_CONVERSATIONS
74
ADVENTURE_GUIDE_TRADING
75
ADVENTURE_GUIDE_QUESTS_AND_REPUTATION
76
ADVENTURE_GUIDE_FORTRESS_MODE
77
ADVENTURE_GUIDE_RETIREMENT
Hf artifact action
#
df.hf_artifact_action_type
Index
Value
0
View
1
AskAbout
Hf building action
#
df.hf_building_action_type
Index
Value
-1
NONE
0
Profane
1
Disturb
2
PrayedInside
Hillock house
#
df.hillock_house_type
Index
Value
-1
NONE
0
Residence
1
CivicMound
2
CastleMound
3
DrinkingMound
Histfig entity link
#
df.histfig_entity_link_type
Index
Value
-1
NONE
0
MEMBER
1
FORMER_MEMBER
2
MERCENARY
3
FORMER_MERCENARY
4
SLAVE
5
FORMER_SLAVE
6
PRISONER
7
FORMER_PRISONER
8
ENEMY
9
CRIMINAL
10
POSITION
11
FORMER_POSITION
12
POSITION_CLAIM
13
SQUAD
14
FORMER_SQUAD
15
OCCUPATION
16
FORMER_OCCUPATION
17
RESIDENT
Histfig hf link
#
df.histfig_hf_link_type
Index
Value
-1
NONE
0
MOTHER
1
FATHER
2
SPOUSE
3
CHILD
4
DEITY
5
LOVER
6
PRISONER
7
IMPRISONER
8
MASTER
9
APPRENTICE
10
COMPANION
11
FORMER_MASTER
12
FORMER_APPRENTICE
13
PET_OWNER
14
FORMER_SPOUSE
15
DECEASED_SPOUSE
Histfig relationship
#
df.histfig_relationship_type
Index
Value
-1
None
0
Mother
1
Father
2
Parent
3
Husband
4
Wife
5
Spouse
6
SonEldest
7
SonEldest2
8
SonEldest3
9
SonEldest4
10
SonEldest5
11
SonEldest6
12
SonEldest7
13
SonEldest8
14
SonEldest9
15
SonEldest10
16
Son
17
SonYoungest
18
SonOnly
19
DaughterEldest
20
DaughterEldest2
21
DaughterEldest3
22
DaughterEldest4
23
DaughterEldest5
24
DaughterEldest6
25
DaughterEldest7
26
DaughterEldest8
27
DaughterEldest9
28
DaughterEldest10
29
Daughter
30
DaughterOnly
31
DaughterYoungest
32
ChildEldest
33
ChildEldest2
34
ChildEldest3
35
ChildEldest4
36
ChildEldest5
37
ChildEldest6
38
ChildEldest7
39
ChildEldest8
40
ChildEldest9
41
ChildEldest10
42
Child
43
ChildYoungest
44
ChildOnly
45
PaternalGrandmother
46
PaternalGrandfather
47
MaternalGrandmother
48
MaternalGrandfather
49
Grandmother
50
Grandfather
51
Grandparent
52
OlderBrother
53
OlderSister
54
OlderSibling
55
YoungerBrother
56
YoungerSister
57
YoungerSibling
58
Cousin
59
Aunt
60
Uncle
61
Niece
62
Nephew
63
Sibling
64
Grandchild
65
OlderHalfBrother
66
OlderHalfSister
67
OlderHalfSibling
68
YoungerHalfBrother
69
YoungerHalfSister
70
YoungerHalfSibling
71
HalfSibling
Histfig site link
#
df.histfig_site_link_type
Index
Value
-1
NONE
0
OCCUPATION
1
SEAT_OF_POWER
2
HANGOUT
3
HOME_SITE_ABSTRACT_BUILDING
4
HOME_SITE_REALIZATION_BUILDING
5
LAIR
6
HOME_SITE_REALIZATION_SUL
7
HOME_SITE_SAVED_CIVZONE
8
PRISON_ABSTRACT_BUILDING
9
PRISON_SITE_BUILDING_PROFILE
Historical entity
#
df.historical_entity_type
Index
Value
-1
NONE
0
Civilization
1
SiteGovernment
2
VesselCrew
3
MigratingGroup
4
NomadicGroup
5
Religion
6
MilitaryUnit
7
Outcast
8
PerformanceTroupe
9
MerchantCompany
10
Guild
History damage
#
df.history_damage_type
Index
Value
-1
NONE
0
BLUDGEON
1
SLASH
2
PIERCE
3
GORE
4
BURN
History event collection flag
#
df.history_event_collection_flag_type
History event collection
#
df.history_event_collection_type
Index
Value
0
WAR
1
BATTLE
2
DUEL
3
SITE_CONQUERED
4
ABDUCTION
5
THEFT
6
BEAST_ATTACK
7
JOURNEY
8
INSURRECTION
9
OCCASION
10
PERFORMANCE
11
COMPETITION
12
PROCESSION
13
CEREMONY
14
PURGE
15
RAID
16
PERSECUTION
17
ENTITY_OVERTHROWN
History event
#
df.history_event_type
Index
Value
-1
NONE
0
WAR_ATTACKED_SITE
1
WAR_DESTROYED_SITE
2
CREATED_SITE
3
HIST_FIGURE_DIED
4
ADD_HF_ENTITY_LINK
5
REMOVE_HF_ENTITY_LINK
6
FIRST_CONTACT
7
FIRST_CONTACT_FAILED
8
TOPICAGREEMENT_CONCLUDED
9
TOPICAGREEMENT_REJECTED
10
TOPICAGREEMENT_MADE
11
WAR_PEACE_ACCEPTED
12
WAR_PEACE_REJECTED
13
DIPLOMAT_LOST
14
AGREEMENTS_VOIDED
15
MERCHANT
16
ARTIFACT_HIDDEN
17
ARTIFACT_POSSESSED
18
ARTIFACT_CREATED
19
ARTIFACT_LOST
20
ARTIFACT_FOUND
21
ARTIFACT_RECOVERED
22
ARTIFACT_DROPPED
23
RECLAIM_SITE
24
HF_DESTROYED_SITE
25
SITE_DIED
26
SITE_RETIRED
27
ENTITY_CREATED
28
ENTITY_ACTION
29
ENTITY_INCORPORATED
30
CREATED_BUILDING
31
REPLACED_BUILDING
32
ADD_HF_SITE_LINK
33
REMOVE_HF_SITE_LINK
34
ADD_HF_HF_LINK
35
REMOVE_HF_HF_LINK
36
ENTITY_RAZED_BUILDING
37
MASTERPIECE_CREATED_ARCH_CONSTRUCT
38
MASTERPIECE_CREATED_ITEM
39
MASTERPIECE_CREATED_DYE_ITEM
40
MASTERPIECE_CREATED_ITEM_IMPROVEMENT
41
MASTERPIECE_CREATED_FOOD
42
MASTERPIECE_CREATED_ENGRAVING
43
MASTERPIECE_LOST
44
CHANGE_HF_STATE
45
CHANGE_HF_JOB
46
WAR_FIELD_BATTLE
47
WAR_PLUNDERED_SITE
48
WAR_SITE_NEW_LEADER
49
WAR_SITE_TRIBUTE_FORCED
50
WAR_SITE_TAKEN_OVER
51
BODY_ABUSED
52
HIST_FIGURE_ABDUCTED
53
ITEM_STOLEN
54
HF_RAZED_BUILDING
55
CREATURE_DEVOURED
56
HIST_FIGURE_WOUNDED
57
HIST_FIGURE_SIMPLE_BATTLE_EVENT
58
CREATED_WORLD_CONSTRUCTION
59
HIST_FIGURE_REUNION
60
HIST_FIGURE_REACH_SUMMIT
61
HIST_FIGURE_TRAVEL
62
HIST_FIGURE_NEW_PET
63
ASSUME_IDENTITY
64
CREATE_ENTITY_POSITION
65
CHANGE_CREATURE_TYPE
66
HIST_FIGURE_REVIVED
67
HF_LEARNS_SECRET
68
CHANGE_HF_BODY_STATE
69
HF_ACT_ON_BUILDING
70
HF_DOES_INTERACTION
71
HF_CONFRONTED
72
ENTITY_LAW
73
HF_GAINS_SECRET_GOAL
74
ARTIFACT_STORED
75
AGREEMENT_FORMED
76
SITE_DISPUTE
77
AGREEMENT_CONCLUDED
78
INSURRECTION_STARTED
79
INSURRECTION_ENDED
80
HF_ATTACKED_SITE
81
PERFORMANCE
82
COMPETITION
83
PROCESSION
84
CEREMONY
85
KNOWLEDGE_DISCOVERED
86
ARTIFACT_TRANSFORMED
87
ARTIFACT_DESTROYED
88
HF_RELATIONSHIP_DENIED
89
REGIONPOP_INCORPORATED_INTO_ENTITY
90
POETIC_FORM_CREATED
91
MUSICAL_FORM_CREATED
92
DANCE_FORM_CREATED
93
WRITTEN_CONTENT_COMPOSED
94
CHANGE_HF_MOOD
95
ARTIFACT_CLAIM_FORMED
96
ARTIFACT_GIVEN
97
HF_ACT_ON_ARTIFACT
98
HF_RECRUITED_UNIT_TYPE_FOR_ENTITY
99
HFS_FORMED_REPUTATION_RELATIONSHIP
100
ARTIFACT_COPIED
101
SNEAK_INTO_SITE
102
SPOTTED_LEAVING_SITE
103
ENTITY_SEARCHED_SITE
104
HF_FREED
105
HIST_FIGURE_SIMPLE_ACTION
106
ENTITY_RAMPAGED_IN_SITE
107
ENTITY_FLED_SITE
108
TACTICAL_SITUATION
109
SQUAD_VS_SQUAD
110
SITE_SURRENDERED
111
ENTITY_EXPELS_HF
112
TRADE
113
ADD_ENTITY_SITE_PROFILE_FLAG
114
GAMBLE
115
ADD_HF_ENTITY_HONOR
116
ENTITY_DISSOLVED
117
ENTITY_EQUIPMENT_PURCHASE
118
MODIFIED_BUILDING
119
BUILDING_PROFILE_ACQUIRED
120
HF_PREACH
121
ENTITY_PERSECUTED
122
ENTITY_BREACH_FEATURE_LAYER
123
ENTITY_ALLIANCE_FORMED
124
HF_RANSOMED
125
HF_ENSLAVED
126
SABOTAGE
127
ENTITY_OVERTHROWN
128
HFS_FORMED_INTRIGUE_RELATIONSHIP
129
FAILED_INTRIGUE_CORRUPTION
130
HF_CONVICTED
131
FAILED_FRAME_ATTEMPT
132
HF_INTERROGATED
Honors
#
df.honors_type
Hotkey
#
df.hotkey_type
Index
Value
-1
None
0
Zoom
1
FollowUnit
2
FollowItem
Identity
#
df.identity_type
Index
Value
-1
None
0
HidingCurse
1
Impersonating
2
TrueName
3
FalseIdentity
4
InfiltrationIdentity
5
Identity
Image creator context
#
df.image_creator_context_type
Index
Value
-1
NONE
0
EMBARK_FORT_SYMBOL
1
JOB_DETAILS_MAIN
2
JOB_DETAILS_IMPROVEMENT
3
DESIGNATION_ENGRAVING
4
ADVENTURER_CREATION
Image creator option
#
df.image_creator_option_type
Index
Value
-1
NONE
0
ALLOW_ARTIST_TO_CHOOSE
1
RELATED_TO_HFID
2
RELATED_TO_STID
3
RELATED_TO_ENID
4
RELATED_TO_HEID
5
EXISTING_IMAGE
6
NEW_IMAGE
7
NEW_IMAGE_ELEMENT_CREATURE
8
NEW_IMAGE_ELEMENT_HF
9
NEW_IMAGE_ELEMENT_PLANT
10
NEW_IMAGE_ELEMENT_TREE
11
NEW_IMAGE_ELEMENT_SHAPE
12
NEW_IMAGE_ELEMENT_ITEM
13
NEW_IMAGE_ELEMENT_ARTIFACT
14
NEW_IMAGE_PROPERTY
15
NEW_IMAGE_PROPERTY_ACTOR
16
NEW_IMAGE_PROPERTY_TARGET
17
NEW_IMAGE_DELETE_ELEMENTS
Image set
#
df.image_set_type
Index
Value
-1
NONE
0
TOOL_FACES
Improvement
#
df.improvement_type
Index
Value
-1
NONE
0
ART_IMAGE
1
COVERED
2
RINGS_HANGING
3
BANDS
4
SPIKES
5
ITEMSPECIFIC
6
THREAD
7
CLOTH
8
SEWN_IMAGE
9
PAGES
10
ILLUSTRATION
11
INSTRUMENT_PIECE
12
WRITING
13
IMAGE_SET
Incident artifact location
#
df.incident_artifact_location_type
Index
Value
0
Held
1
Dropped
2
Gained
3
Given
4
Denied
5
Destroyed
Incident
#
df.incident_type
Index
Value
0
Death
1
Crime
2
Attack
3
Escalation
4
Reunion
5
YieldDemand
6
Performance
7
Artifact
8
Writing
9
SelfID
10
RefusedID
Incident written content location
#
df.incident_written_content_location_type
Index
Value
0
Dropped
1
Given
Inclusion
#
df.inclusion_type
Index
Value
-1
NONE
0
TOTAL
1
VEIN
2
CLUSTER
3
CLUSTER_SMALL
4
CLUSTER_ONE
Info interface mode
#
df.info_interface_mode_type
Index
Value
-1
NONE
0
CREATURES
1
JOBS
2
BUILDINGS
3
LABOR
4
WORK_ORDERS
5
ADMINISTRATORS
6
ARTIFACTS
7
JUSTICE
Interaction context
#
df.interaction_context_type
Index
Value
-1
NONE
0
COMBAT
1
PEACEFUL
2
ANY
3
FLEEING
4
SOCIAL
5
TORMENT
Interaction effect
#
df.interaction_effect_type
Index
Value
-1
NONE
0
ANIMATE
1
ADD_SYNDROME
2
RESURRECT
3
CLEAN
4
CONTACT
5
MATERIAL_EMISSION
6
HIDE
7
PROPEL_UNIT
8
SUMMON_UNIT
9
CHANGE_WEATHER
10
RAISE_GHOST
11
CREATE_ITEM
12
CHANGE_ITEM_QUALITY
Interaction instance context
#
df.interaction_instance_context_type
Index
Value
-1
NONE
0
SUBREGION
Interaction source
#
df.interaction_source_type
Index
Value
0
REGION
1
SECRET
2
DISTURBANCE
3
DEITY
4
ATTACK
5
INGESTION
6
CREATURE_ACTION
7
UNDERGROUND_SPECIAL
8
EXPERIMENT
9
MYTHICAL
10
ITEM_POWER
Interaction target location
#
df.interaction_target_location_type
Index
Value
-1
CONTEXT_NONE
0
CONTEXT_REGION
1
CONTEXT_CREATURE
2
CONTEXT_ITEM
3
CONTEXT_BP
4
CONTEXT_LOCATION
5
CONTEXT_CREATURE_OR_LOCATION
6
RANDOM_NEARBY_LOCATION
Interaction target
#
df.interaction_target_type
Index
Value
-1
NONE
0
CORPSE
1
CREATURE
2
MATERIAL
3
LOCATION
Intermittent frequency
#
df.intermittent_frequency_type
Index
Value
-1
NONE
0
WEEKLY
Interrogation method
#
df.interrogation_method_type
Index
Value
-1
NONE
0
INTIMIDATE
1
FLATTER
2
RELIGIOUS_SYMPATHY
3
APPEAL_TO_VALUE
4
BUILD_RAPPORT
5
LIE
Intrigue corruption action
#
df.intrigue_corruption_action_type
Index
Value
-1
NONE
0
BRIBE_OFFICIAL
1
BRING_INTO_ASSET_NETWORK
2
CORRUPT_IN_PLACE_GENERALLY
3
INDUCE_TO_EMBEZZLE
Intrigue corruption method
#
df.intrigue_corruption_method_type
Index
Value
0
Threat
1
Flattery
2
Authority
3
BlackmailForEmbezzlement
4
Bribery
5
Sympathy
6
Revenge
7
Immortality
Intrigue corruption result rel factor
#
df.intrigue_corruption_result_rel_factor_type
Index
Value
-1
None
0
Trust
1
Loyalty
2
Love
3
Fear
4
Respect
Intrigue plot
#
df.intrigue_plot_type
Index
Value
-1
None
0
Grow_Funding_Network
1
Grow_Asset_Network
2
Acquire_Artifact
3
Grow_Corruption_Network
4
Attain_Rank
5
Assassinate_Actor
6
Corruptly_Punish_Actor
7
Frame_Actor
8
Kidnap_Actor
9
Sabotage_Actor
10
Direct_War_To_Actor
11
Corrupt_Actors_Government
12
Counterintelligence
13
Become_Immortal
14
Undead_World_Conquest
15
Infiltrate_Society
Inv item role
#
df.inv_item_role_type
Index
Value
0
Hauled
1
Weapon
2
Worn
3
Piercing
4
Flask
5
WrappedAround
6
StuckIn
7
InMouth
8
Pet
9
SewnInto
10
Strapped
Invasion intent
#
df.invasion_intent_type
Index
Value
-1
NONE
0
OBLITERATION
1
TAKE_OVER_SITE
2
INSTALL_PUPPET_GOVERNMENT
3
DEMAND_TRIBUTE
4
RAID
5
EXPLORE
6
PILLAGE
Invasion stage
#
df.invasion_stage_type
Index
Value
-1
NONE
0
ORGANIZE
1
TRAVEL
2
RAMPAGE
3
PACIFY_SITE
4
OCCUPY
5
SITE_TAKEN
Inventory profile skill
#
df.inventory_profile_skill_type
Index
Value
0
AXE
1
SWORD
2
DAGGER
3
MACE
4
HAMMER
5
SPEAR
6
CROSSBOW
7
PIKE
8
WHIP
9
BOW
10
BLOWGUN
11
SHIELD
12
ARMOR
Item bag graphics contents
#
df.item_bag_graphics_contents_type
Index
Value
0
NONE
1
POWDER
2
LEAVES
3
SEEDS
Item bin graphics contents
#
df.item_bin_graphics_contents_type
Index
Value
0
EMPTY
1
AMMO
2
CLOTHING
3
ARMOR_LEATHER
4
ARMOR_METAL
5
BARS
6
COAL
7
POWDERS
8
COINS
9
GEMS
10
MECHANISMS
11
BAGS
12
BOOKS
13
ROPES
14
LEATHER
15
WEAPONS
16
TRAP_COMPS
17
CRAFTS
18
BLOCKS
19
SHEETS
20
CLOTH
21
CHAINS
Item food container graphics contents
#
df.item_food_container_graphics_contents_type
Index
Value
0
EMPTY
1
LIQUID
2
BAG
3
FISH
4
MEAT
5
FOOD
6
PLANT
7
PLANT_SUBTERRANEAN
8
CHEESE
9
GLOB
Item food container graphics
#
df.item_food_container_graphics_type
Index
Value
0
WOOD_BARREL
1
METAL_BARREL
2
WOOD_BARREL_ABSTRACT
3
METAL_BARREL_ABSTRACT
4
TOOL_WOOD
5
TOOL_STONE
6
TOOL_METAL
Item gem graphics
#
df.item_gem_graphics_type
Index
Value
0
LARGE_GEM
1
SMALL_GEM_1
2
SMALL_GEM_2
3
SMALL_GEM_3
4
SMALL_GEM_4
Item statue graphics
#
df.item_statue_graphics_type
Index
Value
0
overall
4
index_1
17
index_2
Item trapcomp graphics
#
df.item_trapcomp_graphics_type
Index
Value
0
MAIN
1
TRAP
2
UPRIGHT_1_TOP
3
UPRIGHT_2_TOP
4
UPRIGHT_3_TOP
5
UPRIGHT_4_TOP
6
UPRIGHT_5_TOP
7
UPRIGHT_6_TOP
8
UPRIGHT_7_TOP
9
UPRIGHT_8_TOP
10
UPRIGHT_9_TOP
11
UPRIGHT_10_TOP
12
UPRIGHT_1_BOTTOM
13
UPRIGHT_2_BOTTOM
14
UPRIGHT_3_BOTTOM
15
UPRIGHT_4_BOTTOM
16
UPRIGHT_5_BOTTOM
17
UPRIGHT_6_BOTTOM
18
UPRIGHT_7_BOTTOM
19
UPRIGHT_8_BOTTOM
20
UPRIGHT_9_BOTTOM
21
UPRIGHT_10_BOTTOM
Item
#
df.item_type
Index
Value
-1
NONE
0
BAR
1
SMALLGEM
2
BLOCKS
3
ROUGH
4
BOULDER
5
WOOD
6
DOOR
7
FLOODGATE
8
BED
9
CHAIR
10
CHAIN
11
FLASK
12
GOBLET
13
INSTRUMENT
14
TOY
15
WINDOW
16
CAGE
17
BARREL
18
BUCKET
19
ANIMALTRAP
20
TABLE
21
COFFIN
22
STATUE
23
CORPSE
24
WEAPON
25
ARMOR
26
SHOES
27
SHIELD
28
HELM
29
GLOVES
30
BOX
31
BAG
32
BIN
33
ARMORSTAND
34
WEAPONRACK
35
CABINET
36
FIGURINE
37
AMULET
38
SCEPTER
39
AMMO
40
CROWN
41
RING
42
EARRING
43
BRACELET
44
GEM
45
ANVIL
46
CORPSEPIECE
47
REMAINS
48
MEAT
49
FISH
50
FISH_RAW
51
VERMIN
52
PET
53
SEEDS
54
PLANT
55
SKIN_TANNED
56
PLANT_GROWTH
57
THREAD
58
CLOTH
59
TOTEM
60
PANTS
61
BACKPACK
62
QUIVER
63
CATAPULTPARTS
64
BALLISTAPARTS
65
SIEGEAMMO
66
BALLISTAARROWHEAD
67
TRAPPARTS
68
TRAPCOMP
69
DRINK
70
POWDER_MISC
71
CHEESE
72
FOOD
73
LIQUID_MISC
74
COIN
75
GLOB
76
ROCK
77
PIPE_SECTION
78
HATCH_COVER
79
GRATE
80
QUERN
81
MILLSTONE
82
SPLINT
83
CRUTCH
84
TRACTION_BENCH
85
ORTHOPEDIC_CAST
86
TOOL
87
SLAB
88
EGG
89
BOOK
90
SHEET
91
BRANCH
Item weapon graphics
#
df.item_weapon_graphics_type
Index
Value
0
MAIN
1
TRAP
2
UPRIGHT_1_TOP
3
UPRIGHT_2_TOP
4
UPRIGHT_3_TOP
5
UPRIGHT_4_TOP
6
UPRIGHT_5_TOP
7
UPRIGHT_6_TOP
8
UPRIGHT_7_TOP
9
UPRIGHT_8_TOP
10
UPRIGHT_9_TOP
11
UPRIGHT_10_TOP
12
UPRIGHT_1_BOTTOM
13
UPRIGHT_2_BOTTOM
14
UPRIGHT_3_BOTTOM
15
UPRIGHT_4_BOTTOM
16
UPRIGHT_5_BOTTOM
17
UPRIGHT_6_BOTTOM
18
UPRIGHT_7_BOTTOM
19
UPRIGHT_8_BOTTOM
20
UPRIGHT_9_BOTTOM
21
UPRIGHT_10_BOTTOM
Itemdef
#
df.itemdef_type
Index
Value
-1
NONE
0
WEAPON
1
TOY
2
TOOL
3
INSTRUMENT
4
TRAPCOMP
5
ARMOR
6
AMMO
7
SIEGEAMMO
8
GLOVES
9
SHOES
10
SHIELD
11
HELM
12
PANTS
13
FOOD
Itemimprovement specific
#
df.itemimprovement_specific_type
Index
Value
-1
NONE
0
HANDLE
1
ROLLERS
2
TRACTION_BENCH_ROPE
3
TRACTION_BENCH_CHAIN
Job art specifier
#
df.job_art_specifier_type
Index
Value
-1
None
0
HistoricalFigure
1
Site
2
Entity
3
ArtImage
Job details context
#
df.job_details_context_type
Index
Value
-1
NONE
0
BUILDING_TASK_LIST
1
CREATURES_LIST_TASK
2
TASK_LIST_TASK
3
BUILDING_WORK_ORDER
4
MANAGER_WORK_ORDER
Job details option
#
df.job_details_option_type
Index
Value
-1
NONE
0
MATERIAL
1
IMAGE
2
CLOTHING_SIZE
3
IMPROVEMENT_TYPE
Job role
#
df.job_role_type
Index
Value
0
Other
1
Reagent
2
Hauled
3
LinkToTrigger
4
LinkToTarget
5
CleanSite
6
TargetContainer
7
QueuedContainer
8
PushHaulVehicle
Job
#
df.job_type
Index
Value
-1
NONE
0
CarveFortification
1
SmoothWall
2
SmoothFloor
3
DetailWall
4
DetailFloor
5
Dig
6
CarveUpwardStaircase
7
CarveDownwardStaircase
8
CarveUpDownStaircase
9
CarveRamp
10
DigChannel
11
FellTree
12
GatherPlants
13
RemoveConstruction
14
CollectWebs
15
BringItemToDepot
16
BringItemToShop
17
Eat
18
GetProvisions
19
Drink
20
DrinkItem
21
FillWaterskin
22
FillWaterskinItem
23
Sleep
24
CollectSand
25
Fish
26
Hunt
27
HuntVermin
28
Kidnap
29
BeatCriminal
30
StartingFistFight
31
CollectTaxes
32
GuardTaxCollector
33
CatchLiveLandAnimal
34
CatchLiveFish
35
ReturnKill
36
StoreOwnedItem
37
PlaceItemInTomb
38
StoreItemInStockpile
39
StoreItemInBag
40
StoreItemInLocation
41
StoreWeapon
42
StoreArmor
43
StoreItemInBarrel
44
StoreItemInBin
45
SeekArtifact
46
SeekInfant
47
GoShopping
48
GoShoppingSpecific
49
Clean
50
Rest
51
PickupEquipment
52
DumpItem
53
StrangeMoodCrafter
54
StrangeMoodJeweller
55
StrangeMoodForge
56
StrangeMoodMagmaForge
57
StrangeMoodBrooding
58
StrangeMoodFell
59
StrangeMoodCarpenter
60
StrangeMoodMason
61
StrangeMoodBowyer
62
StrangeMoodTanner
63
StrangeMoodWeaver
64
StrangeMoodGlassmaker
65
StrangeMoodMechanics
66
ConstructBuilding
67
ConstructDoor
68
ConstructFloodgate
69
ConstructBed
70
ConstructThrone
71
ConstructCoffin
72
ConstructTable
73
ConstructChest
74
ConstructBag
75
ConstructBin
76
ConstructArmorStand
77
ConstructWeaponRack
78
ConstructCabinet
79
ConstructStatue
80
ConstructBlocks
81
MakeRawGlass
82
MakeCrafts
83
MintCoins
84
CutGems
85
CutGlass
86
EncrustWithGems
87
EncrustWithGlass
88
DestroyBuilding
89
SmeltOre
90
MeltMetalObject
91
ExtractMetalStrands
92
PlantSeeds
93
HarvestPlants
94
TrainHuntingAnimal
95
TrainWarAnimal
96
MakeWeapon
97
ForgeAnvil
98
ConstructCatapultParts
99
ConstructBallistaParts
100
MakeArmor
101
MakeHelm
102
MakePants
103
StudWith
104
ButcherAnimal
105
PrepareRawFish
106
MillPlants
107
BaitTrap
108
MilkCreature
109
MakeCheese
110
ProcessPlants
111
PolishStones
112
ProcessPlantsVial
113
ProcessPlantsBarrel
114
PrepareMeal
115
WeaveCloth
116
MakeGloves
117
MakeShoes
118
MakeShield
119
MakeCage
120
MakeChain
121
MakeFlask
122
MakeGoblet
123
MakeToy
124
MakeAnimalTrap
125
MakeBarrel
126
MakeBucket
127
MakeWindow
128
MakeTotem
129
MakeAmmo
130
DecorateWith
131
MakeBackpack
132
MakeQuiver
133
MakeBallistaArrowHead
134
AssembleSiegeAmmo
135
LoadCatapult
136
LoadBallista
137
FireCatapult
138
FireBallista
139
ConstructMechanisms
140
MakeTrapComponent
141
LoadCageTrap
142
LoadStoneTrap
143
LoadWeaponTrap
144
CleanTrap
145
EncrustWithStones
146
LinkBuildingToTrigger
147
PullLever
149
ExtractFromPlants
150
ExtractFromRawFish
151
ExtractFromLandAnimal
152
TameVermin
153
TameAnimal
154
ChainAnimal
155
UnchainAnimal
156
UnchainPet
157
ReleaseLargeCreature
158
ReleasePet
159
ReleaseSmallCreature
160
HandleSmallCreature
161
HandleLargeCreature
162
CageLargeCreature
163
CageSmallCreature
164
RecoverWounded
165
DiagnosePatient
166
ImmobilizeBreak
167
DressWound
168
CleanPatient
169
Surgery
170
Suture
171
SetBone
172
PlaceInTraction
173
DrainAquarium
174
FillAquarium
175
FillPond
176
GiveWater
177
GiveFood
178
GiveWaterPet
179
GiveFoodPet
180
RecoverPet
181
PitLargeAnimal
182
PitSmallAnimal
183
SlaughterAnimal
184
MakeCharcoal
185
MakeAsh
186
MakeLye
187
MakePotashFromLye
188
FertilizeField
189
MakePotashFromAsh
190
DyeThread
191
DyeCloth
192
SewImage
193
MakePipeSection
194
OperatePump
195
ManageWorkOrders
196
UpdateStockpileRecords
197
TradeAtDepot
198
ConstructHatchCover
199
ConstructGrate
200
RemoveStairs
201
ConstructQuern
202
ConstructMillstone
203
ConstructSplint
204
ConstructCrutch
205
ConstructTractionBench
206
CleanSelf
207
BringCrutch
208
ApplyCast
209
CustomReaction
210
ConstructSlab
211
EngraveSlab
212
ShearCreature
213
SpinThread
214
PenLargeAnimal
215
PenSmallAnimal
216
MakeTool
217
CollectClay
218
InstallColonyInHive
219
CollectHiveProducts
220
CauseTrouble
221
DrinkBlood
222
ReportCrime
223
ExecuteCriminal
224
TrainAnimal
225
CarveTrack
226
PushTrackVehicle
227
PlaceTrackVehicle
228
StoreItemInVehicle
229
GeldAnimal
230
MakeFigurine
231
MakeAmulet
232
MakeScepter
233
MakeCrown
234
MakeRing
235
MakeEarring
236
MakeBracelet
237
MakeGem
238
PutItemOnDisplay
239
HeistItem
240
InterrogateSubject
241
AcceptHeistItem
Journey milestone
#
df.journey_milestone_type
Index
Value
-1
NONE
0
STARTED_PILGRIMAGE
1
VIEWED_HOLY_RELIC
2
VISITED_HOLY_SITE
Journey
#
df.journey_type
Index
Value
0
REST_AND_RECOVER
1
RECOVER_ARTIFACT
2
PILGRIMAGE_TO_HOLY_SITE
3
GATHER_INFORMATION
Justice interface mode
#
df.justice_interface_mode_type
Index
Value
-1
NONE
0
OPEN_CASES
1
CLOSED_CASES
2
COLD_CASES
3
FORTRESS_GUARD
4
CONVICTS
5
COUNTERINTELLIGENCE
Killjob exception
#
df.killjob_exception_type
Index
Value
0
CANNOT_REACH_SITE
1
INTERRUPTED
2
MOVED
3
NEED_EMPTY_BUCKET
4
NEED_EMPTY_TRAP
5
NEED_EMPTY_BAG
6
NEED_EMPTY_CAGE
7
INCAPABLE_OF_CARRYING
8
TOO_INJURED
9
EXHAUSTED
10
ANIMAL_INACCESSIBLE
11
ITEM_INACCESSIBLE
12
PATIENT_INACCESSIBLE
13
INFANT_INACCESSIBLE
14
NO_PARTNER
15
NOTHING_IN_CAGE
16
NOTHING_TO_CAGE
17
NOTHING_TO_CATCH
18
NO_PATIENT
19
PATIENT_NOT_RESTING
20
NO_INFANT
21
ALREADY_LEADING_CREATURE
22
NO_FOOD_AVAILABLE
23
NEEDS_SPECIFIC_ITEM
24
NO_ITEM
25
NO_AMMUNITION
26
NO_WEAPON
27
WRONG_AMMUNITION
28
AMMUNITION_INACCESSIBLE
29
ITEM_BLOCKING_SITE
30
ANIMAL_NOT_RESTRAINED
31
NO_CREATURE
32
NO_BUILDING
33
INAPPROPRIATE_BUILDING
34
NO_DESIGNATED_AREA
35
NO_FLOOR_SPACE
36
NO_PARTY
37
WRONG_JUSTICE_STATE
38
NOTHING_IN_BUILDING
39
RELIEVED
40
WATER_IS_FROZEN
41
TOO_INSANE
42
TAKEN_BY_MOOD
43
WENT_INSANE
44
THROWING_TANTRUM
45
COULD_NOT_FIND_PATH
46
PATH_BLOCKED
47
SEEKING_ARTIFACT
48
HANDLING_DANGEROUS_CREATURE
49
GOING_TO_BED
50
SEEKING_INFANT
51
DANGEROUS_TERRAIN
52
JOB_ITEM_LOST
53
GETTING_FOOD
54
GETTING_WATER
55
HUNTING_VERMIN_FOR_FOOD
56
TARGET_INACCESSIBLE
57
NO_TARGET
58
NO_MECHANISM_FOR_TARGET
59
NO_TARGET_BUILDING
60
NO_MECHANISM_FOR_TRIGGER
61
NO_TRIGGER
62
NO_AVAILABLE_TRACTION_BENCH
63
ATTACKING_BUILDING
64
LOST_PICK
65
INVALID_OFFICER
66
FAREWELL
67
REMOVED_FROM_GUARD
68
EQUIPMENT_MISMATCH
69
UNCONSCIOUS
70
WEBBED
71
PARALYZED
72
CAGED
73
GETTING_DRINK
74
USING_WELL
75
LOST_AXE
76
RESTING_INJURY
77
UNSCHEDULED
78
FORBIDDEN_AREA
79
DROFOFF_INACCESSIBLE
80
BUILDING_INACCESSIBLE
81
AREA_INACCESSIBLE
82
WATER_SOURCE_VANISHED
83
NO_WATER_SOURCE
84
NO_BUCKET_AT_WELL
85
BUCKET_NOT_EMPTY
86
WELL_DRY
87
BUILDING_SITE_SUBMERGED
88
NEED_SAND_COLLECTION_ZONE
89
SAND_VANISHED
90
AREA_BECAME_INAPPROPRIATE
91
WATER_SOURCE_CONTAMINATED
92
CREATURE_OCCUPYING_SITE
93
NEED_OFFICE
94
NOT_RESPONSIBLE_FOR_TRADE
95
INAPPROPRIATE_DIG_SQUARE
96
TARGET_TOO_INJURED
97
GETTING_MARRIED
98
NEED_SPLINT
99
NEED_THREAD
100
NEED_CLOTH
101
NEED_CRUTCH
102
BAD_SCRIPT_1
103
BAD_SCRIPT_2
104
BAD_SCRIPT_3
105
NEED_CAST_POWDER_BAG
106
NO_WEAPON_2
107
NO_APPROPRIATE_AMMUNITION
108
CLAY_VANISHED
109
NEED_CLAY_COLLECTION_ZONE
110
NO_COLONY
111
REPORTING_CRIME
112
NO_WEAPON_FOR_EXECUTION
113
NOT_APPOINTED
114
TRAINING_MISMATCH
115
MORTALLY_AFRAID
116
EMOTIONAL_SHOCK
117
HORRIFIED
118
GRIEVING
119
TERRIFIED
120
IN_CUSTODY
121
TOO_DEPRESSED
122
OBLIVIOUS
123
CATATONIC
124
TOO_SAD
125
IN_AGONY
126
ANGUISHED
127
DESPAIRING
128
DISMAYED
129
DISTRESSED
130
FRIGHTENED
131
MISERABLE
132
MORTIFIED
133
SHAKEN
134
IN_EXISTENTIAL_CRISIS
135
NEEDS_SPECIFIC_ITEM_LINKED_STOCKPILE
Kitchen exc
#
df.kitchen_exc_type
Index
Value
0
Cook
1
Brew
Kitchen pref category
#
df.kitchen_pref_category_type
Index
Value
-1
NONE
0
PLANTS
1
SEEDS
2
DRINK
3
OTHER
Labor mode
#
df.labor_mode_type
Index
Value
-1
NONE
0
WORK_DETAILS
1
STANDING_ORDERS
2
KITCHEN
3
STONE_USE
Lair characteristic
#
df.lair_characteristic_type
Index
Value
-1
NONE
0
HAS_DOORS
Lair
#
df.lair_type
Index
Value
-1
NONE
0
SIMPLE_MOUND
1
SIMPLE_BURROW
2
LABYRINTH
3
SHRINE
4
WILDERNESS_LOCATION
Language name
#
df.language_name_type
Index
Value
-1
NONE
0
Figure
1
Artifact
2
Civilization
3
Squad
4
Site
5
World
6
Region
7
Dungeon
8
LegendaryFigure
9
FigureNoFirst
10
FigureFirstOnly
11
ArtImage
12
EntitySite
13
ElfTree
14
NomadicGroup
15
MigratingGroup
16
Vessel
17
MilitaryUnit
18
Religion
19
MountainPeak
20
River
21
Temple
22
Keep
23
MeadHall
24
CraftStore
25
WeaponStore
26
ArmorStore
27
GeneralStore
28
FoodStore
29
War
30
Battle
31
Siege
32
Road
33
Wall
34
Bridge
35
Tunnel
36
HighPriest
37
Monument
38
Tomb
39
OutcastGroup
40
TrueName
41
Vault
42
PerformanceTroupe
43
Library
44
PoeticForm
45
MusicalForm
46
DanceForm
47
Festival
48
FalseIdentity
49
MerchantCompany
50
CountingHouse
51
CraftGuild
52
Guildhall
53
NecromancerTower
54
Hospital
Layer connection
#
df.layer_connection_type
Index
Value
-1
NONE
0
CAVE_TOP
1
CAVE_PASSAGE
2
CAVE_BOTTOM
3
PIT_TOP
4
PIT_BOTTOM
5
CAVE_TOP_DEAD_END
6
MAGMA_POOL_TOP
7
MAGMA_POOL_CLOSED_PIPE
8
MAGMA_POOL_BOTTOM
9
VOLCANO_TOP
10
VOLCANO_CLOSED_PIPE
11
VOLCANO_BOTTOM
12
DEEP_SPECIAL_EXPOSED_CAP
13
DEEP_SPECIAL_TUBE_TO_CAP
14
DEEP_SPECIAL_BURIED_CAP
15
DEEP_SURFACE_MOUNTAIN
16
DEEP_SURFACE_TUBE
17
DEEP_SURFACE_PORTAL
Layer
#
df.layer_type
Index
Value
-1
Surface
0
Cavern1
1
Cavern2
2
Cavern3
3
MagmaSea
4
Underworld
Legends mode
#
df.legends_mode_type
Index
Value
-1
NONE
0
MAIN
1
HFS
2
SITES
3
ARTIFACTS
4
BOOKS
5
SUBREGIONS
6
ENTITIES
7
ART
8
ABS
9
ERA
10
HEC
11
MAPS
12
FEATURE_LAYERS
13
POPULATIONS
Lever target
#
df.lever_target_type
Load game stage
#
df.load_game_stage_type
Index
Value
0
OpeningFile
1
ProcessingRawData
2
AllocatingSpace
3
LoadingItems
4
LoadingUnits
5
LoadingJobs
6
LoadingSchedules
7
LoadingProjectiles
8
LoadingBuildings
9
LoadingMachines
10
LoadingFlowGuides
11
LoadingEffects
12
LoadingEntities
13
LoadingLocalAnimalPopulations
14
LoadingEvents
15
LoadingMandates
16
LoadingWorkQuotas
17
LoadingWorldEvents
18
LoadingCoinInformation
19
LoadingSquads
20
LoadingFormations
21
LoadingActivities
22
LoadingInteractions
23
LoadingWrittenContent
24
LoadingIdentities
25
LoadingIncidents
26
LoadingCrimes
27
LoadingVehicles
28
LoadingArmies
29
LoadingArmyControllers
30
LoadingTrackingInformation
31
LoadingCulturalIdentities
32
LoadingAgreements
33
LoadingArtForms
34
LoadingOccupations
35
LoadingBeliefSystems
36
LoadingImageSets
37
LoadingDivinationSets
38
LoadingAnnouncements
39
LoadingFortressInformation
40
LoadingWorldInformation
41
LoadingArtifacts
42
LoadingActiveHistoricalFigures
43
LoadingAdventure
44
LoadingGeneralInformation
45
ClosingFile
46
RebuildingTemporaryInformation
47
RebuildingMoreTemporaryInformation
48
PreparingGameScreen
49
HandlingCompatibilityIssues
50
Finishing
51
Failed
Load object stage
#
df.load_object_stage_type
Index
Value
-1
NONE
0
INITIALIZE
1
LANGUAGE
2
TEXT_SET
3
MUSIC
4
SOUND
5
SHAPE
6
COLOR
7
PATTERN
8
MATERIAL_TEMPLATE
9
INORGANIC
10
PLANT
11
TISSUE_TEMPLATE
12
ITEM
13
BUILDING
14
BODY_DETAIL_PLAN
15
BODY
16
CREATURE_VARIATION
17
CREATURE
18
ENTITY
19
REACTION
20
INTERACTION
21
DONE
Location death
#
df.location_death_type
Index
Value
-1
NONE
0
NATURAL
1
STARVATION
2
FAILED_DEFENDER
3
SUCCESSFUL_DEFENDER
4
FAILED_INVADER
5
SUCCESSFUL_INVADER
6
MURDER
7
NATURAL_SCATTERED
8
SITE_RAMPAGE
Location details context
#
df.location_details_context_type
Index
Value
-1
NONE
0
FROM_ZONE
1
FROM_LOCATION_SELECTOR
Location selector context
#
df.location_selector_context_type
Index
Value
-1
NONE
0
ZONE_MEETING_AREA_ASSIGNMENT
Logic condition
#
df.logic_condition_type
Index
Value
-1
NONE
0
AtLeast
1
AtMost
2
GreaterThan
3
LessThan
4
Exactly
5
Not
Look info
#
df.look_info_type
Index
Value
0
Item
1
Floor
2
Unit
3
Building
4
Vermin
5
Flow
6
Campfire
7
Spatter
8
BuildingItem
9
Fire
10
Water
11
Magma
12
Spoor
13
Sound
14
MemoryMap
15
ExtraSense
Machine
#
df.machine_type
Index
Value
-1
NONE
0
standard
Main bottom mode
#
df.main_bottom_mode_type
Index
Value
-1
NONE
0
BUILDING
1
BUILDING_PLACEMENT
2
BUILDING_PICK_MATERIALS
3
ZONE
4
ZONE_PAINT
5
STOCKPILE
6
STOCKPILE_PAINT
7
BURROW
8
BURROW_PAINT
9
HAULING
10
ARENA_UNIT
11
ARENA_TREE
12
ARENA_WATER_PAINT
13
ARENA_MAGMA_PAINT
14
ARENA_SNOW_PAINT
15
ARENA_MUD_PAINT
16
ARENA_REMOVE_PAINT
Main choice
#
df.main_choice_type
Index
Value
0
Continue
1
Start
2
NewWorld
3
TestingArena
4
Mods
5
Settings
6
AboutDF
7
Quit
Main designation
#
df.main_designation_type
Index
Value
-1
NONE
0
DIG_DIG
1
DIG_REMOVE_STAIRS_RAMPS
2
DIG_STAIR_UP
3
DIG_STAIR_UPDOWN
4
DIG_STAIR_DOWN
5
DIG_RAMP
6
DIG_CHANNEL
7
CHOP
8
GATHER
9
SMOOTH
10
TRACK
11
ENGRAVE
12
FORTIFY
13
REMOVE_CONSTRUCTION
14
CLAIM
15
UNCLAIM
16
MELT
17
NO_MELT
18
DUMP
19
NO_DUMP
20
HIDE
21
NO_HIDE
22
TOGGLE_ENGRAVING
23
DIG_FROM_MARKER
24
DIG_TO_MARKER
25
CHOP_FROM_MARKER
26
CHOP_TO_MARKER
27
GATHER_FROM_MARKER
28
GATHER_TO_MARKER
29
SMOOTH_FROM_MARKER
30
SMOOTH_TO_MARKER
31
DESIGNATE_TRAFFIC_HIGH
32
DESIGNATE_TRAFFIC_NORMAL
33
DESIGNATE_TRAFFIC_LOW
34
DESIGNATE_TRAFFIC_RESTRICTED
35
ERASE
Main menu option
#
df.main_menu_option_type
Index
Value
-1
NONE
0
RETURN
1
SAVE_AND_QUIT
2
SAVE_AND_CONTINUE
3
SETTINGS
4
SUCCUMB_TO_INVASION
5
ABANDON_FORTRESS
6
RETIRE_FORTRESS
7
ABANDON_ADVENTURER
8
RETIRE_ADVENTURER
9
QUIT_WITHOUT_SAVING
10
END_GAME
11
SAVE_TO_EXISTING_FOLDER
12
SAVE_TO_NEW_FOLDER_NEW_TIMELINE
13
SAVE_TO_NEW_FOLDER_EXISTING_TIMELINE
14
RETURN_TO_TITLE
15
CONTINUE
Mandate
#
df.mandate_type
Index
Value
0
Export
1
Make
2
Guild
Mannerism situation
#
df.mannerism_situation_type
Index
Value
-1
NONE
0
WHEN_ANGRY
1
WHEN_TRYING_TO_REMEMBER
2
WHEN_NERVOUS
3
WHEN_EXCITED
4
WHEN_SURPRISED
5
WHEN_THINKING
6
WHEN_EXASPERATED
7
WHEN_CONVERSATION_PAUSED
8
BEFORE_SPEAKING
9
WHEN_SPEAKING
10
WHEN_GREETING
11
WHEN_BORED
12
WHEN_ANNOYED
13
WHEN_SITTING
14
AFTER_STANDING
Mannerism
#
df.mannerism_type
Index
Value
-1
NONE
0
TALKS_WHISPERS
1
TALKS_QUIETLY
2
TALKS_LOUDLY
3
TALKS_MONOTONE
4
TALKS_TRAILS_OFF
5
TALKS_SLOWLY
6
TALKS_RAPIDLY
7
TALKS_DELIBERATELY
8
TALKS_MUTTERS_UNDER_BREATH
9
TALKS_STUTTERS
10
TALKS_TO_INANIMATE_OBJECTS
11
TALKS_TO_SELF
12
CONVERSATION_DISTRACTED_EASILY
13
CONVERSATION_POINTLESS_STORIES
14
CONVERSATION_VERY_FOCUSED
15
CONVERSATION_LOOKS_FOR_RIGHT_WORD
16
CONVERSATION_TOUCHES
17
CONVERSATION_ARGUES_IN_AGREEMENT
18
CONVERSATION_FILLS_QUIET_PAUSES
19
CONVERSATION_PAUSES_BEFORE_SPEAKING
20
CONVERSATION_TALKS_ABOUT_OTHERS_BEHIND_BACK
21
CONVERSATION_INTERRUPTS_OTHERS
22
CONVERSATION_VAGUE_ANSWERS
23
CONVERSATION_TURN_TO_SELF
24
CONVERSATION_RARELY_SPEAKS
25
CONVERSATION_RARELY_STARTS
26
CONVERSATION_QUESTION_WITH_QUESTION
27
FINGERS_SNAPS
28
FINGERS_DRUMS
29
FINGERS_SCRATCHES_NOSE
30
FINGERS_SCRATCHES_EAR
31
FINGERS_SCRATCHES_HEAD
32
FINGERS_RUBS_EYES
33
FINGERS_POINT
34
FINGERS_THROUGH_HAIR
35
FINGERS_KNUCKLE_CRACKS
36
LAUGHS_VERY_DISTINCTLY
37
LAUGHS_CACKLES
38
LAUGHS_LOUDLY
39
LAUGHS_SILENTLY
40
LAUGHS_NERVOUSLY
41
LAUGHS_AT_OWN_JOKES
42
WALK_ALWAYS_HURRIES
43
WALK_SKIPS
44
WALK_CONFIDENT
45
POSTURE_RIGID
46
POSTURE_SLOUCH
47
CHEWS_LIP
48
CHEWS_CHEEK
49
CHEWS_NAIL_BITING
50
HUGS
51
SMILES_NERVOUSLY
52
HANDS_MOVE
53
FEET_TAP
54
EYES_LOWERS
55
EYES_STARES
56
EYES_WINKS
57
EYES_ROLLS
58
BLOWS_BREATH_OUT
59
BREATHES_IN
60
TONGUE_CLICKS
61
TONGUE_STICKS_OUT
62
TONGUE_LICKS_LIPS
63
STRETCHES
64
LEG_BOUNCES
Map reject
#
df.map_reject_type
Index
Value
-1
NONE
0
NO_PEAK
1
NO_MED_ALT
2
NO_MED_ALT_2
3
NO_LOW_ALT
4
NO_MED_ALT_3
5
NO_HI_ALT
6
NO_EDGE_OCEANS
7
RAINFALL_COUNT
8
GEOLOGY_COUNT
9
SAVAGERY_COUNT
10
VOLCANISM_COUNT
11
SWAMP_REGION_1
12
DESERT_REGION_1
13
FOREST_REGION_1
14
MOUNTAINS_REGION_1
15
OCEAN_REGION_1
16
GLACIER_REGION_1
17
TUNDRA_REGION_1
18
GRASSLAND_REGION_1
19
HILLS_REGION_1
20
NO_VOLCANOS
21
SWAMP_REGION_2
22
DESERT_REGION_2
23
FOREST_REGION_2
24
MOUNTAINS_REGION_2
25
OCEAN_REGION_2
26
GLACIER_REGION_2
27
TUNDRA_REGION_2
28
GRASSLAND_REGION_2
29
HILLS_REGION_2
30
RIVER
31
TOO_MANY_SUBS
32
MED_ALT_ERO
33
LOW_ALT_ERO
34
HI_ALT_ERO
35
MOUNTAIN_CAVE_1
36
MOUNTAIN_CAVE_2
37
NMOUNTAIN_CAVE_1
38
NMOUNTAIN_CAVE_2
39
NO_ENTITY_PLACE
40
NO_ENTITY_DEF
41
NO_CONTROLLABLE
42
DIDNT_CONTROLLABLE
43
SWAMP_REGION_3
44
DESERT_REGION_3
45
FOREST_REGION_3
46
MOUNTAINS_REGION_3
47
OCEAN_REGION_3
48
GLACIER_REGION_3
49
TUNDRA_REGION_3
50
GRASSLAND_REGION_3
51
HILLS_REGION_3
52
BAD_FARMER
Markup text link
#
df.markup_text_link_type
Index
Value
-1
NONE
0
HIST_FIG
1
SITE
2
ARTIFACT
3
BOOK
4
SUBREGION
5
FEATURE_LAYER
6
ENTITY
7
ABSTRACT_BUILDING
8
ENTITY_POPULATION
9
ART_IMAGE
10
ERA
11
HEC
Masterpiece loss
#
df.masterpiece_loss_type
Index
Value
0
MELT
1
MAGMA
2
FORTIFICATION
3
MINING
4
CAVEIN
5
VEGETATION
Meat category
#
df.meat_category_type
Index
Value
-1
NONE
0
STANDARD
1
EYE
2
LUNG
3
HEART
4
INTESTINES
5
LIVER
6
STOMACH
7
PANCREAS
8
SPLEEN
9
KIDNEY
10
BRAIN
11
GIZZARD
Meeting event
#
df.meeting_event_type
Index
Value
0
AcceptAgreement
1
RejectAgreement
2
AcceptPeace
3
RejectPeace
4
ExportAgreement
5
ImportAgreement
Meeting standard
#
df.meeting_standard_type
Index
Value
0
Standard
1
FirstContact
2
ActivePlot
Memory map
#
df.memory_map_type
Index
Value
-1
NONE
0
MONSTER
1
ITEM
2
BUILDING
3
WALL
4
STAIR_UP
5
STAIR_DOWN
6
STAIR_UPDOWN
7
RAMP_UP
8
RAMP_DOWN
9
FLOOR
10
AIR
Mental attribute
#
df.mental_attribute_type
Index
Value
0
ANALYTICAL_ABILITY
1
FOCUS
2
WILLPOWER
3
CREATIVITY
4
INTUITION
5
PATIENCE
6
MEMORY
7
LINGUISTIC_ABILITY
8
SPATIAL_SENSE
9
MUSICALITY
10
KINESTHETIC_SENSE
11
EMPATHY
12
SOCIAL_AWARENESS
Mental picture action
#
df.mental_picture_action_type
Index
Value
-1
NONE
0
APPEAR
1
DESTROY
2
SPOKE
3
BURN
4
FLOOD
5
REWARD
Mental picture adjective
#
df.mental_picture_adjective_type
Index
Value
-1
NONE
0
UNNAMED
Mental picture element
#
df.mental_picture_element_type
Index
Value
-1
NONE
0
HF
1
SITE
2
REGION
Mental picture position
#
df.mental_picture_position_type
Index
Value
-1
NONE
0
UNNAMED
Mental picture property
#
df.mental_picture_property_type
Index
Value
-1
NONE
0
DATE
1
ACTION
2
TOOL
3
EMOTION
4
COLOR_PATTERN
5
SHAPE
6
ADJECTIVE
7
POSITION
8
TIME
Message action
#
df.message_action_type
Index
Value
-1
NONE
0
infiltrate_society
Message
#
df.message_type
Index
Value
-1
NONE
0
quest_retrieve_artifact
1
hire_plot_actor
2
hiring_proposition
3
delegate_plot
4
delegate_plot_proposition
5
order_to_perform_action
Mill pref
#
df.mill_pref_type
Index
Value
-1
NONE
0
GATE
1
ANYWHERE
2
BEDROOM
3
HALL
4
STATUE
5
ZOO
6
ZONE
7
LOCATION_BLD
8
UNDERGROUND
9
MUSEUM
Mine mode
#
df.mine_mode_type
Index
Value
-1
NONE
0
ALL
1
AUTOMINE_NON_LAYER_MATERIAL
2
MARK_ECONOMIC_ONLY
3
MARK_GEMS_ONLY
Misc trait
#
df.misc_trait_type
Index
Value
0
RequestWaterCooldown
1
RequestFoodCooldown
2
RequestRescueCooldown
3
RequestHealthcareCooldown
4
GetDrinkCooldown
5
GetFoodCooldown
6
CleanSelfCooldown
7
Migrant
8
RoomComplaint
9
UnnamedResident
10
RentBedroomCooldown
11
ClaimTrinketCooldown
12
ClaimClothingCooldown
13
WantsDrink
14
InfiltrationMiceDelay
15
PrepareToDie
16
CaveAdapt
17
HuntCheckDelay
18
FishCheckDelay
19
WagonPathCheck
20
NastyWaterPermitted
21
FollowUnitCooldown
22
ForcedToFight
23
RecentlyFledConflict
24
MustEvaluateMilling
25
DangerousTerrainCooldown
26
Beaching
27
IdleAreaCooldown
28
MillAreaCooldown
29
DiagnosePatientCooldown
30
DressWoundCooldown
31
CleanPatientCooldown
32
SurgeryCooldown
33
SutureCooldown
34
SetBoneCooldown
35
PlaceInTractionCooldown
36
ApplyCastCooldown
37
ImmobilizeBreakCooldown
38
BringCrutchCooldown
39
RebuildUniformAgain
40
MilkCounter
41
HadArcheryDrill
42
HadMeleeDrill
43
EggSpent
44
GroundedAnimalAnger
45
GrazeCheckDelay
46
TimeSinceSuckedBlood
47
DrinkingBlood
48
IncidentalChatter
49
FleeingInteractionRestricted
50
RevertWildTimer
51
AnimalTrainCheck
52
NoPantsAnger
53
NoShirtAnger
54
NoShoesAnger
55
TookPartInConflict
56
ClimbAccident
57
DesperateMillingAttempts
58
HaveRecentlyFledAlarm
59
ConsolidatePets
60
StressBreakdown
61
DelayReading
62
DelayResearchWriting
63
DelayFreeWriting
64
CitizenshipCooldown
65
NeedMillingDelayed
66
BuildingDestroyerDelay
67
HeistPaused
68
HaveIngestedMythicalSubstance
69
DidInteractionAnnouncementReducePain
70
DidInteractionAnnouncementReduceSwelling
71
DidInteractionAnnouncementCureInfection
72
DidInteractionAnnouncementHealNerves
73
DidInteractionAnnouncementStopBleeding
74
DidInteractionAnnouncementCloseOpenWounds
75
DidInteractionAnnouncementHealTissues
76
DidInteractionAnnouncementRegrowParts
77
DidInteractionAnnouncementReduceParalysis
78
DidInteractionAnnouncementReduceFever
79
DidInteractionAnnouncementReduceNausea
80
DidInteractionAnnouncementReduceDizzness
81
HaveCheckedFavorDodge
82
DidStrainExhaustionKO
Mission
#
df.mission_type
Index
Value
-1
NONE
0
SUPPORT_THIEVES
1
KILL_ALL_AT_SITE
Mod install error
#
df.mod_install_error_type
Index
Value
0
GENERAL
1
NUM
2
NONE
Monument
#
df.monument_type
Index
Value
-1
NONE
0
TOMB
1
VAULT
2
MYTHICAL
Mood stage
#
df.mood_stage_type
Index
Value
0
INITIAL
1
WORKING
Mood
#
df.mood_type
Index
Value
-1
None
0
Fey
1
Secretive
2
Possessed
3
Macabre
4
Fell
5
Melancholy
6
Raving
7
Berserk
8
Baby
9
Traumatized
Music event
#
df.music_event_type
Index
Value
-1
NONE
0
FIRST_CAVERN_OPENED
1
DEATH_SPIRAL
2
MEGABEAST_ATTACK
3
FORGOTTEN_BEAST_ATTACK
4
TAVERN_MUSIC_PRESENT
5
TAVERN_DANCE_PRESENT
6
SIEGE
7
JUST_EMBARKED
8
LOST_FORT
9
FORT_LEVEL
10
FIRST_GHOST
Music flag
#
df.music_flag_type
df.musical_form_passage_component_type
Index
Value
-1
NONE
0
Melody
1
Counterpoint
2
Harmony
3
Rhythm
4
Unspecified
df.musical_form_passage_length_type
Index
Value
-1
NONE
0
Short
1
MidLength
2
Long
3
Varied
df.musical_form_passage_type
Index
Value
-1
NONE
0
Unrelated
1
Introduction
2
Exposition
3
Recapitulation
4
Synthesis
5
Verse
6
Chorus
7
Finale
8
Coda
9
BridgePassage
10
Theme
11
Variation
Name creator context
#
df.name_creator_context_type
Index
Value
-1
NONE
0
EMBARK_FORT_NAME
1
EMBARK_GROUP_NAME
2
IMAGE_CREATOR_NAME
3
LOCATION_NAME
4
SQUAD_NAME
5
INFO_NOBLES_ELEVATING_POSITION_SYMBOL
6
ADVENTURER_INVENTORY_ITEM
7
ADVENTURER_PET
8
ADVENTURER_PERFORMANCE_TROUPE
9
ADVENTURER_SITE_ENTITY
10
CHARGEN_NAME
11
CHARGEN_PET_NAME
12
ASSUME_IDENTITY_NAME
Need
#
df.need_type
Index
Value
0
Socialize
1
DrinkAlcohol
2
PrayOrMeditate
3
StayOccupied
4
BeCreative
5
Excitement
6
LearnSomething
7
BeWithFamily
8
BeWithFriends
9
HearEloquence
10
UpholdTradition
11
SelfExamination
12
MakeMerry
13
CraftObject
14
MartialTraining
15
PracticeSkill
16
TakeItEasy
17
MakeRomance
18
SeeAnimal
19
SeeGreatBeast
20
AcquireObject
21
EatGoodMeal
22
Fight
23
CauseTrouble
24
Argue
25
BeExtravagant
26
Wander
27
HelpSomebody
28
ThinkAbstractly
29
AdmireArt
New region raw load stage
#
df.new_region_raw_load_stage_type
Index
Value
-1
NONE
0
START
1
LOAD_OBJECT_FILES
2
LOAD_MUSICSOUND
3
PROCESS_LANGUAGES
4
PROCESS_INORGANICS
5
PROCESS_PLANTS
6
PROCESS_ITEMS
7
PROCESS_CREATURES
8
PROCESS_ENTITIES
9
PROCESS_REACTIONS
10
PROCESS_INTERACTIONS
11
PROCESS_MUSIC
12
PROCESS_SOUND
13
FINALIZE_LANGUAGE
14
FINALIZE_DESCRIPOR
15
FINALIZE_MATERIAL_TEMPLATE
16
FINALIZE_INORGANIC
17
FINALIZE_PLANT
18
FINALIZE_TISSUE_TEMPLATE
19
FINALIZE_ITEM
20
FINALIZE_BUILDING
21
FINALIZE_BODY_DEAIL_PLAN
22
FINALIZE_CREATURE_VARIATION
23
FINALIZE_CREATURE
24
FINALIZE_ENTITY
25
FINALIZE_REACTION
26
FINALIZE_INTERACTION
27
FINALIZE_MUSIC
28
FINALIZE_SOUND
29
MATERIAL_INIT
30
PREPARE_GRAPHICS
31
FINALIZE
Night creature experiment
#
df.night_creature_experiment_type
Index
Value
-1
NONE
0
HUMANOID
1
HUMANOID_GIANT
2
BEAST_SMALL
3
BEAST_LARGE
4
FAILED_EXPERIMENT_SMALL
5
FAILED_EXPERIMENT_LARGE
Occasion schedule
#
df.occasion_schedule_type
Index
Value
0
DANCE_PERFORMANCE
1
MUSICAL_PERFORMANCE
2
POETRY_RECITAL
3
STORYTELLING
4
DANCE_COMPETITION
5
MUSICAL_COMPETITION
6
POETRY_COMPETITION
7
FOOT_RACE
8
FLY_RACE
9
MOUNTED_RACE
10
WRESTLING_COMPETITION
11
THROWING_COMPETITION
12
GLADIATORY_COMPETITION
13
PROCESSION
14
CEREMONY
Occupation
#
df.occupation_type
Index
Value
0
TAVERN_KEEPER
1
PERFORMER
2
SCHOLAR
3
MERCENARY
4
MONSTER_SLAYER
5
SCRIBE
6
UNUSED_01
7
DOCTOR
8
DIAGNOSTICIAN
9
SURGEON
10
BONE_DOCTOR
Opinion collection
#
df.opinion_collection_type
Index
Value
-1
NONE
0
PRO_OCCUPATION
1
NEUTRAL_TO_OCCUPATION
2
AGAINST_OCCUPATION
3
PART_OF_OCCUPATION
4
PRO_RULER
5
NEUTRAL_TO_RULER
6
AGASINT_RULER
Opinion
#
df.opinion_type
Index
Value
-1
NONE
0
MUST_BE_STOPPED_WITH_VIOLENT_FORCE
1
NOT_MY_PROBLEM
2
INEVITABLE
3
THE_LIFE_FOR_ME
4
IT_IS_TERRIFYING
5
DONT_KNOW_ANYTHING
6
WE_ARE_IN_THE_RIGHT_IN_ALL_MATTERS
7
FOR_THE_BEST
8
DONT_CARE_ONE_WAY_OR_THE_OTHER
9
HATE
10
FEAR
11
SAD_BUT_NOT_UNEXPECTED
12
THAT_IS_TERRIBLE
13
TERRIFIC
14
ENJOYED_PERFORMING
15
IT_WAS_LEGENDARY
16
IT_WAS_FANTASTIC
17
IT_WAS_GREAT
18
IT_WAS_GOOD
19
IT_WAS_OKAY
20
AGREE_COMPLETELY
21
THIS_IS_FANTASTIC
22
THIS_IS_GREAT
23
THIS_IS_GOOD
24
THIS_IS_OKAY
25
THIS_IS_NO_GOOD
26
THIS_IS_MY_FAVORITE_DANCE
27
THIS_IS_MY_FAVORITE_MUSIC
28
THIS_IS_MY_FAVORITE_POETRY
29
I_LOVE_REFLECTIVE_POETRY
30
I_HATE_REFLECTIVE_POETRY
31
I_LOVE_RIDDLES
32
I_HATE_RIDDLES
33
THIS_KIND_OF_HUMOR_MAKES_ME_SO_EMBARRASSED
34
THIS_IS_SO_FUNNY
35
I_LOVE_RAUNCHY_POEMS
36
I_LOVE_RIBALD_POEMS
37
I_DISAPPROVE_OF_RIBALD_POEMS
38
I_LOVE_LIGHT_POEMS
39
I_HATE_LIGHT_POEMS
40
I_LOVE_SOLEMN_POEMS
41
I_HATE_SOLEMN_POEMS
42
LEGENDARY_HUNT_SAVED_US_FROM_ENEMY
43
MAGNIFICENT_HUNT_SAVED_US_FROM_ENEMY
44
GREAT_HUNT_SAVED_US_FROM_ENEMY
45
GOOD_HUNT_SAVED_US_FROM_ENEMY
46
HUNT_SAVED_US_FROM_ENEMY
47
THAT_WAS_A_LEGENDARY_HUNT
48
THAT_WAS_A_MAGNIFICENT_HUNT
49
THAT_WAS_A_GREAT_HUNT
50
THAT_WAS_A_GOOD_HUNT
51
THAT_WAS_A_HUNT
52
SAVED_US_FROM_ENEMY_STRENGTH_5
53
SAVED_US_FROM_ENEMY_STRENGTH_4
54
SAVED_US_FROM_ENEMY_STRENGTH_3
55
SAVED_US_FROM_ENEMY_STRENGTH_2
56
SAVED_US_FROM_ENEMY_STRENGTH_1
57
THEY_ARE_OUTLAWS
58
PROTECTED_THE_DEFENSELESS_FROM_OUTLAWS
59
IM_CONFLICTED
60
PREACHING_IS_CALLING
61
ACCORDS_WITH_FAITH
Options context
#
df.options_context_type
Index
Value
-1
NONE
0
MAIN_DWARF
1
MAIN_DWARF_GAME_OVER
2
MAIN_DWARF_HELP
3
MAIN_DWARF_SAVE_AND_EXIT_CHOICES
4
MAIN_DWARF_SAVE_AND_EXIT_CHOICES_ENDED
5
ABORT_FROM_STARTING_GAME
6
MAIN_ADVENTURE
7
MAIN_ADVENTURE_SAVE_AND_EXIT_CHOICES
8
MAIN_ADVENTURE_SAVE_AND_EXIT_CHOICES_ENDED
9
MAIN_ADVENTURE_GAME_OVER_RETIRED
10
MAIN_ADVENTURE_GAME_OVER_ABANDONED
11
MAIN_ADVENTURE_HELP
Override tile
#
df.override_tile_type
Index
Value
0
OVERRIDE_CHAR
1
OVERRIDE_TILE
2
OVERRIDE_TOP_TILE
3
OVERRIDE_LOWER_TILE
4
OVERRIDE_TOP_LOWER_TILE
5
OVERRIDE_ANCHORED_TILE
6
OVERRIDE_TOP_ANCHORED_TILE
Patrol routes context
#
df.patrol_routes_context_type
Index
Value
-1
NONE
0
GIVING_SQUAD_PATROL_ORDER
Pattern
#
df.pattern_type
Index
Value
-1
NONE
0
MONOTONE
1
STRIPES
2
IRIS_EYE
3
SPOTS
4
PUPIL_EYE
5
MOTTLED
df.performance_event_type
Index
Value
-1
NONE
0
STORYTELLING_EVENT
1
POETRY_RECITAL
2
MUSIC_RECITAL
3
DANCE
4
SERMON_WORSHIP_HFID
5
SERMON_SPHERE
6
SERMON_PROMOTE_VALUE
7
SERMON_REFUSE_VALUE
df.performance_menu_choice_type
Index
Value
-1
NONE
0
TELL_STORY
1
RECITE_POEM
2
PERFORM_MUSIC
3
DANCE
4
STORY_SITES
5
STORY_PEOPLE
6
STORY_ENTITIES
7
STORY_SUBREGIONS
8
STORY_SITE
9
STORY_HF
10
STORY_ENTITY
11
STORY_SUBREGION
12
STORY_EVENT
13
POETRY_FORM
14
POETRY_COMPOSITION
15
MUSIC_FORM
16
MUSIC_COMPOSITION
17
MUSIC_ROLE
18
DANCE_FORM
19
DANCE_COMPOSITION
20
GIVE_SERMON
21
SERMON_HFIDS
22
SERMON_SPHERES
23
SERMON_PROMOTE_VALUES
24
SERMON_REFUSE_VALUES
25
SERMON_HFID
26
SERMON_SPHERE
27
SERMON_PROMOTE_VALUE
28
SERMON_REFUSE_VALUE
29
COMPOSE
30
COMPOSE_POEM
31
COMPOSE_POETIC_FORM_BY_INDEX
32
COMPOSE_MUSICAL_COMPOSITION
33
COMPOSE_MUSICAL_FORM_BY_INDEX
34
COMPOSE_CHOREOGRAPHY
35
COMPOSE_DANCE_FORM_BY_INDEX
36
WRITE
37
WRITE_TARGET
38
WRITE_FORM_BY_INDEX
39
WRITE_WC_BY_INDEX
df.performance_menu_mode_type
Index
Value
-1
NONE
0
START
1
STORY_TYPES
2
STORY_SITES
3
STORY_PEOPLE
4
STORY_ENTITIES
5
STORY_SUBREGIONS
6
STORY_EVENTS
7
POETRY_FORMS_PIECES
8
MUSIC_FORMS_PIECES
9
MUSIC_ROLES
10
DANCE_FORMS_PIECES
11
SERMON_TYPE
12
SERMON_HFID
13
SERMON_SPHERE
14
SERMON_PROMOTE_VALUE
15
SERMON_REFUSE_VALUE
16
COMPOSE_POEM
17
COMPOSE_MUSICAL_COMPOSITION
18
COMPOSE_CHOREOGRAPHY
19
WRITE_TARGET
20
WRITE_FORM_OR_WC
df.performance_participant_type
Index
Value
-1
NONE
0
STORYTELLER
1
POEM_RECITER
2
MUSICAL_VOICE
3
DANCER
4
SPECTATOR
5
INCIDENTAL_SPECTATOR
6
PREACHER
Personality facet
#
df.personality_facet_type
Index
Value
-1
NONE
0
LOVE_PROPENSITY
1
HATE_PROPENSITY
2
ENVY_PROPENSITY
3
CHEER_PROPENSITY
4
DEPRESSION_PROPENSITY
5
ANGER_PROPENSITY
6
ANXIETY_PROPENSITY
7
LUST_PROPENSITY
8
STRESS_VULNERABILITY
9
GREED
10
IMMODERATION
11
VIOLENT
12
PERSEVERENCE
13
WASTEFULNESS
14
DISCORD
15
FRIENDLINESS
16
POLITENESS
17
DISDAIN_ADVICE
18
BRAVERY
19
CONFIDENCE
20
VANITY
21
AMBITION
22
GRATITUDE
23
IMMODESTY
24
HUMOR
25
VENGEFUL
26
PRIDE
27
CRUELTY
28
SINGLEMINDED
29
HOPEFUL
30
CURIOUS
31
BASHFUL
32
PRIVACY
33
PERFECTIONIST
34
CLOSEMINDED
35
TOLERANT
36
EMOTIONALLY_OBSESSIVE
37
SWAYED_BY_EMOTIONS
38
ALTRUISM
39
DUTIFULNESS
40
THOUGHTLESSNESS
41
ORDERLINESS
42
TRUST
43
GREGARIOUSNESS
44
ASSERTIVENESS
45
ACTIVITY_LEVEL
46
EXCITEMENT_SEEKING
47
IMAGINATION
48
ABSTRACT_INCLINED
49
ART_INCLINED
Personality preference
#
df.personality_preference_type
Index
Value
0
Material
1
Pet
2
Food
3
Vermin
4
Item
5
Plant
6
Tree
7
Color
8
Shape
9
Sexual
Physical attribute
#
df.physical_attribute_type
Index
Value
0
STRENGTH
1
AGILITY
2
TOUGHNESS
3
ENDURANCE
4
RECUPERATION
5
DISEASE_RESISTANCE
Pitch choice
#
df.pitch_choice_type
Index
Value
-1
NONE
0
MEMBRANE_POSITION
1
SUBPART_CHOICE
2
KEYBOARD
3
STOPPING_FRET
4
STOPPING_AGAINST_BODY
5
STOPPING_HOLE
6
STOPPING_HOLE_KEY
7
SLIDE
8
HARMONIC_SERIES
9
VALVE_ROUTES_AIR
10
BP_IN_BELL
11
FOOT_PEDALS
Plant
#
df.plant_type
Index
Value
0
DRY_TREE
1
WET_TREE
2
DRY_PLANT
3
WET_PLANT
Plot role
#
df.plot_role_type
Index
Value
-1
None
0
Possible_Threat
1
Rebuffed
2
Source_Of_Funds
3
Source_Of_Funds_For_Master
4
Master
5
Suspected_Criminal
6
Asset
7
Lieutenant
8
Usable_Thief
9
Potential_Employer
10
Indirect_Director
11
Corrupt_Position_Holder
12
Delivery_Target
13
Handler
14
Usable_Assassin
15
Director
16
Enemy
17
Usable_Snatcher
18
Plot_Snatcher
19
Plot_Saboteur
20
Underworld_Contact
21
Possibly_Unknown_Director
Plot strategy
#
df.plot_strategy_type
Index
Value
-1
None
0
Corrupt_And_Pacify
1
Obey
2
Avoid
3
Use
4
Tax
5
Neutralize
6
Monitor
7
Work_If_Suited
8
Torment
Plot tax stage
#
df.plot_tax_stage_type
Index
Value
0
COUNTDOWN
1
COLLECTING
Pmd growth flag graphics
#
df.pmd_growth_flag_graphics_type
Index
Value
0
NONE
1
STANDARD_LEAVES
2
STANDARD_FRUIT_1
3
STANDARD_FLOWERS_1
4
STANDARD_FRUIT_2
5
STANDARD_FLOWERS_2
8
STANDARD_FRUIT_3
df.poetic_form_persona_type
Index
Value
0
Author
1
Soldier
2
Traveller
3
RelativeOfAuthor
4
PartyOfDebate
5
FictionalPoet
6
Histfig
7
Animal
Pole
#
df.pole_type
Index
Value
-1
None
0
North
1
South
2
Both
Position creation reason
#
df.position_creation_reason_type
Index
Value
0
force_of_argument
1
threat_of_violence
2
collaboration
3
wave_of_popular_support
4
as_a_matter_of_course
Prepare rod stage
#
df.prepare_rod_stage_type
Index
Value
0
LoadMusic
1
LoadObjects
2
SortText
3
SortLanguages
4
SortDescriptors
5
SortMaterialTemplates
6
SortInorganics
7
SortPlants
8
SortTissueTemplates
9
SortItems
10
SortBuildings
11
SortBodyDetailPlans
12
SortCreatureBodies
13
SortCreatureVariation
14
SortCreatures
15
SortEntities
16
SortReactions
17
SortInteractions
18
SortMusic
19
SortSound
20
ProcessLanguages
21
ProcessInorganics
22
ProcessPlants
23
ProcessItems
24
ProcessCreatures
25
ProcessEntities
26
ProcessReactions
27
ProcessInteractions
28
ProcessMusic
29
ProcessSound
30
FinalizeLanguages
31
FinalizeDescriptors
32
FinalizeMaterialTemplates
33
FinalizeInorganics
34
FinalizePlants
35
FinalizeTissueTemplates
36
FinalizeItems
37
FinalizeBuildings
38
FinalizeBodyDetailPlans
39
FinalizeCreatureVariation
40
FinalizeCreatures
41
FinalizeEntities
42
FinalizeReactions
43
FinalizeInteractions
44
FinalizeMusic
45
FinalizeSound
46
InitMaterialData
47
CustomInorganics
48
CustomPlants
49
CustomItems
50
CustomCreatures
51
CustomEntities
52
CustomReactions
53
CustomInteractions
54
FinalizeCustomObjects
55
Graphics
56
Done
Proj magic
#
df.proj_magic_type
Projectile
#
df.projectile_type
Index
Value
0
Item
1
Unit
2
Magic
Pronoun
#
df.pronoun_type
Index
Value
-2
unknown
-1
it
0
she
1
he
Reaction product
#
df.reaction_product_type
Index
Value
-1
NONE
0
item
1
improvement
Reaction reagent
#
df.reaction_reagent_type
Index
Value
-1
NONE
0
item
Record precision level
#
df.record_precision_level_type
Index
Value
-1
NONE
0
nearest_10
1
nearest_100
2
nearest_1000
3
nearest_10000
4
all_accurate
Region block event
#
df.region_block_event_type
Index
Value
-1
NONE
0
SphereField
Region permission
#
df.region_permission_type
Index
Value
0
ADVENTURE_MAIN
1
UNUSED11
2
UNUSED12
3
DWARF_MAIN
4
UNUSED0
5
UNUSED1
6
UNUSED2
7
UNUSED3
8
UNUSED4
9
UNUSED5
10
UNUSED6
11
UNUSED7
12
UNUSED8
13
UNUSED9
14
UNUSED10
Region weather
#
df.region_weather_type
Index
Value
0
CreepingGas
1
CreepingVapor
2
CreepingDust
3
FallingMaterial
Religious practice
#
df.religious_practice_type
Index
Value
-1
NONE
0
WORSHIP_HFID
1
RELIGION_ENID
Replacement method
#
df.replacement_method_type
Index
Value
-1
NONE
0
FADE
1
ROOT
Report zoom
#
df.report_zoom_type
Index
Value
0
Generic
1
Item
2
Unit
Reputation
#
df.reputation_type
Index
Value
-1
NONE
0
Hero
1
AnimalPartner
2
Brawler
3
Psycho
4
TradePartner
5
Friendly
6
Killer
7
Murderer
8
Comrade
9
RespectedGroup
10
HatedGroup
11
EnemyFighter
12
FriendlyFighter
13
Bully
14
Brigand
15
LoyalSoldier
16
Monster
17
Storyteller
18
Poet
19
Bard
20
Dancer
21
Quarreler
22
Flatterer
23
Hunter
24
ProtectorOfWeak
25
TreasureHunter
26
Thief
27
InformationSource
28
PreserverOfKnowledge
29
Intruder
30
Preacher
Request
#
df.request_type
Index
Value
0
DoGuildJobs
1
MakeWeapons
Research project
#
df.research_project_type
Index
Value
-1
None
0
PHILOSOPHY_FLAG
1
PHILOSOPHY_FLAG2
2
MATHEMATICS_FLAG
3
MATHEMATICS_FLAG2
4
HISTORY_FLAG
5
ASTRONOMY_FLAG
6
NATURALIST_FLAG
7
CHEMISTRY_FLAG
8
GEOGRAPHY_FLAG
9
MEDICINE_FLAG
10
MEDICINE_FLAG2
11
MEDICINE_FLAG3
12
ENGINEERING_FLAG
13
ENGINEERING_FLAG2
Resource allotment specifier
#
df.resource_allotment_specifier_type
Index
Value
0
CROP
1
STONE
2
METAL
3
WOOD
4
ARMOR_BODY
5
ARMOR_PANTS
6
ARMOR_GLOVES
7
ARMOR_BOOTS
8
ARMOR_HELM
9
CLOTHING_BODY
10
CLOTHING_PANTS
11
CLOTHING_GLOVES
12
CLOTHING_BOOTS
13
CLOTHING_HELM
14
WEAPON_MELEE
15
WEAPON_RANGED
16
ANVIL
17
GEMS
18
THREAD
19
CLOTH
20
LEATHER
21
QUIVER
22
BACKPACK
23
FLASK
24
BAG
25
TABLE
26
CABINET
27
CHAIR
28
BOX
29
BED
30
CRAFTS
31
MEAT
32
BONE
33
HORN
34
SHELL
35
TALLOW
36
TOOTH
37
PEARL
38
SOAP
39
EXTRACT
40
CHEESE
41
SKIN
42
POWDER
43
AMMO
44
UNUSED_44
45
UNUSED_45
46
UNUSED_46
47
UNUSED_47
48
UNUSED_48
49
UNUSED_49
50
UNUSED_50
51
UNUSED_51
52
UNUSED_52
53
UNUSED_53
54
UNUSED_54
55
UNUSED_55
56
UNUSED_56
57
UNUSED_57
58
UNUSED_58
59
UNUSED_59
60
UNUSED_60
61
UNUSED_61
62
UNUSED_62
63
UNUSED_63
64
UNUSED_64
65
UNUSED_65
66
UNUSED_66
67
UNUSED_67
68
UNUSED_68
69
UNUSED_69
70
UNUSED_70
71
UNUSED_71
72
UNUSED_72
73
UNUSED_73
74
UNUSED_74
75
UNUSED_75
76
UNUSED_76
77
UNUSED_77
78
UNUSED_78
79
UNUSED_79
80
UNUSED_80
81
UNUSED_81
82
UNUSED_82
83
UNUSED_83
84
UNUSED_84
85
UNUSED_85
86
UNUSED_86
87
UNUSED_87
88
UNUSED_88
89
UNUSED_89
90
UNUSED_90
91
UNUSED_91
92
UNUSED_92
93
UNUSED_93
94
UNUSED_94
95
UNUSED_95
96
UNUSED_96
97
UNUSED_97
98
UNUSED_98
99
UNUSED_99
Rider positions
#
df.rider_positions_type
Index
Value
0
STANDARD
1
CARRIED
2
WAGONPULL1
3
WAGONPULL2
4
WAGONLEADER
River flag
#
df.river_flag_type
Room flow shape
#
df.room_flow_shape_type
Index
Value
-1
NONE
0
RECTANGLE
1
WALL_FLOW
2
FLOOR_FLOW
Save game sort
#
df.save_game_sort_type
Index
Value
0
Name
1
Folder
Save
#
df.save_type
Index
Value
-1
NONE
0
ACTIVE
1
INACTIVE
2
MANUAL
3
AUTO
Scale construction
#
df.scale_construction_type
Index
Value
0
ByInterval
1
PerfectFifthJoinedPerfectFourth
2
PerfectFifthHalfMajorThird
3
TritoneHalfPercentFourth
4
PerfectFourthWholePerfectFourth
Scale naming
#
df.scale_naming_type
Index
Value
0
EveryNote
1
PreferredNotes
2
EveryNoteAfterConstructionByDegree
3
PreferredNoteAfterConstructionByDegree
Scale
#
df.scale_type
Index
Value
0
Octave
1
Variable
2
PerfectFourth
Schedule
#
df.schedule_type
Index
Value
0
Eat
1
Sleep
2
HangOut
3
TendShop
4
Patrol
5
Wander
6
Minister
Service order
#
df.service_order_type
Index
Value
-1
NONE
0
DRINK
1
ROOM_RENTAL
2
EXTEND_ROOM_RENTAL
Set image
#
df.set_image_type
Index
Value
-1
NONE
0
ART_IMAGE
1
WORD
2
SHAPE
3
DOT
4
NUMERAL
Setting difficulty economy
#
df.setting_difficulty_economy_type
Index
Value
-1
None
0
Normal
1
Hard
2
Custom
Setting difficulty enemies
#
df.setting_difficulty_enemies_type
Index
Value
-1
None
0
Off
1
Normal
2
Hard
3
Custom
Settings context
#
df.settings_context_type
Index
Value
-1
NONE
0
OUTSIDE_PLAY
1
FORT_MODE
2
ADVENTURE_MODE
Settings tab
#
df.settings_tab_type
Index
Value
-1
NONE
0
VIDEO
1
AUDIO
2
GAME
3
KEYBINDINGS
4
ANNOUNCEMENTS
5
DIFFICULTY
Setup adventure
#
df.setup_adventure_type
Index
Value
-1
NONE
0
DIFFICULTY
1
RACE
2
SUBRACE
3
NEMESIS
4
ENTITY
5
DOING_SUB
6
SUB_SKILLS
7
SUB_APPEARANCE
8
SUB_PERSONALITY
9
SUB_BACKGROUND
10
SUB_EQUIPMENT
11
SUB_MOUNTS_AND_PETS
12
FINAL_CONFIRMATION
Shop
#
df.shop_type
Index
Value
0
GeneralStore
1
CraftsMarket
2
ClothingShop
3
ExoticClothingShop
Siegeengine
#
df.siegeengine_type
Index
Value
0
Catapult
1
Ballista
Simple action
#
df.simple_action_type
Index
Value
0
carouse
1
purchase_well_crafted_equipment
2
purchase_finely_crafted_equipment
3
purchase_superior_equipment
4
purchase_exceptional_equipment
5
purchase_masterwork_equipment
6
performe_horrible_experiments
Site architecture change
#
df.site_architecture_change_type
Index
Value
-1
NONE
0
DOMINANT_ENTITY
1
SRB_RUINED
2
SRP_RUINED
3
GENERALIZED_DAMAGE
4
GENERALIZED_DEATH
Site building profile
#
df.site_building_profile_type
Index
Value
-1
NONE
0
AB
1
SRB
Site dispute
#
df.site_dispute_type
Index
Value
0
Territory
1
WaterRights
2
GrazingRights
3
FishingRights
4
RightsOfWay
5
LivestockOwnership
Site flag
#
df.site_flag_type
Index
Value
0
HIDDEN
1
RUINED
2
IGNORED_BY_LEGENDS
3
HAS_MARKET
4
VISITED
5
ACTIVE
6
LOADED
7
SUBORDINATE
8
PASSED_FIRST_REALIZATION
9
SETTLED
10
COMPLETELY_SUPERCEDED
Site graphics tile
#
df.site_graphics_tile_type
Index
Value
-1
NONE
0
CROPS
1
CROPS_FALLOW
2
MEADOW
3
PASTURE
4
INNER_YARD
5
ORCHARD
6
SOLID_BUILDINGS
7
BUILDINGS_ROAD_NSWE
8
BUILDINGS_ROAD_SWE
9
BUILDINGS_ROAD_NWE
10
BUILDINGS_ROAD_NSE
11
BUILDINGS_ROAD_NSW
12
BUILDINGS_ROAD_NS
13
BUILDINGS_ROAD_NW
14
BUILDINGS_ROAD_NE
15
BUILDINGS_ROAD_SW
16
BUILDINGS_ROAD_SE
17
BUILDINGS_ROAD_WE
18
BUILDINGS_ROAD_N
19
BUILDINGS_ROAD_S
20
BUILDINGS_ROAD_W
21
BUILDINGS_ROAD_E
22
ISOLATED_BUILDING
23
SPECIAL_BUILDING_11
24
SPECIAL_BUILDING_21_W
25
SPECIAL_BUILDING_21_E
26
SPECIAL_BUILDING_12_N
27
SPECIAL_BUILDING_12_S
28
SPECIAL_BUILDING_22_NW
29
SPECIAL_BUILDING_22_NE
30
SPECIAL_BUILDING_22_SW
31
SPECIAL_BUILDING_22_SE
32
PLAZA
33
DIRT_FIELD
34
ROAD_PAVED_NSWE
35
ROAD_PAVED_SWE
36
ROAD_PAVED_NWE
37
ROAD_PAVED_NSE
38
ROAD_PAVED_NSW
39
ROAD_PAVED_NS
40
ROAD_PAVED_NW
41
ROAD_PAVED_NE
42
ROAD_PAVED_SW
43
ROAD_PAVED_SE
44
ROAD_PAVED_WE
45
ROAD_PAVED_N
46
ROAD_PAVED_S
47
ROAD_PAVED_W
48
ROAD_PAVED_E
49
ROAD_DIRT_NSWE
50
ROAD_DIRT_SWE
51
ROAD_DIRT_NWE
52
ROAD_DIRT_NSE
53
ROAD_DIRT_NSW
54
ROAD_DIRT_NS
55
ROAD_DIRT_NW
56
ROAD_DIRT_NE
57
ROAD_DIRT_SW
58
ROAD_DIRT_SE
59
ROAD_DIRT_WE
60
ROAD_DIRT_N
61
ROAD_DIRT_S
62
ROAD_DIRT_W
63
ROAD_DIRT_E
64
BROOK
65
RIVER
66
CASTLE
67
CASTLE_WALL_NSWE
68
CASTLE_WALL_SWE
69
CASTLE_WALL_NWE
70
CASTLE_WALL_NSE
71
CASTLE_WALL_NSW
72
CASTLE_WALL_NS
73
CASTLE_WALL_NW
74
CASTLE_WALL_NE
75
CASTLE_WALL_SW
76
CASTLE_WALL_SE
77
CASTLE_WALL_WE
78
CASTLE_KEEP
79
WOODEN_WALL_NSWE
80
WOODEN_WALL_SWE
81
WOODEN_WALL_NWE
82
WOODEN_WALL_NSE
83
WOODEN_WALL_NSW
84
WOODEN_WALL_NS
85
WOODEN_WALL_NW
86
WOODEN_WALL_NE
87
WOODEN_WALL_SW
88
WOODEN_WALL_SE
89
WOODEN_WALL_WE
90
WOODEN_KEEP
91
BRIDGE_BROOK_WE
92
BRIDGE_BROOK_NS
93
BRIDGE_RIVER_WE
94
BRIDGE_RIVER_NS
95
GATE_NS
96
GATE_WE
97
WOODEN_GATE_TOWER
98
STONE_GATE_TOWER
99
GREAT_DARK_TOWER
100
GREAT_DARK_TOWER_00
101
GREAT_DARK_TOWER_10
102
GREAT_DARK_TOWER_20
103
GREAT_DARK_TOWER_01
104
GREAT_DARK_TOWER_11
105
GREAT_DARK_TOWER_21
106
GREAT_DARK_TOWER_02
107
GREAT_DARK_TOWER_12
108
GREAT_DARK_TOWER_22
109
DARK_TOWER
110
TRENCH_NSWE
111
TRENCH_SWE
112
TRENCH_NWE
113
TRENCH_NSE
114
TRENCH_NSW
115
TRENCH_NS
116
TRENCH_NW
117
TRENCH_NE
118
TRENCH_SW
119
TRENCH_SE
120
TRENCH_WE
121
TRENCH_N
122
TRENCH_S
123
TRENCH_W
124
TRENCH_E
125
TRENCH
126
HILLOCK_HOUSE
127
HILLOCK_HALL
128
HILLOCK_TAVERN
129
HILLOCK_CIVIC
130
TREE_RESIDENTIAL
131
TREE_HOME
132
TREE_INDUSTRY
133
TREE_MARKET
134
TREE_INN
135
TREE_LIBRARY
136
TREE_BUILDING
137
TOWER_UNDEAD
138
BUILDING
139
VAULT
140
VAULT_00
141
VAULT_10
142
VAULT_20
143
VAULT_01
144
VAULT_11
145
VAULT_21
146
VAULT_02
147
VAULT_12
148
VAULT_22
149
MYTHICAL_PALACE
150
MYTHICAL_DUNGEON
151
MYTHICAL_LAIR
Site realization building facing
#
df.site_realization_building_facing_type
Index
Value
-1
NONE
0
UP
1
RIGHT
2
DOWN
3
LEFT
Site realization building
#
df.site_realization_building_type
Index
Value
-1
NONE
0
cottage_plot
1
castle_wall
2
castle_tower
3
castle_courtyard
4
house
5
temple
6
tomb
7
shop_house
8
warehouse
9
market_square
10
pasture
11
waste
12
courtyard
13
well
14
vault
15
great_tower
16
trenches
17
tree_house
18
hillock_house
19
mead_hall
20
fortress_entrance
21
library
22
tavern
23
counting_house
24
guild_hall
25
city_tower
26
shrine
27
meadow
28
dormitory
29
dininghall
30
necromancer_tower
31
barrow
32
mythical_palace
33
mythical_dungeon
34
mythical_lair
Site realization plot
#
df.site_realization_plot_type
Index
Value
0
Crops1
1
Crops2
2
Crops3
3
Meadow
4
Pasture
5
Orchard
6
Woodland
7
Waste
8
Yard
Site search result
#
df.site_search_result_type
Index
Value
-1
NONE
0
FoundNothing
Site shop
#
df.site_shop_type
Index
Value
-1
NONE
0
GeneralImports
1
FoodImports
2
ClothingImports
3
Cloth
4
Leather
5
WovenClothing
6
LeatherClothing
7
BoneCarver
8
GemCutter
9
Weaponsmith
10
Bowyer
11
Blacksmith
12
Armorsmith
13
MetalCraft
14
LeatherGoods
15
Carpenter
16
StoneFurniture
17
MetalFurniture
18
ImportedGoodsMarket
19
ImportedFoodMarket
20
ImportedClothingMarket
21
MeatMarket
22
FruitAndVegetableMarket
23
CheeseMarket
24
ProcessedGoodsMarket
Site underground layer
#
df.site_underground_layer_type
Index
Value
-1
NONE
0
CATACOMBS
1
DUNGEON
2
SEWERS
3
PITS
4
PITS_TOWER
5
PITS_INDUSTRIAL
6
PITS_LIVING
7
CIVILIZED
8
CIVILIZED_LIVING
9
CIVILIZED_INDUSTRIAL
10
CIVILIZED_CONNECTION_FARMING
11
CIVILIZED_CONNECTION_FORTRESS
12
HIVE
13
HIVE_NATURAL_CAVE_CONNECTION
14
HIVE_LIVING
15
HIVE_TROPHY
16
HIVE_TRAPS
17
HIVE_BROOD
18
HIVE_ANIMALS
19
HIVE_COMPOST
20
CIVILIZED_GUILD_QUARTER
21
CIVILIZED_MERCHANT_QUARTER
Slab engraving
#
df.slab_engraving_type
Index
Value
-1
Slab
0
Memorial
6
Secrets
7
FoodImportsSign
8
ClothingImportsSign
9
GeneralImportsSign
10
ClothShopSign
11
LeatherShopSign
12
WovenClothingShopSign
13
LeatherClothingShopSign
14
BoneCarverShopSign
15
GemCutterShopSign
16
WeaponsmithShopSign2
17
BowyerShopSign
18
BlacksmithShopSign
19
ArmorsmithShopSign2
20
MetalCraftShopSign
21
LeatherGoodsShopSign
22
CarpenterShopSign
23
StoneFurnitureShopSign
24
MetalFurnitureShopSign
25
TavernSign
26
DemonIdentity
Soldier mood
#
df.soldier_mood_type
Index
Value
-1
None
0
MartialTrance
1
Enraged
2
Tantrum
3
Depressed
4
Oblivious
Sound flag
#
df.sound_flag_type
Index
Value
0
GENERATED
1
SAVAGE_AREA
Sound indicator
#
df.sound_indicator_type
Index
Value
-1
NONE
0
MOVEMENT
1
COMBAT
2
VOCALIZATION
3
GRINDING_MECHANISM
4
STORYTELLING
5
POEM_RECITATION
6
MUSICAL_VOICE
7
DANCING
8
PREACHING
Sound production
#
df.sound_production_type
Index
Value
-1
NONE
0
PLUCKED_BY_BP
1
PLUCKED
2
BOWED
3
STRUCK_BY_BP
4
STRUCK
5
VIBRATE_BP_AGAINST_OPENING
6
BLOW_AGAINST_FIPPLE
7
BLOW_OVER_OPENING_SIDE
8
BLOW_OVER_OPENING_END
9
BLOW_OVER_SINGLE_REED
10
BLOW_OVER_DOUBLE_REED
11
BLOW_OVER_FREE_REED
12
STRUCK_TOGETHER
13
SHAKEN
14
SCRAPED
15
FRICTION
16
RESONATOR
17
BAG_OVER_REED
18
AIR_OVER_REED
19
AIR_OVER_FREE_REED
20
AIR_AGAINST_FIPPLE
Specialattack
#
df.specialattack_type
Index
Value
-1
NONE
0
INJECT_EXTRACT
1
SUCK_BLOOD
2
INTERACTION
Specific ref
#
df.specific_ref_type
Index
Value
-1
NONE
0
BUILDING
1
UNIT
2
JOB
3
ACTIVITY
4
ITEM_GENERAL
5
EFFECT
6
VERMIN_EVENT
7
VERMIN_ESCAPED_PET
8
ENTITY
9
PLOT_INFO
10
VIEWSCREEN
11
UNIT_ITEM_WRESTLE
12
NULL_REF
13
HIST_FIG
14
SITE
15
ARTIFACT
16
ITEM_IMPROVEMENT
17
COIN_FRONT
18
COIN_BACK
19
DETAIL_EVENT
20
SUBREGION
21
FEATURE_LAYER
22
ART_IMAGE
23
CREATURE_DEF
24
ENTITY_ART_IMAGE
25
ABSTRACT_BUILDING
26
ENTITY_POPULATION
27
BREED
Sphere
#
df.sphere_type
Index
Value
-1
NONE
0
AGRICULTURE
1
ANIMALS
2
ART
3
BALANCE
4
BEAUTY
5
BIRTH
6
BLIGHT
7
BOUNDARIES
8
CAVERNS
9
CHAOS
10
CHARITY
11
CHILDREN
12
COASTS
13
CONSOLATION
14
COURAGE
15
CRAFTS
16
CREATION
17
DANCE
18
DARKNESS
19
DAWN
20
DAY
21
DEATH
22
DEFORMITY
23
DEPRAVITY
24
DISCIPLINE
25
DISEASE
26
DREAMS
27
DUSK
28
DUTY
29
EARTH
30
FAMILY
31
FAME
32
FATE
33
FERTILITY
34
FESTIVALS
35
FIRE
36
FISH
37
FISHING
38
FOOD
39
FORGIVENESS
40
FORTRESSES
41
FREEDOM
42
GAMBLING
43
GAMES
44
GENEROSITY
45
HAPPINESS
46
HEALING
47
HOSPITALITY
48
HUNTING
49
INSPIRATION
50
JEALOUSY
51
JEWELS
52
JUSTICE
53
LABOR
54
LAKES
55
LAWS
56
LIES
57
LIGHT
58
LIGHTNING
59
LONGEVITY
60
LOVE
61
LOYALTY
62
LUCK
63
LUST
64
MARRIAGE
65
MERCY
66
METALS
67
MINERALS
68
MISERY
69
MIST
70
MOON
71
MOUNTAINS
72
MUCK
73
MURDER
74
MUSIC
75
NATURE
76
NIGHT
77
NIGHTMARES
78
OATHS
79
OCEANS
80
ORDER
81
PAINTING
82
PEACE
83
PERSUASION
84
PLANTS
85
POETRY
86
PREGNANCY
87
RAIN
88
RAINBOWS
89
REBIRTH
90
REVELRY
91
REVENGE
92
RIVERS
93
RULERSHIP
94
RUMORS
95
SACRIFICE
96
SALT
97
SCHOLARSHIP
98
SEASONS
99
SILENCE
100
SKY
101
SONG
102
SPEECH
103
STARS
104
STORMS
105
STRENGTH
106
SUICIDE
107
SUN
108
THEFT
109
THRALLDOM
110
THUNDER
111
TORTURE
112
TRADE
113
TRAVELERS
114
TREACHERY
115
TREES
116
TRICKERY
117
TRUTH
118
TWILIGHT
119
VALOR
120
VICTORY
121
VOLCANOS
122
WAR
123
WATER
124
WEALTH
125
WEATHER
126
WIND
127
WISDOM
128
WRITING
129
YOUTH
Spoor
#
df.spoor_type
Index
Value
-1
NONE
0
BROKEN_VEGETATION
1
HFID_COMBINEDCASTE_BP
2
ITEMT_ITEMST_ORIENT
3
MESS
df.squad_civilian_uniform_type
Index
Value
-1
None
0
Regular
1
Civilian
Squad equipment context
#
df.squad_equipment_context_type
Index
Value
-1
NONE
0
FROM_SQUAD_MENU
Squad event
#
df.squad_event_type
Index
Value
-1
None
0
Order
1
Barracks
2
Specific
Squad order
#
df.squad_order_type
Index
Value
0
MOVE
1
KILL_LIST
2
DEFEND_BURROWS
3
PATROL_ROUTE
4
TRAIN
5
DRIVE_ENTITY_OFF_SITE
6
CAUSE_TROUBLE_FOR_ENTITY
7
KILL_HF
8
DRIVE_ARMIES_FROM_SITE
9
RETRIEVE_ARTIFACT
10
RAID_SITE
11
RESCUE_HF
Squad schedule context
#
df.squad_schedule_context_type
Index
Value
-1
NONE
0
FROM_SQUAD_MENU
Squad selector context
#
df.squad_selector_context_type
Index
Value
-1
NONE
0
ZONE_BARRACKS_ASSIGNMENT
1
ZONE_ARCHERY_RANGE_ASSIGNMENT
Squad sleep option
#
df.squad_sleep_option_type
Index
Value
-1
None
0
AnywhereAtWill
1
InBarracksAtWill
2
InBarracksAtNeed
Squad water level
#
df.squad_water_level_type
Index
Value
-1
None
0
NoWater
1
Water
2
AnyDrink
Standing orders category
#
df.standing_orders_category_type
Index
Value
-1
NONE
0
AUTOMATED_WORKSHOPS
1
HAULING
2
REFUSE_AND_DUMPING
3
AUTOMATIC_FORBIDDING
4
CHORES
5
OTHER
Statue generic event
#
df.statue_generic_event_type
Index
Value
-1
NONE
0
BASE
1
DUEL
2
TRIUMPH
3
CIVILIZED
4
STRIKE_DOWN
5
SHOT
6
ITEM_CREATION
7
BATTLE
8
SITE
Stock pile pointer
#
df.stock_pile_pointer_type
Index
Value
-1
NONE
0
ANIMAL_EMPTY_CAGES
1
ANIMAL_EMPTY_ANIMAL_TRAPS
2
FOOD_PREPARED_FOOD
3
REFUSE_ROTTEN_RAW_HIDE
4
REFUSE_UNROTTEN_RAW_HIDE
5
WEAPON_USABLE
6
WEAPON_NON_USABLE
7
ARMOR_USABLE
8
ARMOR_NON_USABLE
Stockpile link adding
#
df.stockpile_link_adding_type
Index
Value
0
TAKE_FROM
1
GIVE_TO
2
EXCHANGE
Stockpile link context
#
df.stockpile_link_context_type
Index
Value
-1
NONE
0
STOCKPILE
1
WORKSHOP
2
HAULING_STOP
Stockpile tools context
#
df.stockpile_tools_context_type
Index
Value
-1
NONE
0
STOCKPILE
Stone use category
#
df.stone_use_category_type
Index
Value
-1
NONE
0
ECONOMIC
1
OTHER
Story frame relation
#
df.story_frame_relation_type
Index
Value
-1
NONE
0
CAUSE
1
SEQUENCE
2
CONCURRENT
Strain
#
df.strain_type
Index
Value
-1
NONE
0
BENDING
1
SHEAR
2
TORSION
3
IMPACT
4
TENSILE
5
COMPRESSIVE
Stratus
#
df.stratus_type
Index
Value
0
stratus_none
1
stratus_alto
2
stratus_proper
3
stratus_nimbus
Sunrise
#
df.sunrise_type
Index
Value
-1
None
0
East
1
West
Talk choice
#
df.talk_choice_type
Index
Value
0
Greet
1
Nevermind
2
Trade
3
Join
4
AskAboutSurroundings
5
Goodbye
6
Building
7
Family
8
Profession
9
SleepPermission
10
AccuseNightCreature
11
AskAboutProblems
12
BringUpIncident
13
SpreadRumor
14
GreetReply
15
GreetReplyAbort
16
GreetReplyImpersonateGod
17
BringUpSpecificIncident
18
StateGeneralSituation
19
GoodbyeReply
20
ReturnToCurrent
21
ReturnToMain
22
AskAudienceCourseOfAction
23
AskForMySuggestedCoureseOfAction
24
JoinForInsurrection
25
JoinForRescue
26
StateOpinion
27
RespondJoinForInsurrection
28
GeneralCompanionReaffirm
29
SleepPermissionGrant
30
SleepPermissionDeny
31
SleepInterrupt
32
JoinAdventure
33
JoinGuide
34
RespondJoinAdventure
35
RespondJoinGuide
36
OfferCondolences
37
StateDidNotKnowTopicHf
38
CouldTryTravelingToSite
39
CouldTryTalkingToHf
40
AskToBeRescued
41
AskWhatHappened
42
JoinToBeRescued
43
DoNotRemember
44
RespondJoinToBeRescued
45
HaveNoFamily
46
StateHfLocation
47
HaveToTalkToSomebodyOlder
48
CanDoBusinessIfComeCloser
49
DoBusiness
50
ComeToStoreLater
51
ComeToMarketLater
52
TryAShopkeeper
53
SaySomethingAboutLocalArea
54
AskWhenIveReturnedHome
55
TalkAboutRandomFamilyMember
56
StateAgeEmphatically
57
StateRandomProfessionFact
58
AnnounceNightCreatureStatus
59
StateIncredulity
60
BypassGreeting
61
CeaseHostilitiesRequest
62
DemandYield
63
MarketBanter
64
YieldInTerror
65
Yield
66
EmotionalOutburstFail
67
EmotionalOutburstBreakingPoint
68
EmotionalOutburstMajor
69
EmotionalOutburstMinor
70
EmotionalOutburstNegated
71
FleeConflictInTerror
72
FleeConflict
73
BringUpAgreement
74
SummarizeTroubles
75
AskAboutSpecificTrouble
76
AskForDirections
77
AskForDirectionsToSite
78
AskForDirectionsToHf
79
JoinGuideToSite
80
JoinGuideToHf
81
ProvideSpecificSiteLocation
82
ProvideSpecificHfLocation
83
YouFoundMe
84
HfIsDead
85
RecommendGuide
86
ProfessTotalIgnorance
87
ProvideInformationAboutStateBuilding
88
FavorRequestDemandOrder
89
AskToWait
90
AskToFollow
91
SorryOtherwiseOccupied
92
ComplyWithOrder
93
AgreeToFollow
94
PersonalBarter
95
CanDoPersonalBarterIfComeCloser
96
DoPersonalBarter
97
CeaseHostilities
98
RefuseToCeaseHostilitiesArena
99
RefuseToCeaseHostilities
100
RefuseToYieldArena
101
RefuseToYield
102
BragAboutPastViolentActs
103
DiscussDiplomacyState
104
ClaimSiteForOwnEntity
105
LairHunter
106
AskForSquadTask
107
AskToJoinSquad
108
AcceptIntoSquad
109
EnjoySquadDowntime
110
GiveiDipstateSquadOrder
111
WelcomeSelfToNewHome
112
RespondJoinForRescue
113
AskWhyListenerIsTraveling
114
ExplainCurrentJourney
115
AskAboutDominantEntity
116
ComplainAboutAgreement
117
CancelAgreement
118
DiscussConflict
119
SummarizeEntityViews
120
AskAboutEntityHoldOverTheirLands
121
AskAboutPositionOfEnemyForces
122
AskAboutNonDominantSiteClaimants
123
AskAboutRefugees
124
AskAboutSiteTradePartners
125
SaySomethingAboutSiteTradePartners
126
RaiseAlarm
127
DemandItemDrop
128
AgreeToComplyWithDemand
129
RefuseToComplyWithDemand
130
WhereIsItem
131
DemandTributeForEntity
132
AgreeToGiveTributeToEntity
133
RefuseToGiveTributeToEntity
134
OfferTributeToEntity
135
AgreeToAcceptTributeFromEntity
136
RefuseToAcceptTributeFromEntity
137
CancelTributeToEntity
138
OfferPeace
139
AgreeToMakePeaceWithEntity
140
RefuseToMakePeaceWithEntity
141
ComeToDepotLater
142
AstonishmentAtSeeingHf
143
CommentOnWeather
144
CommentOnNature
145
SummarizeEntityHoldOverTheirLands
146
SummarizeEntityLocalForceDisposition
147
SummarizeNonDominantSiteClaimants
148
SummarizeRefugeesOfCurrentOccupation
149
YouSoundLikeATroublemaker
150
AskToTakeChildIn
151
AgreeToTakeChildIn
152
RefuseToTakeChildIn
153
KickOutOfSquad
154
InviteToJoinSquad
155
AcceptInvitationToJoinSquad
156
RefuseToSharePersonalInformation
157
RefuseInvitationToJoinSquad
158
RefuseEntryIntoSquad
159
OfferOwnPosition
160
AgreeToAcceptPositionFromSpeaker
161
RefuseToAcceptPositionFromSpeaker
162
InvokeTrueNameToBanish
163
InvokeTrueNameToForceServitude
164
GrovelBeforeNewMaster
165
GoToDemandItemScreen
166
GiveSquadTaskReport
167
OfferEncouragement
168
PraiseForCompletingSquadTask
169
AskAboutSomebody
170
AskAboutHf
171
ProvideOpinionOfHf
172
AskAboutCurrentState
173
StateRandomThought
174
RequestServicesOfAb
175
ListServicesOfStateAb
176
OrderDrinkOfStateServices
177
RoomRentalOfStateServices
178
ExtendRoomRentalOfStateServices
179
ConfirmServiceOrder
180
JoinEntertain
181
RespondJoinEntertain
182
AskToJoinTroupe
183
AcceptIntoTroupe
184
RefuseEntryIntoTroupe
185
InviteToJoinTroupe
186
AcceptInvitationToJoinTroupe
187
RefuseInvitationToJoinTroupe
188
KickOutOfTroupe
189
CreateTroupe
190
LeaveTroupe
191
YellOutServiceOrder
192
PendingService
193
NoServicesAvailable
194
BothMustBeAtLocationToServe
195
DontWorkAtLocation
196
VolunteerCurrentState
197
VolunteerValue
198
StateValue
199
MentionServices
200
ProvideSpecificAbLocation
201
ArgueValue
202
FlatterArgument
203
DismissArgument
204
RespondPassivelyArgument
205
AcquiesceToValueArgument
206
DerideFlattery
207
ExpressOutrageOverDismissal
208
PressValueArgument
209
DropArgument
210
AskForPersonalEnidOccupation
211
AskForEntireEntityEnidOccupation
212
GrantPersonalOccupation
213
RefusePersonalOccupation
214
GrantEntireEntityOccupation
215
RefuseEntireEntityOccupation
216
GiveSquadOrder
217
DiscussMissingArtifact
218
PraiseForReturningItem
219
ProvideLocalBldLocation
220
ShoutBeliefStoryFrame
221
TalkAboutFamilyClan
222
SuggestItemTrade
223
AcceptItemTradeRefusal
224
InterrogateIdentityForSiteClearance
225
Interrogate
226
FishForMaster
227
FishForPlots
228
GiveUpRandomMaster
229
GiveUpRandomPlot
230
RefuseToAnswerInterrogation
231
Flatter
232
Pacify
233
TellJoke
234
DerideCalming
235
AcceptCompliment
236
AcceptCalming
237
DidNotNeedCalming
238
ApproveJoke
239
RejectJoke
240
ImpatientGoodbye
241
RejectCompliment
242
RejectCalming
243
MockRepeatedPersuadeFailure
244
MockRepeatedIntimidateFailure
245
NamePet
246
GiftAPet
247
GiftSpecificPet
248
HorrifiedByPetGift
249
ThankForPetGift
250
OfferService
251
LayQuestToRetrieveArtifact
252
GeneralChargeToServeSphere
253
ExhortToFinishCurrentQuest
Talk line
#
df.talk_line_type
Index
Value
-1
NONE
0
Greet
1
WeightMoney1
2
WeightMoney2
3
Weight1
4
Weight2
5
Money1
6
Money2
7
Trade
8
Offer
9
Seize
10
OfferJoke
11
SeizeJoke
12
NoGoods1
13
NoGoods2
14
FortNone1
15
FortNone2
16
TraderNone1
17
TraderNone2
18
AnimalTreeReject
19
AnimalReject
20
TreeReject
21
ICannotAfford
22
YouCannotAfford
23
Haggle
24
CounterOffer
25
CouldNotFindCounterOffer1
26
CouldNotFindCounterOffer2
27
HarshGreet
28
NoMoreTradeHaggleFailure
29
LiveAnimalReject
30
ReceivedGift
31
WeightMoney
32
Weight
33
Money
34
NoGoods
35
FortNone
36
TraderNone
Task
#
df.task_type
Index
Value
-1
NONE
0
hire_plot_actor
1
satisfy_agreement
2
send_message
3
delegate_plot
Temp diet info
#
df.temp_diet_info_type
Index
Value
-1
NONE
0
BLOOD
1
SLIME
2
VOMIT
3
ICHOR
4
PUS
5
GOO
6
GRIME
7
FILTH
Textbox
#
df.textbox_type
Index
Value
0
FILTER
1
NAME
2
NONE
Theft method
#
df.theft_method_type
Index
Value
0
Theft
1
Confiscated
2
Looted
3
Recovered
Timbre
#
df.timbre_type
Index
Value
0
CLEAR
1
NOISY
2
FULL
3
THIN
4
ROUND
5
SHARP
6
SMOOTH
7
CHOPPY
8
STEADY
9
EVOLVING
10
STRONG
11
DELICATE
12
BRIGHT
13
GRACEFUL
14
SPARSE
15
BREATHY
16
STRAINED
17
BROAD
18
LIGHT
19
MELLOW
20
WOBBLING
21
FOCUSED
22
EVEN
23
FLUID
24
VIBRATING
25
QUAVERING
26
EERIE
27
FRAGILE
28
BRITTLE
29
PURE_
30
PIERCING
31
STRIDENT
32
WAVERING
33
HARSH
34
REEDY
35
NASAL
36
BUZZY
37
ROUGH
38
WARM
39
RUGGED
40
HEAVY
41
FLAT
42
DARK
43
CRISP
44
SONOROUS
45
WATERY
46
GENTLE
47
SLICING
48
LIQUID
49
RAUCOUS
50
BREEZY
51
RASPY
52
WISPY
53
SHRILL
54
MUDDY
55
RICH
56
DULL
57
FLOATING
58
RINGING
59
RESONANT
60
SWEET
61
RIPPLING
62
SPARKLING
Timed event
#
df.timed_event_type
Index
Value
0
Caravan
1
Migrants
2
Diplomat
3
FeatureAttack
4
Megabeast
5
WildlifeCurious
6
WildlifeMischievous
7
WildlifeFlier
8
NightCreature
9
TributeCaravan
Tissue shape
#
df.tissue_shape_type
Index
Value
-1
NONE
0
LAYER
1
STRANDS
2
FEATHERS
3
SCALES
4
CUSTOM
Tissue style
#
df.tissue_style_type
Index
Value
-1
NONE
0
NEATLY_COMBED
1
BRAIDED
2
DOUBLE_BRAIDS
3
PONY_TAILS
4
CLEAN_SHAVEN
df.tooltip_type
Index
Value
-1
NONE
0
REPLACE_MINIMAP
1
ABOVE
2
BELOW
Topic
#
df.topic_type
Index
Value
-1
None
0
ResearchProject
Town labor
#
df.town_labor_type
Index
Value
-1
NONE
0
CLOTH
1
TANNING
2
CLOTHING_CLOTH
3
CLOTHING_LEATHER
4
CRAFTS_BONE_CARVER
5
GEM_CUTTER
6
METAL_WEAPON_SMITH
7
WOOD_WEAPON_SMITH
8
BLACK_SMITH
9
METAL_ARMOR_SMITH
10
METAL_CRAFTER
11
LEATHER_ACCESSORIES
12
FURNITURE_WOOD
13
FURNITURE_STONE
14
FURNITURE_METAL
Trap
#
df.trap_type
Index
Value
-1
NONE
0
Lever
1
PressurePlate
2
CageTrap
3
StoneFallTrap
4
WeaponTrap
5
TrackStop
Travel log itinerary
#
df.travel_log_itinerary_type
Index
Value
0
PRAY
1
STUDY
2
RELAX
3
PERFORM
4
SLAY_BEASTS
5
WORK_AS_PERFORMER
6
WORK_AS_MERCENARY
7
WORK_AS_SCHOLAR
8
DIPLOMACY
9
SEEKING_SANCTUARY
10
ASKING_QUESTIONS
Tree house
#
df.tree_house_type
Index
Value
-1
NONE
0
TreeHouse
1
HomeTree
2
ShapingTree
3
MarketTree
4
Tavern
5
Library
6
CountingHouse
7
Guildhall
8
Tower
Tree leaf tile
#
df.tree_leaf_tile_type
Index
Value
-1
NONE
0
TREE_TWIGS
1
TREE_TWIGS_FULL_1
2
TREE_TWIGS_FULL_2
3
TREE_TWIGS_FULL_3
4
TREE_TWIGS_FULL_4
5
TREE_TWIGS_FULL_N
6
TREE_TWIGS_FULL_S
7
TREE_TWIGS_FULL_W
8
TREE_TWIGS_FULL_E
9
TREE_TWIGS_FULL_NW
10
TREE_TWIGS_FULL_NE
11
TREE_TWIGS_FULL_SW
12
TREE_TWIGS_FULL_SE
13
TREE_TWIGS_N_S_W_E
14
TREE_TWIGS_S_W_E
15
TREE_TWIGS_N_W_E
16
TREE_TWIGS_N_S_E
17
TREE_TWIGS_N_S_W
18
TREE_TWIGS_N_S
19
TREE_TWIGS_N_W
20
TREE_TWIGS_N_E
21
TREE_TWIGS_S_W
22
TREE_TWIGS_S_E
23
TREE_TWIGS_W_E
24
TREE_TWIGS_N
25
TREE_TWIGS_S
26
TREE_TWIGS_W
27
TREE_TWIGS_E
28
OVERLEAVES_TRUNK_N_S_E
29
OVERLEAVES_TRUNK_N_S_W
30
OVERLEAVES_TRUNK_N_W_E
31
OVERLEAVES_TRUNK_S_W_E
32
OVERLEAVES_TRUNK_N_W
33
OVERLEAVES_TRUNK_N_E
34
OVERLEAVES_TRUNK_S_W
35
OVERLEAVES_TRUNK_S_E
36
OVERLEAVES_TRUNK_N_S
37
OVERLEAVES_TRUNK_E_W
38
OVERLEAVES_TRUNK_N
39
OVERLEAVES_TRUNK_S
40
OVERLEAVES_TRUNK_W
41
OVERLEAVES_TRUNK_E
42
OVERLEAVES_TRUNK_N_S_E_W
43
TREE_OVERLEAVES_HEAVY_BRANCH_N
44
TREE_OVERLEAVES_HEAVY_BRANCH_S
45
TREE_OVERLEAVES_HEAVY_BRANCH_W
46
TREE_OVERLEAVES_HEAVY_BRANCH_E
47
TREE_OVERLEAVES_HEAVY_BRANCH_NS
48
TREE_OVERLEAVES_HEAVY_BRANCH_EW
49
TREE_OVERLEAVES_HEAVY_BRANCH_NW
50
TREE_OVERLEAVES_HEAVY_BRANCH_NE
51
TREE_OVERLEAVES_HEAVY_BRANCH_SW
52
TREE_OVERLEAVES_HEAVY_BRANCH_SE
53
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
54
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
55
TREE_OVERLEAVES_HEAVY_BRANCH_NEW
56
TREE_OVERLEAVES_HEAVY_BRANCH_SEW
57
TREE_OVERLEAVES_HEAVY_BRANCH_NSEW
Tube hazard
#
df.tube_hazard_type
Index
Value
-1
NONE
0
ENEMY
1
FLOW
Tuning
#
df.tuning_type
Index
Value
-1
NONE
0
PEGS
1
ADJUSTABLE_BRIDGES
2
CROOKS
3
TIGHTENING
4
LEVERS
Unit action
#
df.unit_action_type
Index
Value
-1
None
0
Move
1
Attack
2
Jump
3
HoldTerrain
4
ReleaseTerrain
5
Climb
6
Job
7
Talk
8
Unsteady
9
Parry
10
Block
11
Dodge
12
Recover
13
StandUp
14
LieDown
15
JobRecover
16
PushObject
17
SuckBlood
18
HoldItem
19
ReleaseItem
20
Mount
21
Dismount
22
LeadAnimal
23
StopLeadAnimal
Unit list mode
#
df.unit_list_mode_type
Index
Value
-1
NONE
0
CITIZEN
1
PET
2
OTHER
3
DECEASED
Unit owner
#
df.unit_owner_type
Index
Value
-1
NONE
0
PET_MASTER
1
DEAD_PET_MASTER
2
HEALTHCARE
3
DEAD_OWNER
4
PACK_LEADER
5
TRAINER
6
EMPLOYER
7
MERCHANT_HAULER
8
PARENT
9
COMMANDER
Unit reaction
#
df.unit_reaction_type
Index
Value
-1
NONE
0
STRANGER
1
GOOD_FAMILY
2
MURDERER
3
MYSELF
4
CANNOT_BECAUSE_IT_IS_ETHEREAL
5
CANNOT_BECAUSE_IT_IS_INACCESSIBLE
6
EQUIPMENT
7
CANNOT_BECAUSE_I_AM_ETHEREAL
8
ARENA_TARGET
9
ARENA_BUDDY
10
I_AM_CHAINED_AND_YOU_ARE_LCU
11
I_AM_LED_AND_YOU_ARE_LCU
12
I_AM_LCU_AND_YOU_ARE_CHAINED
13
I_AM_LCU_AND_YOU_ARE_LED
14
SOMEBODY_IS_CRAZE
15
NOT_LIVING_IS_FINE
16
LIVING_MUST_BE_KILLED
17
EVIL_DEAD
18
WE_ARE_SAME_RACE_WILDERNESS_ANIMALS
19
PREDATOR_OR_PREY
20
BENIGN_ANIMAL
21
DANGEROUS_ANIMAL
22
NEIGHBOR
23
YOU_ARE_MY_PRISONER
24
MASTER
25
APPRENTICE
26
TRAVELING_COMPANION
27
LOVER
28
HATED_GROUP
29
ENEMY_FIGHTER
30
MONSTER
31
FORMER_MASTER
32
FORMER_APPRENTICE
33
SAME_CULTURE
34
INTRUDER
Unit relationship
#
df.unit_relationship_type
Index
Value
-1
None
0
PetOwner
1
Spouse
2
Mother
3
Father
4
LastAttacker
5
GroupLeader
6
Draggee
7
Dragger
8
RiderMount
9
NUM
10
Lover
11
Sibling
12
Child
13
Friend
14
Grudge
15
Worship
16
AcquaintanceLong
17
AcquaintancePassing
18
Bonded
19
Hero
20
ConsidersViolent
21
ConsidersPsychotic
22
GoodForBusiness
23
FriendlyTerms
24
ConsidersKiller
25
ConsidersMurderer
26
Comrade
27
MemberOfRespectedGroup
28
MemberOfHatedGroup
29
EnemyFighter
30
FriendlyFighter
31
ConsidersBully
32
ConsidersBrigand
33
LoyalSoldier
34
ConsidersMonster
35
ConsidersPreacher
36
ConsidersPoet
37
ConsidersBard
38
ConsidersDancer
39
Master
40
Apprentice
41
Companion
42
FormerMaster
43
FormerApprentice
44
ConsidersQuarreler
45
ConsidersFlatterer
46
Hunter
47
ProtectorOfTheWeak
48
TreasureHunter
49
Thief
50
KnowledgePreserver
51
Pet
52
Intruder
53
ConsidersStoryteller
Unit report
#
df.unit_report_type
Index
Value
0
Combat
1
Sparring
2
Hunting
Unit selector context
#
df.unit_selector_context_type
Index
Value
-1
NONE
0
ZONE_PEN_ASSIGNMENT
1
ZONE_PIT_ASSIGNMENT
2
ZONE_BEDROOM_ASSIGNMENT
3
ZONE_OFFICE_ASSIGNMENT
4
ZONE_DINING_HALL_ASSIGNMENT
5
ZONE_TOMB_ASSIGNMENT
6
CHAIN_ASSIGNMENT
7
CAGE_ASSIGNMENT
8
WORKER_ASSIGNMENT
9
OCCUPATION_ASSIGNMENT
10
BURROW_ASSIGNMENT
11
SQUAD_KILL_ORDER
12
SQUAD_FILL_POSITION
Unit station
#
df.unit_station_type
Index
Value
-1
None
0
Nonsense
1
DungeonCommander
2
InsaneMood
3
UndeadHunt
5
MaraudeTarget
6
SiegerBasepoint
7
SiegerMill
8
AmbushPatrol
9
MarauderMill
10
WildernessCuriousWander
11
WildernessCuriousStealTarget
12
WildernessRoamer
13
PatternPatrol
14
InactiveMarauder
15
Owner
16
Commander
17
ChainedAnimal
18
MeetingLocation
19
MeetingLocationBuilding
20
Depot
21
VerminHunting
22
SeekCommander
23
ReturnToBase
24
MillAnywhere
25
Wagon
26
MillBuilding
27
HeadForEdge
28
MillingFlood
29
MillingBurrow
30
SquadMove
31
SquadKillList
32
SquadPatrol
33
SquadDefendBurrow
34
SquadDefendBurrowFromTarget
35
LairHunter
36
Graze
37
Guard
38
Alarm
39
MoveToSite
40
ClaimSite
41
WaitOrder
Unit thought
#
df.unit_thought_type
Index
Value
-1
None
0
Conflict
1
Trauma
2
WitnessDeath
3
UnexpectedDeath
4
Death
5
Kill
6
LoveSeparated
7
LoveReunited
8
JoinConflict
9
MakeMasterwork
10
MadeArtifact
11
MasterSkill
12
NewRomance
13
BecomeParent
14
NearConflict
15
CancelAgreement
16
JoinTravel
17
SiteControlled
18
TributeCancel
19
Incident
20
HearRumor
21
MilitaryRemoved
22
StrangerWeapon
23
StrangerSneaking
24
SawDrinkBlood
25
Complained
26
ReceivedComplaint
27
AdmireBuilding
28
AdmireOwnBuilding
29
AdmireArrangedBuilding
30
AdmireOwnArrangedBuilding
31
LostPet
32
ThrownStuff
33
JailReleased
34
Miscarriage
35
SpouseMiscarriage
36
OldClothing
37
TatteredClothing
38
RottedClothing
39
GhostNightmare
40
GhostHaunt
41
Spar
42
UnableComplain
43
LongPatrol
44
SunNausea
45
SunIrritated
46
Drowsy
47
VeryDrowsy
48
Thirsty
49
Dehydrated
50
Hungry
51
Starving
52
MajorInjuries
53
MinorInjuries
54
SleepNoise
55
Rest
56
FreakishWeather
57
Rain
58
SnowStorm
59
Miasma
60
Smoke
61
Waterfall
62
Dust
63
Demands
64
ImproperPunishment
65
PunishmentReduced
66
Elected
67
Reelected
68
RequestApproved
69
RequestIgnored
70
NoPunishment
71
PunishmentDelayed
72
DelayedPunishment
73
ScarceCageChain
74
MandateIgnored
75
MandateDeadlineMissed
76
LackWork
77
SmashedBuilding
78
ToppledStuff
79
NoblePromotion
80
BecomeNoble
81
Cavein
82
MandateDeadlineMet
83
Uncovered
84
NoShirt
85
NoShoes
86
EatPet
87
EatLikedCreature
88
EatVermin
89
FistFight
90
GaveBeating
91
GotBeaten
92
GaveHammering
93
GotHammered
94
NoHammer
95
SameFood
96
AteRotten
97
GoodMeal
98
GoodDrink
99
MoreChests
100
MoreCabinets
101
MoreWeaponRacks
102
MoreArmorStands
103
RoomPretension
104
LackTables
105
CrowdedTables
106
DiningQuality
107
NoDining
108
LackChairs
109
TrainingBond
110
Rescued
111
RescuedOther
112
SatisfiedAtWork
113
TaxedLostProperty
114
Taxed
115
LackProtection
116
TaxRoomUnreachable
117
TaxRoomMisinformed
118
PleasedNoble
119
TaxCollectionSmooth
120
DisappointedNoble
121
TaxCollectionRough
122
MadeFriend
123
FormedGrudge
124
AnnoyedVermin
125
NearVermin
126
PesteredVermin
127
AcquiredItem
128
AdoptedPet
129
Jailed
130
Bath
131
SoapyBath
132
SparringAccident
133
Attacked
134
AttackedByDead
135
SameBooze
136
DrinkBlood
137
DrinkSlime
138
DrinkVomit
139
DrinkGoo
140
DrinkIchor
141
DrinkPus
142
NastyWater
143
DrankSpoiled
144
LackWell
145
NearCaged
146
NearCagedHated
147
LackBedroom
148
BedroomQuality
149
SleptFloor
150
SleptMud
151
SleptGrass
152
SleptRoughFloor
153
SleptRocks
154
SleptIce
155
SleptDirt
156
SleptDriftwood
157
ArtDefacement
158
Evicted
159
GaveBirth
160
SpouseGaveBirth
161
ReceivedWater
162
GaveWater
163
ReceivedFood
164
GaveFood
165
Talked
166
OfficeQuality
167
MeetingInBedroom
168
MeetingInDiningRoom
169
NoRooms
170
TombQuality
171
TombLack
172
TalkToNoble
173
InteractPet
174
ConvictionCorpse
175
ConvictionAnimal
176
ConvictionVictim
177
ConvictionJusticeSelf
178
ConvictionJusticeFamily
179
Decay
180
NeedsUnfulfilled
181
Prayer
182
DrinkWithoutCup
183
ResearchBreakthrough
184
ResearchStalled
185
PonderTopic
186
DiscussTopic
187
Syndrome
188
Perform
189
WatchPerform
190
RemoveTroupe
191
LearnTopic
192
LearnSkill
193
LearnBook
194
LearnInteraction
195
LearnPoetry
196
LearnMusic
197
LearnDance
198
TeachTopic
199
TeachSkill
200
ReadBook
201
WriteBook
202
BecomeResident
203
BecomeCitizen
204
DenyResident
205
DenyCitizen
206
LeaveTroupe
207
MakeBelieve
208
PlayToy
209
DreamAbout
210
Dream
211
Nightmare
212
Argument
213
CombatDrills
214
ArcheryPractice
215
ImproveSkill
216
WearItem
217
RealizeValue
218
OpinionStoryteller
219
OpinionRecitation
220
OpinionInstrumentSimulation
221
OpinionInstrumentPlayer
222
OpinionSinger
223
OpinionChanter
224
OpinionDancer
225
OpinionStory
226
OpinionPoetry
227
OpinionMusic
228
OpinionDance
229
Defeated
230
FavoritePossession
231
PreserveBody
232
Murdered
233
HistEventCollection
234
ViewOwnDisplay
235
ViewDisplay
236
AcquireArtifact
237
DenySanctuary
238
CaughtSneaking
239
GaveArtifact
240
SawDeadBody
241
Expelled
242
RelativeExpelled
243
PromisedVampireImmortality
244
PromisedNecroImmortality
245
SiteLecture
246
SitePerformance
247
AcceptedBribe
248
EmbezzledFunds
249
CutOfCorruptFunds
250
Abducted
251
FromAfar
252
AcceptedTemplePetition
253
EstablishedTemple
254
RejectedTemplePetition
255
IgnoredTemplePetition
256
AbandonedTemplePetition
257
DeferredToSuperior
258
AcceptedGuildhallPetition
259
EstablishedGuildhallRecognition
260
RejectedGuildhallPetition
261
IgnoredGuildhallPetition
262
AbandonedGuildhallAgreement
263
InfiltrationMission
264
BreakUp
265
Divorce
266
ActivePreacherPerformance
267
ActiveSermonWorship
268
ActiveSermonSphere
269
ActiveSermonPromoteValue
270
ActiveSermonRefuseValue
271
IntellectualDiscussion
272
SharePersonalInsight
273
ShareOthersPersonalInsight
274
DiscussProblems
275
DiscussOthersProblems
276
PerformedRiteDedicatedTemple
277
PerformedRiteImproperlyDedicatedTemple
278
PerformedRiteUndedicatedTemple
279
PrayedDedicatedTemple
df.unit_uniform_mode_type
Index
Value
-1
NONE
0
CLOTHING
1
REGULAR
2
TRAINING
3
TRAINING_RANGED
Unit view mode
#
df.unit_view_mode_type
Index
Value
-1
None
0
General
1
Inventory
2
Preferences
3
Wounds
4
PrefLabor
5
PrefDogs
6
PrefOccupation
7
PrefExpel
Unitpref
#
df.unitpref_type
Index
Value
0
LikeMaterial
1
LikeCreature
2
LikeFood
3
HateCreature
4
LikeItem
5
LikePlant
6
LikeTree
7
LikeColor
8
LikeShape
9
LikePoeticForm
10
LikeMusicalForm
11
LikeDanceForm
Vague relationship
#
df.vague_relationship_type
Index
Value
-1
none
0
childhood_friend
1
war_buddy
2
jealous_obsession
3
jealous_relationship_grudge
4
lover
5
former_lover
6
scholar_buddy
7
artistic_buddy
8
athlete_buddy
9
athletic_rival
10
business_rival
11
religious_persecution_grudge
12
grudge
13
persecution_grudge
14
supernatural_grudge
15
lieutenant
16
worshipped_deity
17
spouse
18
mother
19
father
20
master
21
apprentice
22
companion
23
ex_spouse
24
neighbor
25
shared_entity
Value
#
df.value_type
Index
Value
-1
NONE
0
LAW
1
LOYALTY
2
FAMILY
3
FRIENDSHIP
4
POWER
5
TRUTH
6
CUNNING
7
ELOQUENCE
8
FAIRNESS
9
DECORUM
10
TRADITION
11
ARTWORK
12
COOPERATION
13
INDEPENDENCE
14
STOICISM
15
INTROSPECTION
16
SELF_CONTROL
17
TRANQUILITY
18
HARMONY
19
MERRIMENT
20
CRAFTSMANSHIP
21
MARTIAL_PROWESS
22
SKILL
23
HARD_WORK
24
SACRIFICE
25
COMPETITION
26
PERSEVERENCE
27
LEISURE_TIME
28
COMMERCE
29
ROMANCE
30
NATURE
31
PEACE
32
KNOWLEDGE
View sheet trait
#
df.view_sheet_trait_type
Index
Value
-1
NONE
0
PHYS_ATT_PLUS
1
PHYS_ATT_MINUS
2
MENT_ATT_PLUS
3
MENT_ATT_MINUS
4
PERSONALITY_FACET_HIGH
5
PERSONALITY_FACET_LOW
6
VALUE_HIGH
7
VALUE_LOW
View sheet
#
df.view_sheet_type
Index
Value
-1
NONE
0
UNIT
1
ITEM
2
BUILDING
3
ENGRAVING
4
ENGRAVING_PLANNED
5
UNIT_LIST
6
ITEM_LIST
View sheet unit knowledge
#
df.view_sheet_unit_knowledge_type
Index
Value
-1
NONE
0
PHILOSOPHY_FLAG
1
PHILOSOPHY_FLAG2
2
MATHEMATICS_FLAG
3
MATHEMATICS_FLAG2
4
HISTORY_FLAG
5
ASTRONOMY_FLAG
6
NATURALIST_FLAG
7
CHEMISTRY_FLAG
8
GEOGRAPHY_FLAG
9
MEDICINE_FLAG
10
MEDICINE_FLAG2
11
MEDICINE_FLAG3
12
ENGINEERING_FLAG
13
ENGINEERING_FLAG2
14
POETIC_FORM
15
MUSICAL_FORM
16
DANCE_FORM
17
WRITTEN_CONTENT
View sheets context
#
df.view_sheets_context_type
Index
Value
-1
NONE
0
REGULAR_PLAY
1
PREPARE_CAREFULLY
Walker goal
#
df.walker_goal_type
Index
Value
-1
NONE
0
STROLL
1
GET_WATER
2
VISIT_TEMPLE
3
VISIT_TAVERN
4
PATROL
5
VISIT_LIBRARY
6
HOLD_TERF
7
VISIT_SHRINE
Weather
#
df.weather_type
Index
Value
0
None
1
Rain
2
Snow
Wg quest posting
#
df.wg_quest_posting_type
Index
Value
-1
NONE
0
RETURN_ARTIFACT_TO_THIS_SITE
Whereabouts
#
df.whereabouts_type
Index
Value
-1
NONE
0
wanderer
1
settler
2
refugee
3
army_died
4
army_survived
5
visitor
Witness
#
df.witness_type
Index
Value
-1
NONE
0
SAW_ACTUAL_INCIDENT
1
FOUND_BODY
2
SAW_THAT_OBJECT_WAS_MISSING
3
SAW_DISTURBED_OBJECT
4
SOMEBODY_ADMIRED_OBJECT
5
CONFESSED
6
COCONSPIRATOR_IMPLICATED
Word property
#
df.word_property_type
Index
Value
-1
NONE
0
SINGULAR
1
PLURAL
Work detail icon
#
df.work_detail_icon_type
Index
Value
-1
NONE
0
MINERS
1
WOODCUTTERS
2
HUNTERS
3
PLANTERS
4
FISHERMEN
5
STONECUTTERS
6
ENGRAVERS
7
PLANT_GATHERERS
8
HAULERS
9
ORDERLIES
10
CUSTOM_1
11
CUSTOM_2
12
CUSTOM_3
13
CUSTOM_4
14
CUSTOM_5
15
CUSTOM_6
16
CUSTOM_7
17
CUSTOM_8
Work order condition change
#
df.work_order_condition_change_type
Index
Value
-1
NONE
0
TYPE
1
MATERIAL
2
ADJECTIVE
Workquota frequency
#
df.workquota_frequency_type
Index
Value
0
OneTime
1
Daily
2
Monthly
3
Seasonally
4
Yearly
Workquota order condition
#
df.workquota_order_condition_type
Index
Value
-1
NONE
0
Activated
1
Completed
Workshop
#
df.workshop_type
Index
Value
-1
NONE
0
Carpenters
1
Farmers
2
Masons
3
Craftsdwarfs
4
Jewelers
5
MetalsmithsForge
6
MagmaForge
7
Bowyers
8
Mechanics
9
Siege
10
Butchers
11
Leatherworks
12
Tanners
13
Clothiers
14
Fishery
15
Still
16
Loom
17
Quern
18
Kennels
19
Kitchen
20
Ashery
21
Dyers
22
Millstone
23
Custom
24
Tool
World construction square
#
df.world_construction_square_type
Index
Value
-1
NONE
0
ROAD
1
TUNNEL
2
BRIDGE
3
WALL
World construction
#
df.world_construction_type
Index
Value
0
ROAD
1
TUNNEL
2
BRIDGE
3
WALL
World population
#
df.world_population_type
Index
Value
0
Animal
1
Vermin
2
Unused3
3
VerminInnumerable
4
ColonyInsect
5
Tree
6
Grass
7
Bush
8
Unused9
World region
#
df.world_region_type
Index
Value
-1
NONE
0
Swamp
1
Desert
2
Forest
3
Mountains
4
Ocean
5
Lake
6
Glacier
7
Tundra
8
Grassland
9
Hills
World site
#
df.world_site_type
Index
Value
-1
NONE
0
PlayerFortress
1
DarkFortress
2
Cave
3
MountainHalls
4
ForestRetreat
5
Town
6
ImportantLocation
7
LairShrine
8
Fortress
9
Camp
10
Monument
World view mode
#
df.world_view_mode_type
Index
Value
-1
NONE
0
NORMAL
1
CIVILIZATIONS
2
MISSIONS_LIST
3
MISSION_DETAILS
4
NEWS
5
REPORTS
6
CITIZENS
7
ARTIFACTS
Worldgen range
#
df.worldgen_range_type
Index
Value
-1
NONE
0
ELEVATION
1
RAINFALL
2
VEGETATION
3
TEMPERATURE
4
EVIL
5
DRAINAGE
6
VOLCANISM
7
SAVAGERY
8
AIRMASS_TEMP
9
AIRMASS_X
10
AIRMASS_Y
11
WEATHER
12
DAILY_WINDS
13
SNOWFALL
14
SALINITY
Wound effect
#
df.wound_effect_type
Index
Value
-1
NONE
0
Bruise
1
Heat
2
Frostbite
3
Burn
4
Melting
5
Boiling
6
Freezing
7
Condensation
8
Necrosis
9
Blister
Wrestle attack
#
df.wrestle_attack_type
Index
Value
0
JointLock
1
Choke
2
Takedown
3
Throw
4
Pinch
5
Gouge
6
Smash
7
Disarm
8
Twist
9
VulnerabilityAttack
10
FollowBreak
11
FollowLoosen
12
FollowShake
13
FollowStrangle
Wrestle state
#
df.wrestle_state_type
Index
Value
0
LatchedOn
1
Grab
2
JointLock
3
Choke
Writing role
#
df.writing_role_type
Index
Value
-1
NONE
0
Subject
1
Narrator
2
Character
3
Writer
4
Recipient
5
Chapter
6
MoralLesson
7
AssociatedPoem
8
AssociatedMusicalComposition
9
ValueAgenda
Writing style modifier
#
df.writing_style_modifier_type
Index
Value
-1
NONE
0
Thorough
1
Somewhat
2
Hint
Written content
#
df.written_content_type
Index
Value
-1
NONE
0
Manual
1
Guide
2
Chronicle
3
ShortStory
4
Novel
5
Biography
6
Autobiography
7
Poem
8
Play
9
Letter
10
Essay
11
Dialog
12
MusicalComposition
13
Choreography
14
ComparativeBiography
15
BiographicalDictionary
16
Genealogy
17
Encyclopedia
18
CulturalHistory
19
CulturalComparison
20
AlternateHistory
21
TreatiseOnTechnologicalEvolution
22
Dictionary
23
StarChart
24
StarCatalogue
25
Atlas